Wounding Damage Ticks

Helpful Hints for Both the Technical and Roleplaying Aspects of the Game

Moderators: Moderator, DM

Post Reply
Side
Posts: 238
Joined: Sun Jun 27, 2010 8:29 pm
Location: Michigan USA

Wounding Damage Ticks

Unread post by Side »

So I was reading over some stuff that may be added soon, and the wording in the description for Arterial Strike made me curious.
Wounds from multiple arterial strikes result in cumulative bleeding loss (two successful arterial strikes cause an extra 4 points of damage per round until healed).
It seems to say that the damage tick from the wound increases, instead of having multiple ticks of 2 each round. I know few would be able to answer a question on it, but it got me thinking about the Wounding property found on some weapons. Last I checked it would cause a 1 tick wounding effect every time it's effect went off, be it from chance or DC or whatever makes it happen. Multiple hits would cause multiple wounding effects, and a creature with 1 or more DR would block them all, since the damage wouldn't add to itself.

My question is as follows:

Does the damage from wounding still not stack with previous applications of wounding?


Bonus question for those who are in the know!:

If it does not stack, is there any plan to change it so it does? Or at least so it gets around the DR problem?
Passiflora wrote: AS A DROW you will kill DUERGARS for like..... lvl 9 to 25. A DAMN LOT OF DUERGARS.
Luna
Retired Admin
Posts: 7945
Joined: Sat May 16, 2009 3:00 pm

Re: Wounding Damage Ticks

Unread post by Luna »

Its hard coded in the game engine.
Side
Posts: 238
Joined: Sun Jun 27, 2010 8:29 pm
Location: Michigan USA

Re: Wounding Damage Ticks

Unread post by Side »

Cool, thanks :D
Passiflora wrote: AS A DROW you will kill DUERGARS for like..... lvl 9 to 25. A DAMN LOT OF DUERGARS.
Post Reply

Return to “Tips & Tricks”