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Re: Coming Soon: Warlock Revamp

Posted: Fri Feb 18, 2022 5:10 am
by Hawke
If dark ones luck has to be changed and can't remain as normal, how about making it not stackable with black guard ability and still let it buff all saves?

Re: Coming Soon: Warlock Revamp

Posted: Fri Feb 18, 2022 5:17 am
by DaloLorn
Rhi answered that exact question in Discord, IIRC: It would break a lot of builds outright, instead of weakening them.

For my part, it's just added incentive not to take DOOL on Pixanie. Even with a +4 CHA item, a +3 boost to one save isn't worth the invocation slot. :lol: Don't think Mard's got a very charismatic build, either... I remember his backstory had him basically annoying his patron into giving him a pact, at the cost of getting all his words scrambled so bad that nobody ever understands what he's saying. Not a high-CHA thing to do.

Re: Coming Soon: Warlock Revamp

Posted: Fri Feb 18, 2022 1:38 pm
by Wyatt
Steve wrote: Thu Feb 17, 2022 9:45 am
Wyatt wrote: Thu Feb 17, 2022 9:12 am This is an odd one. Has it ever been considered to remove the huge glowing graphic of hideous blow? Or have an option to toggle it? It'd be nice to play a subtle warlock but the huge glowing hands is kind of a dead giveaway.
The VFX is disabled through the ">hideousglow off" command.
Awesome news. I haven't had time to actually play in quite a while. I will definitely check this out when I do make it back in game though. Thanks Steve.

Re: Coming Soon: Warlock Revamp

Posted: Fri Feb 18, 2022 1:41 pm
by mrm3ntalist
Rhifox wrote: Thu Feb 17, 2022 7:27 pm
Steve wrote: Thu Feb 17, 2022 12:27 pmOn another note: how long will the 100% RCR offer be on the table?
As a major class rework, I'd say probably at least a few months, but likely only once per character.
I have 5 warlocks. If for example one does not worth having because of the changes, can i use the 100% rcr,to rcr him in something other that warlock?

Re: Coming Soon: Warlock Revamp

Posted: Fri Feb 18, 2022 1:45 pm
by Rhifox
mrm3ntalist wrote: Fri Feb 18, 2022 1:41 pmI have 5 warlocks. If for example one does not worth having because of the changes, can i use the 100% rcr,to rcr him in something other that warlock?
Yes. As with any RCR, what you decide to make with the RCR is up to you.

Re: Coming Soon: Warlock Revamp

Posted: Fri Feb 18, 2022 1:48 pm
by mrm3ntalist
Rhifox wrote: Fri Feb 18, 2022 1:45 pm
mrm3ntalist wrote: Fri Feb 18, 2022 1:41 pmI have 5 warlocks. If for example one does not worth having because of the changes, can i use the 100% rcr,to rcr him in something other that warlock?
Yes. As with any RCR, what you decide to make with the RCR is up to you.
Best changes ever! :clap: :heart:

Re: Coming Soon: Warlock Revamp

Posted: Fri Feb 18, 2022 2:16 pm
by Steve
mrm3ntalist wrote: Fri Feb 18, 2022 1:48 pm
Rhifox wrote: Fri Feb 18, 2022 1:45 pm
mrm3ntalist wrote: Fri Feb 18, 2022 1:41 pmI have 5 warlocks. If for example one does not worth having because of the changes, can i use the 100% rcr,to rcr him in something other that warlock?
Yes. As with any RCR, what you decide to make with the RCR is up to you.
Best changes ever! :clap: :heart:
Level 30 Commoner coming right up!! :mrgreen:

Re: Coming Soon: Warlock Revamp

Posted: Sat Feb 19, 2022 1:21 am
by Rhifox
Theodore01 wrote: Thu Feb 17, 2022 8:21 am Please change Firestride Exhalation also - so it can no longer hit allies and can be targeted on the ground. (currently, you have to aim at one enemy, which results in almost every time hitting your allies too)
Fixed the targeting for this. It will still hit allies (as this is a standard cone spell, rather than a eldritch blast shape like Eldritch Cone), but you should be able to aim it properly now.

Dreadful Word will now also show its actual radius.

Re: Bags

Posted: Sat Feb 19, 2022 9:36 am
by Rhifox
To update this, Dae's finished the framework for UUID and has done some testing with it. Once we've got it more integrated into our existing systems, that will open up the way for virtual bags.

Re: Bags

Posted: Sat Feb 19, 2022 10:02 am
by mrm3ntalist
Oh boy…

Image

Re: Coming Soon: Warlock Revamp

Posted: Sat Feb 19, 2022 9:02 pm
by Rain
Wow! These are actually some very very cool changes. I will gladly be testing some of these out promptly.

Great work on this revamp and the work that was put in.

Re: Bags

Posted: Mon Feb 21, 2022 9:03 am
by selhan
All very well nice to know. Containers are cool and all but the point of my question to begin with is ..will this have a weight reduction? LOL :D Kits, clothes, consumables, food, other RP items or items used for rp tend to be very troublesome to someone that aint got a bunch of str . When looting, the amount of nice stuff left behind just so some of us light weights wont be encumbered at the start of the run can get heart breaking.

Im not saying it needs to be 100% weight reduction but even a good 15-20 pounds would be very helpful. I seen some ppl encumbered all day, that gotta be frustrating lol.

Re: Bags

Posted: Mon Feb 21, 2022 11:12 am
by zhazz
selhan wrote: Mon Feb 21, 2022 9:03 am All very well nice to know. Containers are cool and all but the point of my question to begin with is ..will this have a weight reduction? LOL :D Kits, clothes, consumables, food, other RP items or items used for rp tend to be very troublesome to someone that aint got a bunch of str . When looting, the amount of nice stuff left behind just so some of us light weights wont be encumbered at the start of the run can get heart breaking.

Im not saying it needs to be 100% weight reduction but even a good 15-20 pounds would be very helpful. I seen some ppl encumbered all day, that gotta be frustrating lol.
In regards to multiple sets of clothes for different outfits, there's currently a suggestion for a Quality-Of-Life feature. Don't know where it stands with the development team, but so far no one have objected to it.
viewtopic.php?f=610&t=77223

Re: Bags

Posted: Mon Feb 21, 2022 10:21 pm
by JustAnotherGuy
selhan wrote: Mon Feb 21, 2022 9:03 am All very well nice to know. Containers are cool and all but the point of my question to begin with is ..will this have a weight reduction? LOL :D Kits, clothes, consumables, food, other RP items or items used for rp tend to be very troublesome to someone that aint got a bunch of str . When looting, the amount of nice stuff left behind just so some of us light weights wont be encumbered at the start of the run can get heart breaking.

Im not saying it needs to be 100% weight reduction but even a good 15-20 pounds would be very helpful. I seen some ppl encumbered all day, that gotta be frustrating lol.
As what I would call a "medium STR" toon (14 STR, 16 with a ring) I'd be ok with no weight reduction. Certainly, any time I pick up heavy armor, I become encumbered. But to me, the bags would be more about inventory sorting than anything. I currently have only one tab open, and have over 30 TKL songs in my inventory. I can't rightly justify leaving those in storage, or on a horse, as Emmanuel would be able to play them whenever.

Others I know carry around loads of scrolls, or wands, etc. I would wager that to them it would be more about inventory management than weight, too.

With this said, I wouldn't object to weight reduction. But it's not something I'm personally asking for.

Re: Coming Soon: Warlock Revamp

Posted: Tue Feb 22, 2022 3:41 am
by Rhifox
Some tuning changes after testing:

Beshadowed Blast blind/flatfooted now lasts 3 rounds, up from 1.
Cursing Blast (Bewitching) confusion now lasts 2 rounds, up from 1.
Cursing Blast (Noxious) daze now lasts 4 rounds, down from 10.
Forbidding Blast (Hindering) slow now lasts 6 rounds, up from 3.
Tenacious Plague lasts 6 rounds, and no longer hits allies.