Wonderous Items would be a blast to be able to craft, though many of them seem like the effects would need to be scripted. Even the ability to create items that could only be used in RP would rock, like a Sustaining Spoon
This unremarkable eating utensil is typically fashioned from horn. If the spoon is placed in an empty container the vessel fills with a thick, pasty gruel. Although this substance has a flavor similar to that of warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.
Faint conjuration; CL 5th; Craft Wondrous Item, create food and water; Price 5,400 gp.
Anything as simple as Elemental Gems would be neat as well.
Elemental Gem
This gem contains a conjuration spell attuned to a specific Elemental Plane (Air, Earth, Fire, or Water).
When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature’s ally spell. The elemental is under the control of the creature that broke the gem.
The coloration of the gem varies with the type of elemental it summons. Air elemental gems are transparent, earth elemental gems are light brown, fire elemental gems are reddish orange, and water elemental gems are blue-green.
Moderate conjuration; CL 11th; Craft Wondrous Item, summon nature’s ally V; Price 2,250 gp.
Or items we already have, like Stone of Controlling Earth Elementals.
Stone of Controlling Earth Elementals
A stone of this nature is typically an oddly shaped bit of roughly polished rock.
The possessor of such a stone need but utter a few words of summoning, and a Huge earth elemental comes to the summoner. The summoning words require 1 full round to speak, and in all ways the stone functions as the summon monster VII spell. (If sand or rough, unhewn stone is the summoning medium, the elemental that comes is Large instead, and the stone functions as the summon monster VI spell.) The elemental appears in 1d4 rounds. Only one elemental can be summoned at a time. A new elemental requires a new patch of earth or stone, which cannot be accessed until after the first elemental disappears (is dispelled, dismissed, or slain).
Strong conjuration; CL 13th; Craft Wondrous Item, summon monster VI, summon monster VII; Price 100,000 gp; Weight 5 lb.
What I would REALLY want to craft, though, would be a Bracelet of Friends.
Bracelet of Friends
This silver charm bracelet has four charms upon it when created. The owner may designate one person known to him to be keyed to one charm. (This designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed individual is spoken, that person is called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on the same plane. The keyed individual knows who is calling, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless. A bracelet found with fewer than four charms is worth 25% less for each missing charm.
Strong conjuration; CL 15th; Craft Wondrous Item, refuge; Price 19,000 gp.
A good list is
http://www.d20srd.org/srd/magicItems/wondrousItems.htm#, which lists all sorts of Wondrous Items and the spells / cost / etc needed to craft them.
I do have some questions though, as pertaining to the creation of magical items.
*Will the proper feats be needed for enchanting?
*Will casting spells be used for creating magical items, as per PnP?
*Will the
Imbue Item feat finally mean anything?
*Will we be able to get the cool elemental visual effects on weapons? What about something simpler, like a Light effect?
*Will we be able to dis-enchant weapons to make room for other enchantments? Will said dis-enchanting give us something to work with ala materials for future enchants?
*Will enchanting stations be on every corner, or will they be somewhat uncommon / hard to reach / in faction areas?
*Will items be able to be enchanted with spell uses per day / charge, and that sort of thing? Like making a weapon that can cast Flame Weapon on itself once per day.
Edit: Will there be feats added for Craft Rod, Craft Staff, and Forge Ring?