Nethereze Ruins

It Does What It Says on the Tin: Resolved Issues

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Israe
Posts: 433
Joined: Tue Apr 03, 2012 3:22 pm

Nethereze Ruins

Unread post by Israe »

Just some pointers for the ruin/frustrations I have. By no means are they huge, just irritating. Occasionally with a party member somehow they will get "Ghost" teleported to another area, which is frustrating so if someone could look into this it would be awesome. It's as if they ran into one of the portals, but its while running down a hall with like, nothing.

second, the mobs are huge. I can't tell whats going on or see my character, can they be scaled down in size some?
illithid
Posts: 561
Joined: Sun Jan 01, 2012 3:21 am
Location: New Zealand

Re: Nethereze Ruins

Unread post by illithid »

quite a few placeables somehow got their size ratio's changed in last years UD update too, mainly the trees which are now over a tile wide and enormously tall
I never make mistakes…I thought I did once; but I was wrong.
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Cubicle
Retired Staff
Posts: 540
Joined: Tue Jun 12, 2012 6:44 am

Re: Nethereze Ruins

Unread post by Cubicle »

In the past, I've also been ghost teleported, but it didn't involve the Netherese Ruins. I was standing in the Commanders Tent in Sshamath before 2 of us (myself and another, not partied and in 2 different zones) were teleported to the Searing Caverns next to a member of our Guild we hadn't partied with in days (no doors/portals involved).

I feel the best we could do in these situations is to take a screenshot of the spot we teleported from and another screenshot of the spot we teleported to. Maybe there's a transition that shouldn't be there, maybe there's not.

Also, all the trees are gone.

I'm going to mark this as complied with. We will revisit this if it happens again.
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