Also I seem to have +1 DC in evocation spells even though I'm just spell focused in necromancy
Spell / Scroll / Feat Bugs
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- Nemni
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Re: Spell / Scroll / Feat Bugs
Flame strike damages a druid with both divine and fire damage. Should only damage allies with fire, and caster not at all.
Also I seem to have +1 DC in evocation spells even though I'm just spell focused in necromancy
. Conjuration and transmutation are correct.
Also I seem to have +1 DC in evocation spells even though I'm just spell focused in necromancy
- Valefort
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Re: Spell / Scroll / Feat Bugs
Code: Select all
//Make a faction check so that only enemies receieve the full brunt of the damage.
// 8/29/06 - BDF-OEI: uh, why? Let's get rid of this.
//if(!GetIsFriend(oTarget))
//{
eHoly = EffectDamage( nDamage2, DAMAGE_TYPE_DIVINE );
//}http://www.d20srd.org/srd/spells/flameStrike.htm
It's right. So the mistake is in the description.
Mealir Ostirel - Incorrigible swashbuckler
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Re: Spell / Scroll / Feat Bugs
With bladesinger, if I apply a buff on myself, then equip the sword, it dismisses the last buff suddenly.
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Re: Spell / Scroll / Feat Bugs
Casting Low Light Vision removes Invisibility (spell). I assume its related to gaining the Enhanced Vision Feat, from the spell.
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- Tsidkenu
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Re: Spell / Scroll / Feat Bugs
Extend Spell is not working correctly with Hilater's Misdirection. I tested CL 20 Extended Hilater's (12 rounds) against Divine Favor (10 rounds) and Extended Hilater's always timed out first after only 6 rounds (the duration it would be if it were not extended).
- freekender
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Re: Spell / Scroll / Feat Bugs
Has this been fixed?freekender wrote:Paladin spell Aura of Glory does not last 1 minute/level, as it should. It seems to last 1 round/level
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- Valefort
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Re: Spell / Scroll / Feat Bugs
There is no bug in the first place
I cleaned up the script to make sure and changed some function calls but it's code-cosmetic, the duration was already correct (but now it shouldn't be dispelled easily).
I cleaned up the script to make sure and changed some function calls but it's code-cosmetic, the duration was already correct (but now it shouldn't be dispelled easily).
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Re: Spell / Scroll / Feat Bugs
OK, thank you Vale!Valefort wrote:There is no bug in the first place![]()
I cleaned up the script to make sure and changed some function calls but it's code-cosmetic, the duration was already correct (but now it shouldn't be dispelled easily).
Myrualae - Chantress of Doron Amar
Snow - Sorcery and carrots!
Gomez de Aguirre - The Fabulous Knight of the Mystic Fire
Uelaereene Sai'zzel - Once I saw the stars...
Lilly Sai'zzel - Stormy snowflake
And more...
Snow - Sorcery and carrots!
Gomez de Aguirre - The Fabulous Knight of the Mystic Fire
Uelaereene Sai'zzel - Once I saw the stars...
Lilly Sai'zzel - Stormy snowflake
And more...
- freekender
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Re: Spell / Scroll / Feat Bugs
I checked Aura of Glory with my Divinate and something is wrong with it. It ends MUCH earlier than the other min/level spells. Maybe can be a problem with the auto extend from the Divinate class?Valefort wrote:There is no bug in the first place![]()
I cleaned up the script to make sure and changed some function calls but it's code-cosmetic, the duration was already correct (but now it shouldn't be dispelled easily).
Myrualae - Chantress of Doron Amar
Snow - Sorcery and carrots!
Gomez de Aguirre - The Fabulous Knight of the Mystic Fire
Uelaereene Sai'zzel - Once I saw the stars...
Lilly Sai'zzel - Stormy snowflake
And more...
Snow - Sorcery and carrots!
Gomez de Aguirre - The Fabulous Knight of the Mystic Fire
Uelaereene Sai'zzel - Once I saw the stars...
Lilly Sai'zzel - Stormy snowflake
And more...
- Glowfire
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Re: Spell / Scroll / Feat Bugs
Some months ago when I played my paladin I reported that Aura of Glory was not lasting 1 min/lvl. Just saying!
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Re: Spell / Scroll / Feat Bugs
The clerical spell Status, is not scribable.
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Aurali
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Re: Spell / Scroll / Feat Bugs
Not sure if this has been reported but web is now making people permanently run at a literal snails pace. It seems to happen if one gets hit with the web, walks out of the web and then the web goes away. Somehow the web seems to be removing the debuff once it fades but doesn't work if someone is out of the radius when it fades.
Edit: the movement speed debuff goes away when resting. Lesser restoration doesn't remove it. Not sure if freedom of movement or greater restoration or dispel would work
Edit: the movement speed debuff goes away when resting. Lesser restoration doesn't remove it. Not sure if freedom of movement or greater restoration or dispel would work
- J.006
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Re: Spell / Scroll / Feat Bugs
Yes,the bug is very important for a bladesinger, you can't use tensor for the AB,plz fix it quickly.thx.Tantive wrote:With bladesinger, if I apply a buff on myself, then equip the sword, it dismisses the last buff suddenly.
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- Valefort
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Re: Spell / Scroll / Feat Bugs
That was pretty bizarre, fixed.
Mealir Ostirel - Incorrigible swashbuckler
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Re: Spell / Scroll / Feat Bugs
Stormlord Level 2 feat: Shock Weapon.
I don't think the 1d8 Electrical damage is getting included in critical rolls.
Had a couple crits land with a weapon that had Shock applied as well as Flame Weapon. The physical and flame damage multiplied, but the Electrical did not.
By design?
I do notice there's the Level 5 upgrade to the feat? Where it mentions that 2d8 Electrical gets applied to critical rolls?
Is this the tradeoff?
So in essence, the damage roll with all normal enchantments and physical and elemental bonuses get multiplied, but the Shock elemental damage doesn't? And gets added on at the end?
Does it still require a critical confirmation to apply? Or is this extra 2d8 applied if the dice lands in the critical range?
I don't think the 1d8 Electrical damage is getting included in critical rolls.
Had a couple crits land with a weapon that had Shock applied as well as Flame Weapon. The physical and flame damage multiplied, but the Electrical did not.
By design?
I do notice there's the Level 5 upgrade to the feat? Where it mentions that 2d8 Electrical gets applied to critical rolls?
Is this the tradeoff?
So in essence, the damage roll with all normal enchantments and physical and elemental bonuses get multiplied, but the Shock elemental damage doesn't? And gets added on at the end?
Does it still require a critical confirmation to apply? Or is this extra 2d8 applied if the dice lands in the critical range?
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