
First Name: Tamina
Last Name: Uses Lightstep but is not her Actual Last name. It is unknown to her.
Appearance:
Race: Tiefling
Age: 25
Height 5' 2"
Weight: 95lbs
Eyes: Silvery Blue
Hair: A Fiery Orange Red.
Personality Profile:
General Health: Her Health is Relatively good. Although she is of average Strength she makes up for it by having Exceptional Reflexes and Agility. Her Body type is Petite and Dexterous looking bearing Scars on her Arms, Legs, Back, and side of her Failures. A Recent Price she paid left her Neck marred with Three symbols on her Left, Right, and Back. Right side her her neck: Bhaal, Left side: Bane, Back: Asmodeus. It also seems to be giving off an energy. Understandably Tamina takes great care and keeps these marks on her neck covered at all times unless in the presence of Trusted friends.
Deity: Tymora
Initial Alignment: Neutral with a Tendency to make bad decisions though.
Profession: No Claimed profession but is Associated with the Hellstorm Crew.
Base Class & Proposed Development: Rogue with a tap of Shadow Dancer
Habits/Hobbies: Gambling while playing Dice. Fumbling and Playing with her Lucky Coin. Drinking.
Languages: Abyssal, Infernal, Elven, Halfling, Common, and Cant
Weapon of Choice: Two Shortswords
Background:
Tamina has a very Checkered backround. She was abandoned before she could walk and was luckily raised by a group of Street Urchins in the Docks of the Gate. As she grew up with them she started to learn her Thievery skills, Pickpocketing, Lockpicking, and Disarming certain little traps people had set up to Keep folks out of things. Resulting in her view that although she respects the law and recognizes it's ability to maintain order she had to steal and beg to survive so she feels detached from the system of the law.
Once she Reached her Teen years she was picked up by a group of Bandits and taught a few things about Weapons. The bandits were surprisingly like that of the Street urchin children she grew up with only taking what was necessary to survive and only hurting people if necessary. Though she is no trained swordsman or archer she knows enough about both to use them well enough. During her time with the Bandits she was groomed to become the new leader after the current one was too old to continue. However, this caused friction within the group that resulted with infighting. Ensuing bloodshed resulted in the Destruction of the group from within.
From there Tamina set out on her own. She knew Adventurers liked to venture into dangerous places that sometimes had need of her certain skill set. From there lots of things happened, She participated in the Siege of the Bhaalist temple that created the Friendly Arm inn. Traveled abroad on certain tasks to Waterdeep, Neverwinter and Athkatla. She is now a Part of the Hellstorm Crew, though her Role is a bit unclear at times.
Goals: Her Goal is to make sure she doesn't end up like how she Grew up. She'll attain wealth by any means necessary just about.
Possible Plot-Hook Ideas and Misc Facts: The Mark on her neck was given to her by a Devil she managed to get rid of with help. Though Tamina is unsure of what effects the Mark will have on her. Also perhaps some of her Old Bandit crew survived the initial infighting and might seek some payback. Also while in Athkatla she found her lucky coin in an act that saved her life and believes Tymora looks out for her from time to time.