BGTSCC Character and Original Campagin

Off-Topic Community Conversations and Discussions

Moderators: Moderator, DM

Post Reply
User avatar
Andragorin
Posts: 32
Joined: Sun Aug 30, 2015 6:17 am
Location: Russia

BGTSCC Character and Original Campagin

Unread post by Andragorin »

So, I've been searching info about how I can play OC with characters created on the server.
Found nothing, but i figured i need the same mods installed as the ones on the server.
And, propably, some fixes.

However i never found any list here, on the forums. Maybe I am bad at searching, but still, it would be nice if someone answers.
Hidden: show
Imported Zerral doesn't even have his character model! All the items are sticking to Deigun!
Zerral Di'odenar
Neir'Zyn Selmiyeritar
Alorian Grimwalker
User avatar
DM Boo
Posts: 4461
Joined: Sat Feb 09, 2013 8:17 pm
Location: In Minsc's Pocket.

Re: BGTSCC Character and Original Campagin

Unread post by DM Boo »

Andragorin wrote:So, I've been searching info about how I can play OC with characters created on the server.
Found nothing, but i figured i need the same mods installed as the ones on the server.
And, propably, some fixes.

However i never found any list here, on the forums. Maybe I am bad at searching, but still, it would be nice if someone answers.
Hidden: show
Imported Zerral doesn't even have his character model! All the items are sticking to Deigun!
The only real way I could see you doing this successfully without altering the OC module by adding the hak packs to it is to take all the bg_hair, bg_head, bg_voice set and bg_items haks that contain this modules necessary appearance data and extracting them into your my docs/nwn2/override folder, using a program like nwn2packer.

Then export your character from here and import them there, and all their items, appearances, ect should work correctly. :)

Importing the custom classes won't work correctly though, since all the scripts come from the module, and not the hak. You might be able to extract them from JEG's Module into your override folder and they might work, I'm not sure.
2014, 2017 Campaign Coordinator
"Go for the eyes, Boo, go for the eyes!"
User avatar
Andragorin
Posts: 32
Joined: Sun Aug 30, 2015 6:17 am
Location: Russia

Re: BGTSCC Character and Original Campagin

Unread post by Andragorin »

DM Boo wrote:
Andragorin wrote:So, I've been searching info about how I can play OC with characters created on the server.
Found nothing, but i figured i need the same mods installed as the ones on the server.
And, propably, some fixes.

However i never found any list here, on the forums. Maybe I am bad at searching, but still, it would be nice if someone answers.
Hidden: show
Imported Zerral doesn't even have his character model! All the items are sticking to Deigun!
The only real way I could see you doing this successfully without altering the OC module by adding the hak packs to it is to take all the bg_hair, bg_head, bg_voice set and bg_items haks that contain this modules necessary appearance data and extracting them into your my docs/nwn2/override folder, using a program like nwn2packer.

Then export your character from here and import them there, and all their items, appearances, ect should work correctly. :)

Importing the custom classes won't work correctly though, since all the scripts come from the module, and not the hak. You might be able to extract them from JEG's Module into your override folder and they might work, I'm not sure.

Thank you!
Zerral Di'odenar
Neir'Zyn Selmiyeritar
Alorian Grimwalker
Post Reply

Return to “Community”