JustAnotherGuy wrote: ↑Fri Sep 29, 2023 5:25 pm
I'll preface my thoughts by saying I play on Team Neutral, while admitting that many of Team Neutral leans heavily in favor of Team Good.
I'll start though, with talking about "who is the antagonist". The antagonist in a PW is the one who is actively engaged in stopping or slowing another's plans, or to stir up trouble for them. If Team Good goes out of their way to foil the plans of Team Evil, then they become the antagonists; think of the recent incident at the Boarskyre Bridge. In my opinion, the paladins who showed up to put a stop to things were the antagonists in this scenario.
To follow this up, the role of antagonist
usually falls to Team Evil on this server, as they are usually the ones who are plotting and scheming, and thus are the "aggressors" in plots (which I think is a better descriptor rather than antagonist, anyway.) On a PW, the people who are doing the aggressing (or trying to change the status quo) should be at the disadvantage. At the bridge incident, the Paladins paid a heavy cost; they were the aggressors and had an uphill climb to accomplish what they wanted. In contrast, at the battle between Nashkel/Auril, the Aurilites were the clear aggressors, and should face a much harder time to win (and thus change the status quo).
Now, as to the state of playing evil on the server, what I have personally seen (and this is only my opinion based upon my experience) is that we have a few long term Team Evil players who deserve to be rewarded for their long term efforts. However, I would estimate that roughly 2/3 people on team evil that I run across are "moustache twirling villains" who deserve to lose, all the time. I know of a handful of people who have been around for a bit now who keep making evil toons, and they want to upset the status quo, but are trying to do such in trollish ways that only serve to annoy team good, team neutral, and likely team evil. (Emmanuel once ICly said about one such toon, "They are such an idiot and making the Cyricists look so bad that I'm surprised they haven't killed him themselves yet.") These types of efforts shouldn't be rewarded or encouraged. In fact, some of the things these toons have claimed to have done recently I have ICly brushed off with my toon saying, "It's not possible", and me OOCly explaining to people that it was indeed impossible for them to have done what they said.
As far as reward, I'm all for Team Evil being given a chance to win, if they would indeed have a chance to win. There's many factors to be taken into account to make this happen, though. Firstly, is that I still hold that the person/guild/team who wishes to change the status quo should have the success rate stacked against them. Secondly, invested players (player count as well as RP done) and RP should be taken into account. Then we must consider the actual possibility per lore/situation, weighed against the tactics of the aggressor.
In short, fights aren't even. If my toon decided to march on Darkhold and destroy it because I figured only Tarina was there, it shouldn't be a one-on-one. I should absolutely lose. The same goes for so much more. Neither team good nor team evil defends in a vacuum. But it's very likely that they attack in a vacuum. In other words, if one guild in team good marches upon Darkhold, Darkhold likely has lots of Zhentarim allies to help them defend. But it's not likely that Baldur's Gate and the entire Lord's Alliance would step in to help the assault. There should be a high likelihood of the aggressors losing.