Simian wrote: The only case when it does not happen is when there is a blank texture file with no pixels.
This got me thinking. Considering the Arsan Hoods works in a basic Windows or Mac install of NWN2, but not when using a different OS (Ubuntu) or an emulator (Wineskin), I am wondering if how Arsan Hood's file names might contain an odd character that is not transferring properly to the game engine, as it is run through an emulator or odd OS.
Can anyone open up the BG hak file and see how the Hood models are listed via their text name or file name?
Here are all the files directly from the Arsan Hood pack beta:
Following is the link to
Arsan Hood hak blueprint. Someone could load this up, create a new single masked hood, save it with a BG friendly name, then submit to Luna for the Appearance Changer? Then, those of us who continue to see bald heads for Arsan Hoods, could check this single, new appearance using the blueprint, and if it works, at least we can "know it works," then compare file names or export or whatever to fix the rest.
Considering I've been seeing bald heads for 2 years now, man, would I be stoked to fix this!
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."