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BGTSCC Character and Original Campagin

Posted: Sun Oct 11, 2015 5:36 am
by Andragorin
So, I've been searching info about how I can play OC with characters created on the server.
Found nothing, but i figured i need the same mods installed as the ones on the server.
And, propably, some fixes.

However i never found any list here, on the forums. Maybe I am bad at searching, but still, it would be nice if someone answers.
Hidden: show
Imported Zerral doesn't even have his character model! All the items are sticking to Deigun!

Re: BGTSCC Character and Original Campagin

Posted: Sun Oct 11, 2015 6:45 am
by DM Boo
Andragorin wrote:So, I've been searching info about how I can play OC with characters created on the server.
Found nothing, but i figured i need the same mods installed as the ones on the server.
And, propably, some fixes.

However i never found any list here, on the forums. Maybe I am bad at searching, but still, it would be nice if someone answers.
Hidden: show
Imported Zerral doesn't even have his character model! All the items are sticking to Deigun!
The only real way I could see you doing this successfully without altering the OC module by adding the hak packs to it is to take all the bg_hair, bg_head, bg_voice set and bg_items haks that contain this modules necessary appearance data and extracting them into your my docs/nwn2/override folder, using a program like nwn2packer.

Then export your character from here and import them there, and all their items, appearances, ect should work correctly. :)

Importing the custom classes won't work correctly though, since all the scripts come from the module, and not the hak. You might be able to extract them from JEG's Module into your override folder and they might work, I'm not sure.

Re: BGTSCC Character and Original Campagin

Posted: Sun Oct 11, 2015 7:17 am
by Andragorin
DM Boo wrote:
Andragorin wrote:So, I've been searching info about how I can play OC with characters created on the server.
Found nothing, but i figured i need the same mods installed as the ones on the server.
And, propably, some fixes.

However i never found any list here, on the forums. Maybe I am bad at searching, but still, it would be nice if someone answers.
Hidden: show
Imported Zerral doesn't even have his character model! All the items are sticking to Deigun!
The only real way I could see you doing this successfully without altering the OC module by adding the hak packs to it is to take all the bg_hair, bg_head, bg_voice set and bg_items haks that contain this modules necessary appearance data and extracting them into your my docs/nwn2/override folder, using a program like nwn2packer.

Then export your character from here and import them there, and all their items, appearances, ect should work correctly. :)

Importing the custom classes won't work correctly though, since all the scripts come from the module, and not the hak. You might be able to extract them from JEG's Module into your override folder and they might work, I'm not sure.

Thank you!