I came across a nice item, but it is only useable by a specific alignment. I was wondering how that would work IC. I assume it is magic. But if someone could explain the process, that would be helpful. How does having enough UMD allow a character to use the item? What would cause an Item to have such a trait? Is there any way to have it removed IC?
Thanks in advance.
Questions about alignment specific items.
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leaf
- Posts: 328
- Joined: Thu Oct 16, 2014 8:55 am
Re: Questions about alignment specific items.
I believe whoever enchanted said item included the alignment restriction and it is separate from any other enchantments. I have found many items with no enchantment besides an alignment restriction (maybe they were some chaotic wizards favorite boots! ) only way to get it removed would be by a dm. Perhaps a good personal quest for you to pursue? Never hurts to ask. Think up in character what you'd try to do. However, don't be disappointed if this is turned down/not an option.
As an enchantment UMD seeks to override the restriction the same way it would a class restriction.
As an enchantment UMD seeks to override the restriction the same way it would a class restriction.
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Taintedglory
- Posts: 44
- Joined: Thu Jun 18, 2015 8:48 pm
- Location: Griffin-Spalding, Georgia
Re: Questions about alignment specific items.
The easiest way to explain it is well... *Sprays confetti everywhere* Magic!
In most of D&D and its spinoffs, Magical items are finicky bastards. Remove any notions you have of the real world when playing D&D. Physics, science, reason, logic? None of it matters when dealing with Magic. Magic does what it wants and you cant do anything.
So take this for example, you are a Lawful Good person, and you pick up boots of the Chaotic Evil. Now the boots arnt evil, they have just been programmed magical to allow themselves to be used by a person of only the chaotic evil alignment. Seeing how alignments are not abstract ideas in the D&D system, but an absolute fact, it happens.
UMD is a way to trick the item into thinking you are of its requirement field. How it works? *Sprays more confetti* Magic!
Its kind of like having an OS like Linux, then downloading a Non-linux game, and then playing that non-linux game on linux using WineOS. The game only works on the windows computer, but you did something to trick it to work on a Linux computer. Except in this case its not Magic, its *Puts on Safety glasses* Science!
In most of D&D and its spinoffs, Magical items are finicky bastards. Remove any notions you have of the real world when playing D&D. Physics, science, reason, logic? None of it matters when dealing with Magic. Magic does what it wants and you cant do anything.
So take this for example, you are a Lawful Good person, and you pick up boots of the Chaotic Evil. Now the boots arnt evil, they have just been programmed magical to allow themselves to be used by a person of only the chaotic evil alignment. Seeing how alignments are not abstract ideas in the D&D system, but an absolute fact, it happens.
UMD is a way to trick the item into thinking you are of its requirement field. How it works? *Sprays more confetti* Magic!
Its kind of like having an OS like Linux, then downloading a Non-linux game, and then playing that non-linux game on linux using WineOS. The game only works on the windows computer, but you did something to trick it to work on a Linux computer. Except in this case its not Magic, its *Puts on Safety glasses* Science!
Praise the sun, sun bros!
PRAISE IT HARD
HARDER
PRAISE IT HARD
HARDER