WARLOCKS!

Helpful Hints for Both the Technical and Roleplaying Aspects of the Game

Moderators: Moderator, DM

SeraphimShade
Posts: 46
Joined: Sat Jul 13, 2013 9:31 am

WARLOCKS!

Unread post by SeraphimShade »

Actually anyone but warlocks tend to generate a lot of heat so I figured this title would atleast get people to look at it. I know there's a lot of dislike for good warlocks...I've spent the past two weeks reading just about every post and topic that mentioned Warlock, rhymed with warlock, someone looked at a warlock, WAIT THAT POST HAD WAR AND THEN LOCK IN TWO SEPERATED SENTANCES..read it anyway. I read the Warlock lore, I read the make warlock application only.

Now I'm seeing warlocks when I close my eyes at night, dancing and scheming with devils, demons,and faes. Rubbing their devious little glowing hands together....deviously.

But on to the topic at hand. During my readings I have sent PMs to various payers to try and get advice, guidence, or at the very least told off....now I haven't even gotten a response! Because I like to think the best of everyone, I'm going to assume that those I PMed do not check the PMs often because I would absolutely hate to believe that such a wide array of people are rude enough to not even respond....the flip side of that is that I have such a sucky personality I drive people away...(which is more likely but I pray isn't so)

SO since my private appeal did no work, I will a public one. PLEASE those of you who play warlocks, like warlocks, know of or about warlocks, those of you who suspect your Uncle Larry may BE a warlock, I would like to know your thoughts, your feelings, your advice on RPing a warlock on BG I have already decided to keep my character becoming a warlock a secret (with maybe a few exceptions close close friends and such) and fully intend to RP the search for lore, kind of a private type quest. I've already been in communication with the DM team I would really love to do this right and have it be a meaningful player driven story and I am asking the communities help, guidence, and advice to make it so. Also I know good warlocks do not get a whole lotta love....bad news....(Would be a Chaotic Good Warlock, hopefully have a pact with Lurue)
Gabriel Stryder - Former Paladin

LORD! punish me no more with your anger; in your wrath do not chastise me!
Your arrows have sunk deep in me;
your hand has come down upon me.
My flesh is afflicted because of your anger;
my frame aches because of my sin,
a burden beyond my strength.

-Psalm 38
Azmodeth
Posts: 350
Joined: Thu Jan 03, 2013 12:12 am
Location: Montreal

Re: WARLOCKS!

Unread post by Azmodeth »

I've been curious about warlocks and have ask DM and the player base many questions on them too...

Vie always had a warlock friend or two in many campaigns I've played, but only ever played one through the OC when it first came out.

If you would like to have correspondence with me via PMs, I do not mind, we can bounce concepts and idea's back and forth , I can be rather very opinionated, which can be good or bad.

Good if you can stick to what you want and like, bad if someone else's concepts/idea's make you change your mind too easily.

But, I'm not easily driven away, and can be rather patient, if you have what maybe you would call a lot of questions concerns. I'm by no mean any staff member, but as a player I do not mind helping.
It also sounds like you did your homework on the subject, so you might very well be the expert, and if not now, maybe going to be.
Azmodeth - Retired Frostmage, Abandoned all she had and left without warning.

http://www.bgtscc.net/viewtopic.php?f=1 ... g&start=30
Eclypticon
Posts: 1009
Joined: Mon May 30, 2011 7:26 pm
Location: USA

Re: WARLOCKS!

Unread post by Eclypticon »

I never got any PMs. Warlocks are one of my favorite classes and I have played just about every kind of warlock. I support an application ruling for new warlock players, but we have had their s discussion before.

OK. Here are some taboo topics of sorts to fight about:

Some warlocks, although rare, may gain their power through heritage. These warlocks are almost always going to be a tiefling or a fire gensai. This concept is more accepted in other D&D editions, so, if you go this route, as you grow in power, you are more likely to come into direct contact with the source of the original pact. You will not likely be able to make it into higher levels without coming to some kind of arrangement with a supernatural entity that will want your soul.

Pacts with good/non-evil fey/beings were pretty much unheard of during the server time period. WotC did make an obscure retroactive lore mention on this subject; but if anyone goes this route, you should be considered evil by default by making pacts with the devil since this was the most common knowledge. Claiming to do otherwise should be interpreted as a lie and accepted otherwise based on interpersonal interactions with said PC. I accept that there may have been such pacts made on an experimental basis during our timeline, but those pacts were not known of until a later time and were likely to be the most rare of all.
Simian
Posts: 1439
Joined: Wed Apr 21, 2010 2:42 am
Location: On a Journey to the West

Re: WARLOCKS!

Unread post by Simian »

From a lore point of view, the term "Warlock" is as dangerous and offensive as the therm "Necromancer." Warlocks make pacts with devils and burn down villages because a pretty/handsome girl/boy turned them down at the local fair dance. Therefore, it is not a good idea to identify your character by calling him or her as a warlock. Instead, you could refer to your character as a "mage." Wizards are mages, sorcerers are mages, warlocks are mages, and even some bards or spirit shamans could be mages. So when you see the effort to make your 'arcanist' as general as possible, you can hopefully cut down the amount of angy mobs with pitchforks and torches.

As for what makes Warlocks in 3rd edition is the eldritch taint. This taint could be the result of a pact or a bloodline. Regardless of the source, this taint is always hazardous as power never comes free.

So as examples:

Your character could have signed a pact with fiends who then try to have your character killed to collect your eldritch tainted soul. Or if the taint originates to an ancestor of yours who signed the pact, you could treat it as inheriting debt. At least in my country you do not by default inherit debt, not unless you wish to inherit a possession of the deceased when the debts surpass the value of the possessions. Therefore, your character's great grandfather could have made the pact and managed/allowed to sire offspring who carry on this eldritch taint. Those who do not try to utilise this inherited power, do not become warlocks. But those who do, automatically accept whatever contract their great grandfather agreed to. It is kind of fiendish thing, isn't it? The fiends just have to keep reaping the souls to fuel the Blood War.

The alternative source for the taint comes from Planar Heritage. For example the genasi could claim to have some kind of elemetal fury inside them. Fury that little by little drains their souls and mortality. For example a Fire Genasi Warlock could be reduced to nothing but nearly mindless mortal embodiment of Fire. The Fire Genasi Warlock is by far the easiest. Earth Genasi could become as immovable as the rocks themselves. Air Genasi mindless wanderes who go as if the wind. And finally the Water Genasi might simply dissappear into the seas, rivers and lakes and never be seen again. But the key point is that these heritage warlocks slowly turn from real people into truly one sided entities. Your character is not growing into a more complicated person, they become simpler and simpler, until there is nothing left but a husk.

As for Aasimar and Tiefling warlocks. Their heritage pacts will lead to their demise. Aasimars as embodiments of sacriface and goodness that goes way beyond what is needed. Perhaps they will perish from sacrificing too much, for too little good. As for the tieflings; they are evil, foul and only grow worse with time. Hence a fitting end to them is to die to a blade.


And personally, I do not like 'Fey-locks.' But I think they are better detailed somewhere if you are interested in such.


Edit:
If you sent me any PMs, I never recieved any either.
"Qítiān Dàshèng (齊天大聖)"

"I warrant your attention?! Oh frabjous day! Callooh! Callay!"
SeraphimShade
Posts: 46
Joined: Sat Jul 13, 2013 9:31 am

Re: WARLOCKS!

Unread post by SeraphimShade »

Also I'm not trying to call any body out re reading my post I realize I came off as very standoffish and if I offended anyone I appologize it was not my intent.

Also Eclyption you did not get a PM because I never sent you one XD But I can if you like.

Azmodeth I shall PM you presently!

Montaron didn't get a PM either. I sent out a few here and there it wasn't enmass XD Geez I was little mad at first now it looks like I made people mad by picking and choosing who I PMed. Anyone who does want to begin correspondence please let me know and I shall respond ASAP! Because like I said I want ALL THE INFO. Gives it to me.
Gabriel Stryder - Former Paladin

LORD! punish me no more with your anger; in your wrath do not chastise me!
Your arrows have sunk deep in me;
your hand has come down upon me.
My flesh is afflicted because of your anger;
my frame aches because of my sin,
a burden beyond my strength.

-Psalm 38
SeraphimShade
Posts: 46
Joined: Sat Jul 13, 2013 9:31 am

Re: WARLOCKS!

Unread post by SeraphimShade »

I know this is not what people want to hear but does anyone have more info on the nature of Fey pacts, are there stipulations attached? Side effects? I think someone mentioned insanity being one?
Gabriel Stryder - Former Paladin

LORD! punish me no more with your anger; in your wrath do not chastise me!
Your arrows have sunk deep in me;
your hand has come down upon me.
My flesh is afflicted because of your anger;
my frame aches because of my sin,
a burden beyond my strength.

-Psalm 38
Simian
Posts: 1439
Joined: Wed Apr 21, 2010 2:42 am
Location: On a Journey to the West

Re: WARLOCKS!

Unread post by Simian »

http://www.wizards.com/default.asp?x=dnd/frcc/20070314
http://www.wizards.com/default.asp?x=dnd/frcc/20070328

http://www.wizards.com/dnd/Article.aspx ... ra/darkfey

http://forgottenrealms.wikia.com/wiki/W ... ct_warlock

And yes, Madness is a great way to role-play your Feylock. Or sometimes just making your character dissappear for a while, only to come back even more twisted and mad, and most importanly without being able to tell where you were.
"Qítiān Dàshèng (齊天大聖)"

"I warrant your attention?! Oh frabjous day! Callooh! Callay!"
SeraphimShade
Posts: 46
Joined: Sat Jul 13, 2013 9:31 am

Re: WARLOCKS!

Unread post by SeraphimShade »

Excellent, thank you so much for the links! I read the FR wiki one already, and I'll have to wait to get home to open the others but the homework shall continue! Thank you again Montaron!

The madness is definetly workable, Gabriel is already plagued by bad dreams (which could turn into night terrors) I could also have him hallucinate seeing dead people from his past, friends, enemies, etc.
Gabriel Stryder - Former Paladin

LORD! punish me no more with your anger; in your wrath do not chastise me!
Your arrows have sunk deep in me;
your hand has come down upon me.
My flesh is afflicted because of your anger;
my frame aches because of my sin,
a burden beyond my strength.

-Psalm 38
7threalm
Retired Staff
Posts: 1952
Joined: Fri Jan 04, 2013 2:44 am

Re: WARLOCKS!

Unread post by 7threalm »

http://www.wizards.com/DnD/Article.aspx ... x/20081208

some info about the feywild, where the most powerful of feys hangout
Duragin Balderden(Battle Rager of Kraak Helzak)

Rlyd (Drow Wizard)- Fearn School of Enchantment and Charm
SeraphimShade
Posts: 46
Joined: Sat Jul 13, 2013 9:31 am

Re: WARLOCKS!

Unread post by SeraphimShade »

ooooooooooh aaaaaaaaaah, many thanks 7threalm!
Gabriel Stryder - Former Paladin

LORD! punish me no more with your anger; in your wrath do not chastise me!
Your arrows have sunk deep in me;
your hand has come down upon me.
My flesh is afflicted because of your anger;
my frame aches because of my sin,
a burden beyond my strength.

-Psalm 38
User avatar
ZabelSword
Posts: 170
Joined: Tue Mar 05, 2013 7:58 pm
Location: Central USA

Re: WARLOCKS!

Unread post by ZabelSword »

I stole this off another NWN2 PW forum page:

Most of you probably know where this came from but they require you to submit the following before creating a warlock. Here it's not required but it's still a good idea to get this figured out beforehand.
Entity pacted with: Details regarding the devil/demon/etc. that the warlock is pacted to. The player may choose to have these detail unknown to the character.

Plane of Entity: Plane the entity resides in that the warlock is pacted to. The player may choose to have these detail unknown to the character.

Alignment of entity: Alignment of the entity that the warlock is pacted to. The player may choose to have these detail unknown to the character.

The price and/or conditions of pact: What is the price of the power given by the entity pacted with? The warlock must know this detail. The warlock may discover it over time, but it must become apparent at some point.

While it is possible for a warlock to have a pact inherited, the above still must be filled out.

Regardless of knowledge of alignment that your character may or may not have, the abilities of the warlock still hold the alignment of the pact and pacted entity.

A warlock cannot be pacted to two entities that differ in alignment.
Fey Pact
Fey pact warlocks, who are among the fewest in number of all warlocks, forgo the obvious dangers of dealing with devils or the forbidding mystery that surrounds the star pact but instead deal with powerful, supernatural forces of the Feywild. Such spirits of the natural world may be menacing or simply capricious in their dealings with mortals of the Prime. Some might be faerie-like dryads or sylphs while others are less easily defined, more like incarnations of nature than anything else. Many of the sponsors of warlocks seeking the fey pact are dangerous archfey as the Queen of Air and Darkness or other such Unseelie fey, although a few receive their powers from the more benevolent Seelie fey.
After reading numerous forum posts all over the web I think the most important factor is this: Every warlock is the result of a pact (in 3.5 edition), and there are always consequences. If a DM or player sees that you are RPing these consequences in one form or another they will see you in a much more positive light than someone who has all the benefits but none of the penalties of creating a pact with a being of immense power.

Here is an interesting example of deception and consequence of a pact with a chaotic evil entity (note pacts with Lawful beings are more cut and dry, the character knows what they are getting into):
Once a upon a time there was a lovely little drow bardess with a singing voice considered so fine she had calmed the ire of even the most irate priestess. Her life was spent in the School of Fine Arts, working with rare woods and studying old tales, content with her place in society, her ambitions small.

Then the Illithid came.


While in a half-dream delirium imposed by the flayers slowly dominating the minds of their slaves, a figure appeared, dark, cold, and beautiful. Sylvan, in a way that seemed vaguely odd to her psionic addled mind, but the figure spoke of the Queen and surely that must have meant Lloth.

The figure offered her the power to escape, to return to the books and artworks she loved, but she would have to make sacrifices. The Queen loved to surround herself with pretty little things, the figure said, but power had its price.

With what was left of her free will, and believing she was recieving some sort of beatific vision from the spider queen...the girl agreed. The figure smiled sweetly, kissed her on the brow, and told her to sing. But there was no sound as her attempt at song turned to a scream and the first gout of eldritch magic burst from her hands.

Pacts can arise out of all sorts of circumstances. The how and the why are great ways to start your character on a certain path, so long as the fact that it ~was agreed to is evident.
Main PC: Drinmar Ironfaar
Other PC's: Tublin Ironfaar, Caldur Pein
User avatar
Lockonnow
Posts: 3107
Joined: Fri Oct 15, 2010 12:10 pm

Re: WARLOCKS!

Unread post by Lockonnow »

I dont know but iam sure it was from Daleland server
Now I'm seeing warlocks when I close my eyes at night, dancing and scheming with devils, demons,and faes.
I will say you need to seek help if that is true
Simian
Posts: 1439
Joined: Wed Apr 21, 2010 2:42 am
Location: On a Journey to the West

Re: WARLOCKS!

Unread post by Simian »

Well, beats dreaming of burly dwarven battleragers singing and drinking? :lol:
"Qítiān Dàshèng (齊天大聖)"

"I warrant your attention?! Oh frabjous day! Callooh! Callay!"
User avatar
Wolfrayne
Recognized Donor
Posts: 648
Joined: Mon Jan 17, 2011 10:21 pm
Location: Canada!

Re: WARLOCKS!

Unread post by Wolfrayne »

The biggest gripe i have with warlock players is the fact that they try to play their powers off as "its not evil if im using it to do good". It should be incredibly rare to find a "good" warlock and even then nobody should believe a word of it because the power wielded by a warlock is evil.
Reiker Vexx - "Fortune favors the bold"
Cyrus Raviin - "Veritas Credo Oculos"
7threalm
Retired Staff
Posts: 1952
Joined: Fri Jan 04, 2013 2:44 am

Re: WARLOCKS!

Unread post by 7threalm »

yea, except I doubt a fey warlock wouldn't have access to hellfire etc, that why the rp is harder....you can rp any type of warlock you want, just know the class is based on devil pact making in nwn 2 engine.

if we had the time we could

There's no reason that the class needs to be tied to fiendish classes; it is simply a matter that there is a large body of work on fiends and, as a whole, the lower planes tend to be more interesting with more dramatic tension. The fiendish elements could easily be changed to celestial elements or something else entirely, if so desired, and new spheres could be easily made to represent different ideas and concepts

I wouldn't mind if we have an alternative warlock, with dm permission etc..rp requirements etc, though it would be less powerful then a devil pact one...
Duragin Balderden(Battle Rager of Kraak Helzak)

Rlyd (Drow Wizard)- Fearn School of Enchantment and Charm
Post Reply

Return to “Tips & Tricks”