I believe the Circle needs an officers meeting as soon as possible. I do feel that the RP has been quite good of late within the Circle as well as within the Underdark setting. Regardless there does appear to be a lack of operational awareness at the top and no organization of any worth could function effectively without at least semi-regular meetings of its leadership.
I also propose holding a meeting of the entire guild, including provisional members and possibly also allied or affiliated persons. With an influx of new and in some cases inexperienced players into the Underdark, providing background information and spelling out what Circle membership means - in terms of assistance and benefits, as well as what agents owe to the organization in terms of loyalty and service - would provide valuable context to all.
Certain things definitely need to be clarified to everyone it seems. Creating RP is all well and good but we (the Circle) are supposed to be an organization that generates trade, joint ventures, exploration and most of all profitable dealings. As such, it does not make sense even from a perspective of roleplaying highly individualistic and self-interested Drow to permit trouble makers to continually stir up conflict and headaches for the guild. As of the latest incident even the authorities we are supposed to be fighting alongside in a time of war have seen fit to punish guild members for pointless and inane fighting in the Cavern of Caravans. I know its just a game and I do believe in giving wide latitude to players to create their own RP and build their own narratives. That said, if the Circle is to have any value and credibility beyond being a collection of players joined together for DM events, we will need to institute some conduct rules (at the very least within the city and its environs). We don't need to act like one big happy family. Ambition, greed, power politics, personal grudges and the plots born of these aspects of Drow culture should permeate roleplay in the Underdark. Players not only have the right but in fact should be encouraged to have their characters plot and scheme for advantage and personal gain and to settle scores as opportunities present themselves. By the same token however, players should also have to live with the consequences of their actions. It's only reasonable that disruptive and stupid behavior in an unforgiving environment would result in ever more serious sanctions.
It is just my personal take on it, but I have tended to interpret Drow society as having more than a passing resemblance to that of the Byzantines in the Middle Ages. I view Sshamath and its surroundings as a land of intrigue with more than a touch of foreboding and menace in the air. Sophisticated with a hint of official corruption, a complex web of "arrangements" and "accommodations" provide enough stability to make Sshamath a thriving trade hub. There is violence of course, beneath the veneer of law and order, but it is kept to the slums or to monster infested tunnels. Naturally, that is only my interpretation of the setting and I certainly do not wish to force others to adopt it. Regardless, turning the Cavern of Caravans into a mosh pit seems completely out of line.
Yes, this is only a game and players come here to have fun, but there are rules and it is my belief that we as players should not only strive to operate within server rules (especially as regards PvP) but also observe basic decency towards other players. By all means, players should be free to roleplay to their heart's content, but they should do so with the understanding that they are in a shared space with other players who have the same rights to create for themselves.
As a footnote, maybe I have misinterpreted some of the things that have happened or possibly taken things out of context. If so, I dearly wish to be enlightened as to where play in the Underdark is heading, because, at the moment, it seems like things are going off the rails just a bit.