Recommended Buffs for a 2H Melee Fighter...

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Kayne
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Recommended Buffs for a 2H Melee Fighter...

Unread post by Kayne »

I know shield is a no brainer. Also, Improved Mage Armor is a nice bit of extra AC, even if you have an epic piece of armor. What else would everyone recommend for "longer duration" buffs to sustain Kayne during an extended adventure without a spellcaster in the group? I am looking for buffs that would last around 5 minutes or longer in real time.

Thanks in advance for all your help, BG:TSCC community!
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thids
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by thids »

Heroism, spiderskin and protection from alignment.
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Deathgrowl
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by Deathgrowl »

Do you have full UMD?

Protection from alignment is nice to avoid most PvE mind affecting things.

Death Ward.

Greater resistance is nice (and you can buy scrolls from Thalantyr). If you can get Superior Resistance scrolls, those are also great.

Heroism scrolls. I use these all the time with my UMDers. All the time. 10 minutes per level and they have CL of 5. So you get +2 to AB, skills and saves for 50 minutes. The scrolls also cost like ~70 gold, so it's stupidly cheap.

Spider skin scrolls. These give +4 natural AC, +4 to hide and +4 to saves vs poisons. They have a 10min/level duration and their CL is 7, so they last for 70 minutes. They cost about 250 gold, but they are seriously worth it if you don't have a +4 Natural AC necklace.

Mirror image scrolls last shorter than 5 minutes (I don't remember how long the wands last), but they are really, really, really good for when you have that tough encounter. Say a boss or too many mobs at one place.
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Nomster
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by Nomster »

Many of the really good buffs do not last very long. Such as Mirror Image and Displacement. With low AC, you really want those for boss fights and in tough spots.

A spell which can save you 10 HP but is very cheap is Endure Elements. Protection from Energy nets you 30 energy resistance. Again, just to save a bit of HP.

Stoneskin can also be useful in some situations, with 10 DR until 100 is absorbed, I think. Of course, if you have full UMD you can even use Greater Stoneskin and Premonition. Costly but may be worth it in some situations, events where you really want to survive and such.

Deathward is pretty much a must have in some areas - on a wand lasts for about 30 mins.
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Seventh Sister
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by Seventh Sister »

A typical fighter build doesn't have full UMD and wont be able to cast scrolls.
At least I've never had any non-rogue builds that had that.
Perhaps some classes I've overlooked have it.

But if you don't have that I would recommend 1/day items like Boots of Speed (Really improves a strong warriors offences), Gargoyle Boots (Very good for taking the edge off your hits) and Boots of Etherealness for when you are in big trouble and need to escape. They're not that hard to use in the heat of battle with the quick slots when you're used to it.

Furthermore get a Greater Helm of Opposite Alignment for the Protection vs Alignment spell.
There are also Ring of Shieldings sold in the Underdark for the Shield spell.
All these are "one time" purchases even though some of them might be expensive.
But in the long run they are extremely useful.

The Death Ward wand is something I would recommend as well as the others are mentioning unless you have a very good Fortitude save and Steadfast Determination.

If you have a wizard friend around to buff you Greater Heroism and Extened Haste are really my favourites.
And of course the Energy Immunities for when up against some kind of Breath Weapon or similar.
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by Deathgrowl »

Seventh Sister wrote:A typical fighter build doesn't have full UMD and wont be able to cast scrolls.
At least I've never had any non-rogue builds that had that.
Perhaps some classes I've overlooked have it.
Typical fighter builds these days all have a 3-4 level rogue or whirling dervish dip (with the exception of all the recent Karond's dwarven defender copies). This is for the purpose of getting tumble, detection and UMD.
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by Seventh Sister »

Deathgrowl wrote:
Seventh Sister wrote:A typical fighter build doesn't have full UMD and wont be able to cast scrolls.
At least I've never had any non-rogue builds that had that.
Perhaps some classes I've overlooked have it.
Typical fighter builds these days all have a 3-4 level rogue or whirling dervish dip (with the exception of all the recent Karond's dwarven defender copies). This is for the purpose of getting tumble, detection and UMD.
It will always be a sacrifice in other areas.
Often that way you will end up with 4 classes giving you that irritating xp penalty at epic levels.
But I don't deny that picking 3 levels of Rogue is tempting.

EDIT: But the character in question here doesn't strike me a character with Rogue levels.
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by Deathgrowl »

If I remember correctly from IRC chats, it's this build:
http://nwn2db.com/build/?203909
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Re: Recommended Buffs for a 2H Melee Fighter...

Unread post by Seventh Sister »

It seems a bit forced with the rogue levels but fair enough.
I was also only taking an educated guess based on the characters bio.
And you can still make great RP around the character even though the classes might not fit entirely to the character.

But if most Warrior builds today have rogue levels in them it's mainly because of the mechanics rather than the RP.
Not that that's a crime or anything. ;)
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