I was wondering if it would be possible to implement a shield model that is basically invisible?
There isn't really a way to advance in 1 handed combat only engine wise, so either your char uses shield + 1h weapons, 2h weapons or dual wielding.
Wielding only a longsword for example means ure heavily gimping urself even if it makes more sense for your character rp wise. I think this could be easily solved by putting an invisible shield model into the game.
Thoughts?
Characters:
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
The sensible way to implement this without breaking Lore, or mechanics, would be making the Ring of Shield give you Shield AC aswell as Enhancement AC. Otherwise bro, you're stuck with the Ring of Shield and going with a 1h no shield combo.
We also have rapiers that give you +3 shield AC. They can be bought in Roaringshore. Just throw on a disguise if your character is not that welcome there, do the trade and quickly bail.
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Hoihe wrote:We also have rapiers that give you +3 shield AC. They can be bought in Roaringshore.
That seems like an awful design choice aside for the powergaming aspect. *ponders deleting that template*
* If the DM's authorize it!
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
Why would having a weapon enchanted to better help you actively block/parry blows be a bad design? Don't we have a couple of feats that do exactly the same thing with two weapons? I do believe they're called Two-Weapon Defense.
Having a rapier enchanted to block rather than attack seems just as likely as a shield enchanted to smack things in the head with.
using a weapon for defense is completely legit, particularly in the case of two handed and two weapon fighting
tho when those scripted ones were added we actually wanted them removed because we were worried about them being a bit strong but the response we got was "nah its ok" so they stayed (and of course we then proceeding to buy some in case someone changed their mind )
honestly if anything two handed weapons should have some added also
Cel'Daren wrote:Why would having a weapon enchanted to better help you actively block/parry blows be a bad design? Don't we have a couple of feats that do exactly the same thing with two weapons? I do believe they're called Two-Weapon Defense.
Having a rapier enchanted to block rather than attack seems just as likely as a shield enchanted to smack things in the head with.
Because weapons can already come with deflect bonuses. Plus, a rapier giving a shield bonus is ridiculous. You can deflect blows with a weapon, but using it to block blows like a shield, ESPECIALLY a rapier, is just nonsense.
Let's give halberds a dodge bonus, and warmaces a natural armor bonus while we are at it then.
... It's an enchanted weapon, it's magic... all magic is ridiculous from a logical point of view in our world. A wand can give you shield bonus, shouldn't that be removed as well then? Because I'm pretty sure you can't block anything with a wand.
Question, how many actually use those weapons? Because I don't think I've ever seen them in use in the late game
Tamara - "I've seen colours you would never dream of" Neschera - "Logic can bring you from one step to the next, creativity can bring you from anywhere to everywhere"
Now you're referring to a balance issue for the server, not a point of magic. There's artifacts in the Forgotten Realms setting that would laugh at such a paltry enchantment.
Let's stay on topic, shall we
Tamara - "I've seen colours you would never dream of" Neschera - "Logic can bring you from one step to the next, creativity can bring you from anywhere to everywhere"