Controlling creature XP

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gedweyignasia
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Controlling creature XP

Unread post by gedweyignasia »

How do you control how much XP a player gets from killing a creature?
[DM] Seren
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Re: Controlling creature XP

Unread post by [DM] Seren »

gedweyignasia wrote:How do you control how much XP a player gets from killing a creature?
I do not know if the Toolset works the same way, but when I am spawning creatures using the DM client, the closer the creature's level is to the PC's, the higher it is. It decreases after about 3 levels below/above.
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gedweyignasia
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Re: Controlling creature XP

Unread post by gedweyignasia »

I'm looking for a way to toggle off experience from creatures or adjust it so that the XP is so low it's not worth grinding something. Maybe adjusting CR in the blueprint or something without playing with its actual stats?
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Re: Controlling creature XP

Unread post by Ivan38Rus »

gedweyignasia wrote:How do you control how much XP a player gets from killing a creature?
It depends on the system that is being utilized, so it's individual for each project.

As far as BGTSCC goes: in blueprint's properties you should manually change creature's Challenge Rating to 1.
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gedweyignasia
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Re: Controlling creature XP

Unread post by gedweyignasia »

Thanks! :)
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Blackman D
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Re: Controlling creature XP

Unread post by Blackman D »

in general for nwn and pnp, xp gain depends on creature CR (not always its level) vs character/party level

if they are the same then you get "normal" xp, lower or higher CR to player level changes the xp the same way - easy kills = low xp and harder kills = more xp

as pointed out tho you can easily change the CR to be different and do whatever
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