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Battletide duration bug
Posted: Wed Oct 12, 2011 11:46 am
by blixen71
Battletide duration is bugged. Randomly it works for the intended duration round/CL, but sometimes it wears off randomly before that (seems to me this happen more often if you are in combat, but it happens also if you use and you dont enter combat). I guess something went wrong when you made it custom. Can you please test and check this out. It is annoying spending lvl 5 or 6 (if extended) slots on a buff and then it wears off after a few seconds.
Re: Battletide duration bug
Posted: Wed Oct 12, 2011 12:29 pm
by Blackman D
yea its has been that way for ages
usually it will end quicker than it should in lag, removing the VFX didnt help at all
Re: Battletide duration bug
Posted: Thu Mar 08, 2012 7:17 am
by Jamess14
Wasn't it acting normal pre nerf? Can't it be scripted in a way that doesn't do the checks it so often fails and shuts down.
I mean can it be made like a normal 'give few bonuses' spell. Currently this is the biggest spell bug there is on the server, and has been for some time.
Re: Battletide duration bug
Posted: Thu Mar 08, 2012 8:37 am
by Considerate_
The spell has always been bugged, both the original version and the BGTSCC version - though I'm fairly certain one of the Devs commented that they might've found a fix for it they'll be implementing =)
Re: Battletide duration bug
Posted: Fri Mar 09, 2012 1:05 pm
by Bladesong
I have been using battletide just for the haste and noticed the movement buff ending early if I initiate casting while moving. Even if casting when still, I had to wait a number of seconds after cast to consistantly have the movement increased applied for the full duration.
Re: Battletide duration bug
Posted: Fri Mar 09, 2012 3:13 pm
by Luna
Considerate_ wrote:The spell has always been bugged, both the original version and the BGTSCC version - though I'm fairly certain one of the Devs commented that they might've found a fix for it they'll be implementing =)
we put up a fix. Molag said he hasn't had any problem so far with it randomly ending early.
Don't know for sure if it's completely fixed though.
Re: Battletide duration bug
Posted: Fri Mar 09, 2012 4:46 pm
by Jamess14
Good work, glad to hear it. Would check it out myself, if not I wasn't neck deep in exams.
Re: Battletide duration bug
Posted: Thu Mar 29, 2012 11:17 am
by decado
I know the fix has gone through but I see Kaedrin also had fixed this issue (assume it is the same issue).
Battletide AoE and self-buff effects split up. This will reduce the impact of the aura "disappearing" in high-lag situations. (Warpriest and spell versions)
Re: Battletide duration bug
Posted: Thu Mar 29, 2012 10:18 pm
by Ivan38Rus
Battletide B script making sure the creator isn’t the target before removing
It's the same way we did it
