DM Asgorath's world shaping plots of shapely shapeliness

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DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

Greetings, o lumps of clay ready to be shaped! In order to clarify what do I expect from players taking an active role in my events, I hereby open my DM Event thread with my own rules and guidelines to follow during my events. Try to familiarize with them, memorize them, follow them, and everything will go as slick as oil.
On Death
I think everyone agrees, there is nothing more annoying than seeing people being cut down to pieces, be slain by the most horrendous magics around, or eaten and devoured by a Tarrasque, just for them to be resurrected and resume their activities as if nothing bad had happened. Death is a serious issue, and it usually takes a good cleric with lots of diamonds and good will to bring someone back from the dead. So, here is my stance on the matter:

- In many occasions, I will notify the group that the downed character has not been killed, but merely knocked out/beaten to unconsciousness. It will then be up to the players to revive the character. Roleplay your healing skills (if any), roll some healing checks. For good roleplayed first aid, I will even hand out a bit more xps at the event's end.
- I could rule out that the character has been truly killed for good. Dead. Heart is not beating. In that case, DO NOT cast any resurrection/raise dead spells without FIRST notifying me of the procedure. When you DO cast a raise dead/resurrection, I expect you to pay the component cost, namely: diamonds. If you do not have diamonds, I will subtract gold from your inventory to represent the material component cost. And keep in mind, raise dead and resurrection spells take some time to be cast. I expect you to rp the procedure accordingly, giving of course extra points if you do. Scrolls and rods are exempt from the material component cost.

Avoid resting, unless I authorize you


Rpwise, resting takes time, instead of 5 seconds. I expect you to understand this simple fact. Do not rest unless I allow you to. During longer events, I may give an "in context rest rp out", specifying that you can take some time to lick your wounds/recover. "In context rest rp outs" include emotes like "You have enough time to rest before proceeding" or "it would be better to stop for a moment and rest".
Be inventive
The game engine is terribly limited. Your fantasy and ingenuity is not, and I am here to cover that. If you have to cross a deep stream, for example, you could chop a tree in order to make a temporary bridge instead of rolling tumble to try making a 20 feet long jump. Fantasy, initiative and creativity can, must and will be rewarded.
Don't rely on your build's strength too much
In my events, rp skill comes way ahead of building skill. Act accordingly. Remember that not all fights can be won with a direct attack, that in the huge world of Faerun there is always a bigger fish, and apart from that, that even the most powerful and experienced adventurer is, at best, at the uncomfortable middle of the food chain.

Roll roleplay skills


Diplomacy, Intimidate and Bluff WILL be taken into consideration when dealing with npcs. Remember, though, that the rolls are nothing if not backed by concrete, believable rp. A bluff roll of 20 followed by a convincing story will have far more weight than a bluff roll of 90 followed by utter nonsense.

If your character's argumentations are very logical and supported by the correct words and mannerisms, I could even decide to make them count even without a roll backing them.

Avoid running during my events


There is nothing more disheartening than seeing someone in a full plate weighing 50 lbs running around like an athlete without a good reason (I will, however, be a bit more lenient with those wearing lighter equipment). Act as you would act in a real life dangerous situation. This, of course, also means that if you have a good reason to leg it, run for it!

Be patient, humble, polite, and direct


Please, have some patience. Having patience means that there are tons of issues that could slow me down, main ones being: lag, getting flooded with tells or emotes, or having to take real life breaks for various issues.

Being humble and polite means: remembering that I am here to keep you entertained in the most unbiased and impartial way possible. It also means that if you "lose" during an event, it is because I have decreed that you have not done enough to successfully complete it. And keep in mind that there is no such thing as "losing" an event, either. Even if the event does not end with the victory of your character, he can still draw useful experiences from his failure.

Remember: the real courageous individual is not the one whom never falls, but the one having the strength to stand up again after having fallen.

Being direct means: if you don't like my events, by the love of God, say it!. As long as you keep it civil and polite, I do not mind criticism. Criticism helps me improving as a DM.
DO NOT, under ANY circumstance, attack non hostile npcs!
If you see them as hostile, go for it whenever you want, but if they are not, give me the time to set them hostile before attacking.

Tell me if you are following someone in Stealth!


To a DM's eyes, everyone is perfectly visible. This does not apply to other players, though, which is why I need to be notified if you are following someone while stealthed.

Event Write-ups


They are not just allowed, but encouraged. I will see to it that the most well written ones will be awarded with XP bonuses.
Roleplay your character!
Just because you encounter one of my events, it does not mean that your character has any reason to participate to it. If he doesn't, and I notice, I may even give you rp XP, because coherency is to be premiated, at least in my book.
Avoid godmodding and metagaming!
For there is nothing that I hate more. You all know what metagaming is, so I'll avoid explaining it. As for godmodding, I intend it as "a tendency of some players that drives them to win at all costs, therefore writing in their RP posts the reactions of a single or groups of NPCs". It is not to be confused with "godmoDing", wherein you attribute your character to be, well, a god (knows all languages, knows everything, is invulnerable, and so on).

Anyway, the reactions of NPCs are BEST LEFT TO THE DM TEAM. Avoid writing them. If you write "Lots of people are bewildered at character's X display of hostility", that is borderline acceptable. Writing "The whole town of Hillibillyland has been in uproar because of Starscream sneezed at my character, who is now a martyr and local hero", well, that is CLEARLY godmodding. If your RP posts involve the reaction of a city/npc, then please, send me a draft of your post via pm so that I can decide whether it is appropriate or not.

As a final note, what I will write in my event write-ups will NOT BE COMMON KNOWLEDGE UNLESS EXPLICITLY STATED, OR DISCLOSED BY A POST IN THE ELFSONG TAVERN SUBFORUM!

Approximate hours in which I'll be available


Largely in the evening, GMT+1, from about 17:00 onwards. Saturday and Sunday: variable, but generally, I have much more time at my disposal.
Most importantly, do not rush to the area wherein I'm hosting an event, especially if your character is miles away!
The fact that your character can go from Nashkel (far South) to the High Moors (far North) in 5 real life minutes does not mean that he could possibly do it roleplay-wise (save for teleportation or other magical means). This also means that your character in Nashkel or at the FAI can not possibly know what is going on in Triel, NOR that your character in Triel can possibly hope to know what is going on in the South, in the matter of a few seconds. This also means that if your character bails out of one of my events through teleportation or similar methods (perhaps in order to escape or save his skin), he is not allowed to come back to the same area wherein my event is being held, unless teleported back there by another player.

In all of my events, I will also write the region (ergo the area) involved, while also explicitly stating what other areas are close enough to allow your toons to discover what is going on.

Questing goes smoothly and marvelously if done with groups of 5-6 people at maximum. When 20 players flock at the same place, hoping to participate to an event, it gets messy, because I am but a normal human being with two eyes, two arms, and one brain. Less people = more focus. More people = far less focus. At that point, no one has fun anymore, and everything devolves into pure chaos. So please respect this rule. If you happen to coincidentally stumble upon one of my events, then I would kindly ask you to ask me, via tell, if you are allowed to join. If I refuse, do not take it as a personal attack. Most likely, it is because I am fairly aware of my limitations, and one extra player (or group of players) would seriously put them to the test.

This said, I hope you will enjoy my events.
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

Strange sightings in the Cloakwood
After having been almost killed by a lizardman, Talandra finds herself in a section of the Cloakwood she had never seen before, her wounds being tended to by a sylvan creature, a Dryad. After a brief exchange of pleasantries, the dryad tells Talandra that the Cloakwood has been abused by murderous adventurers enough, and that "they" will come to exact vengeance upon those that dare to disturb the forest.

Talandra manages to catch a quick glimpse at one of the creatures, that looked like some kind of dog, at which point the Dryad tells her that it is no longer safe for her to stay in the area.
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Talandra is then brought back to more civilized lands, encountering some adventurers intent in killing the Cloakwood's inhabitants. As soon as her warnings were met with scorn and derision, many howls and barks started to echo throughout the entire Cloakwood. While their exact origin was impossible to pinpoint, anyone hearing them was struck with sheer terror, unable to do anything but cower in fear. The hounds stopped barking and howling with the coming of dawn, but many of those gathered couldn't really tell whether it was an isolated case or not...

Main participant: Talandra Luelliana
Secondary participants: many more
Rewards: Experience Points, quantity largely dependant on how seriously the characters took the situation instead of acting like invincible superheroes.
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

The Lynching of Kaltyra Greyfang
Synopsis: In an apparent show of kindness, The Black Network brought the orcess Kaltyra Greyfang and a dozen of orcish women and cubs to the townspeople of Triel, in order to allow them to establish a "trial" and exact justice upon their hated enemies.

At the same time, many adventurers unaffiliated with the Zhentarim gathered in Triel, hoping to rescue Kaltyra from her fate. Elderman Trabo proceeded to establish a court to judge Kaltyra, without paying any attention to the pleas of the paladin Katarina of the Radiant Heart, nor to the pleas of the noblewoman Narasida Zakine of Amn, for not even her title had any leverage so far in the north. The gathered assembly of revenge hungry townsfolk, of course, was far from happy with these requests as well.
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More condescending remarks on Narasida's part brought the elderman to ask the zhentarim to forcibly remove her from the town. She and the others teleported away, trying to bring Kaltyra with them, but to no avail, due to an effect of dimensional anchor cast upon Kaltyra to prevent her from being teleported away.

Only Katarina and Valliant remained, with Valiant defiantly charging the Zhentarims and getting severely beaten in the process.

The situation was extremely tense, but slowly returning normal, when suddenly the lich Bazu appeared and asked for Kaltyra's returning. The Zhentarims relented, allowing the heroes (one of them in the shape of a devil) to take Kaltyra away. As they started to do so, though, the lich ignited the haystack upon which the orcish women and cubs had been bound, starting a huge fire. The situation escalated quickly, with Zhentarims and their opposition exchanging blows. The Zhentarims ultimately lost the fight due to the intervention of fresh reinforcements (Thedran, Robin Silver and some others), while Zathan set fire to a building inside the village's moat as a diversion.

Most of the black orc women and children died, but Churlish Stonespear managed to snatch away two of the cubs and hide them behind the altar in the northern section of the town.

As the fighting still raged on inside the town, with the Zhentarim agents slowly losing ground, a column of Zhentarim reinforcements arrived from the north. The vanguards of the column clashed with the heroes a bit, before being killed for good.

At this point, a Zhentarim emissary approached, unarmed, the heroes, with a whole column of elite Zhentarim troops behind him. A few heated words were exchanged, with the Banite emissary thanking the adventurers for their stupidity and dictating his conditions: leave Triel and his fallen comrades, or bear the brunt of the black network, to which the heroes complied.

The Banite priest then proceeded to resurrect the fallen Zhentarim agents and heal those others still alive, while the column of Zhentarim soldiers quickly put out the flames and re-established order.

The populace of Triel had become furious towards "the so-called heroes", paladins protecting orcs and siding with devils (thanks to Hinzel Man having returned to the village under the guise of a devil) and starting another battle inside their already reeling town, even setting fire to one of the town's buildings, while far friendlier towards "the saviours", namely the Zhentarim.

The Zhentarim's captain then exchanged a few words with the village Elders, the contents of this exchange known only to the elders themselves and the Zhentarim agents.

The heroes might have won the battle for Triel and saved Kaltyra, but it looks like the Zhentarim are very close to winning the war.

In the mean time, the town of Triel is being heavily garrisoned by a column of Zhentarim soldiers.

Rewards: XP or gold.
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

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Strange sightings in the Cloakwood, part 2
Synopsis: Cheya and Seladine Longfeather were hunting in the Eastern Cloakwood when all of a sudden they saw a ghastly parade of headless horsemen and hounds riding high in the skies. A frightening creature looking like a fiendish dog then descended from the skies, landing just a few meters away from them, before attacking the duo just while they were fighting some of the lizard folk.

The battle was mostly one sided, for sadly, the two adventurers in training concentrated all of their efforts in slaying the lizardfolk instead of the greater threat.

After having almost killed the duo, the mastiff licked their blood and roared in triumph, as a headless horsemen appeared atop its ghastly horse and dismounted. He was wielding a flaming greatsword, and had a whip made from what looked like a human spine strapped to his belt.
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He then warned the duo that the Cloakwood would have no longer tolerated any interference in its balance, at which point Seladine insulted the strange knight, accusing him of actively trying to destroy the Cloakwood.

The horseman declared Seladine to have been "marked", then called the mastiff off with a whistle and rode away, while at the same time, Axandros arrived and assisted, powerless, to the ghastly scene.

The trio then left the area, with the strong feeling that even more frightening incidents are bound to come...

Participants:

Cheya
Seladine Longfeather
Axandros (only as late guest)

Rewards:

XP
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

A sick traveler
Synopsis: Kaltyra and her group of associates were heading for the Serpent Hills, when all of a sudden they encountered a really sick looking man at the eastern farmlands. The man, a merchant from the north, recognized Kaltyra and started throwing insults at her, between one fit of cough and the other.

The adventurers tried to calm him down, but to no avail. Then, all of a sudden, the man start coughing maggots everywhere, screaming in absolute agony. A flaming fist sergeant arrived, preventing the guys gathered there from bringing the sick person into the Gate.

The man from the North then hurtled to the ground, coughing up blood and maggots, until dying, maggots having devoured his internal organs. The maggots then came out from all of his orifices, before quickly dying and forming a noxious cloud of thick green gas.

Wisely, Merek prevented the situation from degenerating any further by incinerating the body and the maggots with a fireburst. Soora dispersed then the remaining cloud with a spell.

The fist soldier then asked everyone his or her name and ordered the other bystanders to move along. Ib Swift disobeyed, mocked the sergeant, and tried to run off, with Kaltyra casting a faerie fire on him. The fist sergeant blowed his whistle and many other fist soldiers gathered, capturing Ib and bringing him to jail. The adventurers then proceeded with their original intent.

Was this an isolated case, or not?

Participants:
Soora
Hoihe
Kaltyra
Gabriela
Kestiel
Merek

Rewards:
XP
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

Communion with the Cloakwood
Synopsis: A lone druid wearing leathers and carrying an oaken staff traveled to the faerie ring in Central Cloakwood, casting a commune with nature spell in order to understand what was happening inside that forest. He saw a female creature, with needle like teeth and talons, cloaked in white, performing an ancient ritual within the faerie ring...
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Then, he saw the skies turning dark, a ghastly apparition of horsemen and their twisted hounds preceding them...and alongside the apparition, he felt terror slowly taking control of him, terror like he had never previously experienced in his whole life...
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The man had been wise enough to interrupt the communion before it was too late, albeit he got quite a few locks of white hair out of the incident. A fey creature vaguely resembling a female elf but with dark wings and talons then materialized just a few meters behind him, giving him a warning and letting him go away unscathed.

Participants:
Secret

Rewards:
Gold
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

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Plaguebearer


Synopsis: a lone figure in the North helps his God in doing something sinister, for revenge's sake.....

Participants: Protected from Scrying
Rewards: XP
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

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The Wild Hunt, part 1
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Synopsis:Terri, Mercury, Elnom and Will were hunting in the Cloakwood when they suddenly heard a hunting horn echoing throughout the whole forest. As they approached the scene, they witnessed in horror the sight of many dead hunters having been devoured by what, judging from the bite wounds, must have been really large wolves or hounds. Other bodies had been despined, two of them bore instead marks of stab wounds.

At that point, the Wild Hunt approached, terrorizing the unfortunate adventurers. An antlered humanoid emerged from the host, noticed the four, and sicced his band of hunters on the four. Ghastly hounds descended from the skies first, engaging the adventurers in what was, essentially, a brief skirmish.

As soon as the hounds had been taken care of, a horseless rider appeared and challenged the adventurers, losing. Things were starting to calm down, when Mercury started goading and mocking the assembly, still soaring in the skies above them.

More horseless riders appeared and attacked the adventurers, knocking Will and Elnom unconscious. Although Terri and Mercury had barely managed to defeat the riders, Mercury kept goading and mocking the Hunt.

A larger headless rider descended from the skies, alone, challenging the four in a fight and annihilating them utterly. Terri was the only one left standing, but curiously, the rider alpha did not finish her off. Instead, he complimented her for having been "a worthy prey" and warned her about the Hunt not taking kindly to human encroachment in the Cloakwood, or mockery. The rider then left, and the supernatural host of riders and hounds floating in the sky disappeared.

Terri managed to revive her gravely injured squadmates and left the scene, still frightened and, this time, with definitely less willingness to enter the Cloakwood ever again.

Participants:
Terri Lalani
Mercury Drexia
Elmon Lemani
Will

Rewards:
XP
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

The Lady of the Night


A few devotees of a wicked goddes are summoned for a meeting with one of her Oracles...what was said during this meeting should never be shared with the righteous.

Participants: Secret...
Rewards: Secret...
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

The Queen's Gambit, part 1


Synopsis:

Matthew Hamington, courier, reached the Order of the Silver Rose for a proposal. Acting on behalf of his employer, the Countess Aloise von Stieglietz of Waterdeep, headmistress of the Seven Stars Mercantile Company, he explained Elias the situation: she was interested in opening a new guildhall in Baldur's Gate. Before doing it, though, she needed to take a close look at the situation. Travel via sea is unfeasible, and good bodyguards are difficult to come by.

That is why the Countess had sent an envoy to the OSR, hoping to take advantage of its expertise in handling delicate matters.

Elias took note of the Courier's request, received the proper authentification papers of the Seven Stars mercantile company, and then told Matthew that he would have had an answer very soon.

After discussing about the matter with the OSR, Matthew traveled to Baldur's Gate's docks to search for Mealir Ostirel, captain of the Whistling Wanderess. The two met, and Matthew informed himself on the Wanderess' cargo capacity, thus establishing an unformal contact with the captain, before returning to his room at the Helm and Cloak inn.

This concluded the White Queen's turn.
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In the meantime, on another plane, the Black Queen readied her own pawns for the counter move, in a deadly game whose rules and laws defy mortal comprehension....

Participants:
Elias
Mealir
Secret
Secret
Secret
Secret

Rewards: XP
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

The Queen's Gambit, part 2
Synopsis: The Order of the Silver Rose's leadership agrees to a meeting with Matthew Hamington. They travel to the Helm and Cloak Inn, wherein they meet the courier, busy discussing with a certain Lady Eleria about the Countess' arrival.

The trio of knights then proceeded to convene with Matthew about his request in a safer place, namely the tavern's meeting room.

After a lengthy discussion, the three agreed to lend their aid to the Countess, much to Matthew's joy. The courier then handed them a map, and a portrait of the Countess, before dismissing himself.
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Now, it is time to carefully plan the next move...

Participants:
Elvina
Uriel
Seth

Rewards:
Gold
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

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The Odd Job


Synopsis: a drow jalil is recruited to perform a delivery task in the netherese ruins. Despite the mission's risks, she managed to complete the job succesfully, albeit not without having strange encounters on her way back to Sshamath.

Participants: secret

Rewards: lots of gold, unexpected complications.
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

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The Scepter of the Void

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Synopsis: Secret

Participants: Secret

Rewards: XPs, scrolls, wands, some magical artifacts.
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

The Curse of the White Hands


Synopsis: Wishing to investigate rumors of the plague, an adventurer heads north towards Thundar's Ride, only to encounter a small carnage. Dozens of bugbears have been killed by arrows with white and black plumage, their bodies mostly intact with some magical maggots lying around, dead and harmless.

Despite his best attempts to garner information from the ambush, the adventurer only managed to find out that the responsible was a professional with the good habit of covering his tracks well. While investigating, he also discovered an impaled orcish corpse, his throat torn open by a deep cut and his forearms burned, charred to a crisp.

Perhaps too busy investigating the scene, he did not notice a faint smell of blood until it was too late....then he instantly felt the sharp point of a dagger pressing against his back, as a feminine figure appeared from the shadows and threatened him.

Theories and informations were exchanged, the adventurer's high diplomatic skills managing to convince the woman to cooperate with him....samples of infected material were collected, and distributed to people for analyzation.

Participants: secret
Rewards: 5000 gold
Now retired. For loose ends and unfinished events, send a pm to this account!
DM Asgorath
Posts: 918
Joined: Fri Oct 04, 2013 2:20 pm
Location: Sleeping in his den

Re: DM Asgorath's world shaping plots of shapely shapeliness

Unread post by DM Asgorath »

Bearbaiting


Synopsis: the alu-fiend Nazeera approaches a faithful and tasks him with an important job, that is, baiting an enemy of hers into a trap. The trap works marvelously, the enemy is slain, and the bait receives a handsome reward for his service...

Participants: Secret
Rewards: XPs, Damnation
Now retired. For loose ends and unfinished events, send a pm to this account!

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