They include Contingency, Chain Contingency, Protection Normal & Magical Weapons, Detect Disease, Meditate(restore spells without rest) Wish, limited wish, Non Detection, Scyring, Shadow Walking, Alarm, and more.
The spells currently use the spell framework which I've merged with Kaedrin's PrC and the Tome of Battle to allow alternate forms of casting spells such as Shadow Magic, Blood Magic, Circle Magic and Permanency. (used by toggling a feat - complete with added casting visuals)
With some minor work the spells can be converted back from the spell framework but the additional spellcasting modes won't work without it's functionality.
The new Spellcasting modes work pretty much as you guess, Shadow magic cannot not create light through spells and boosts certain schools (Illusion etc..) while penalizing others (Evocation and [y]). Blood Magic costs HP (based on spell level). Permanency costs XP. Circle Magic adds hall the circle provider's caster level to the circle master's when he or she casts a spell.
I'd be happy to share them and am in the process of uploading them to the vault as well. I'll provide a link and some screenies there.
Link: http://nwvault.ign.com/View.php?view=NW ... tail&id=54 (It's up!)
My character name is Nadril Durothil,
Kind regards