Battletide duration bug

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blixen71
Posts: 20
Joined: Sat Apr 24, 2010 9:15 am

Battletide duration bug

Unread post by blixen71 »

Battletide duration is bugged. Randomly it works for the intended duration round/CL, but sometimes it wears off randomly before that (seems to me this happen more often if you are in combat, but it happens also if you use and you dont enter combat). I guess something went wrong when you made it custom. Can you please test and check this out. It is annoying spending lvl 5 or 6 (if extended) slots on a buff and then it wears off after a few seconds.
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Blackman D
Retired Staff
Posts: 4818
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Battletide duration bug

Unread post by Blackman D »

yea its has been that way for ages

usually it will end quicker than it should in lag, removing the VFX didnt help at all
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Jamess14
Posts: 15
Joined: Tue Oct 20, 2009 12:03 pm

Re: Battletide duration bug

Unread post by Jamess14 »

Wasn't it acting normal pre nerf? Can't it be scripted in a way that doesn't do the checks it so often fails and shuts down.

I mean can it be made like a normal 'give few bonuses' spell. Currently this is the biggest spell bug there is on the server, and has been for some time.
Last edited by Jamess14 on Thu Mar 08, 2012 9:37 am, edited 1 time in total.
Considerate_
Posts: 630
Joined: Tue May 11, 2010 5:51 am

Re: Battletide duration bug

Unread post by Considerate_ »

The spell has always been bugged, both the original version and the BGTSCC version - though I'm fairly certain one of the Devs commented that they might've found a fix for it they'll be implementing =)
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Bladesong
Posts: 4
Joined: Thu Feb 23, 2012 4:16 pm

Re: Battletide duration bug

Unread post by Bladesong »

I have been using battletide just for the haste and noticed the movement buff ending early if I initiate casting while moving. Even if casting when still, I had to wait a number of seconds after cast to consistantly have the movement increased applied for the full duration.
Luna
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Posts: 7945
Joined: Sat May 16, 2009 3:00 pm

Re: Battletide duration bug

Unread post by Luna »

Considerate_ wrote:The spell has always been bugged, both the original version and the BGTSCC version - though I'm fairly certain one of the Devs commented that they might've found a fix for it they'll be implementing =)
we put up a fix. Molag said he hasn't had any problem so far with it randomly ending early.

Don't know for sure if it's completely fixed though.
Jamess14
Posts: 15
Joined: Tue Oct 20, 2009 12:03 pm

Re: Battletide duration bug

Unread post by Jamess14 »

Good work, glad to hear it. Would check it out myself, if not I wasn't neck deep in exams.
decado
Posts: 69
Joined: Fri Oct 28, 2011 2:58 pm

Re: Battletide duration bug

Unread post by decado »

I know the fix has gone through but I see Kaedrin also had fixed this issue (assume it is the same issue).
Battletide AoE and self-buff effects split up. This will reduce the impact of the aura "disappearing" in high-lag situations. (Warpriest and spell versions)
Ivan38Rus
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Posts: 1417
Joined: Sat Aug 08, 2009 11:44 pm

Re: Battletide duration bug

Unread post by Ivan38Rus »

Battletide B script making sure the creator isn’t the target before removing
It's the same way we did it ;)
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