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Shar
Rogue 10/Shadowdancer 10/Assassin 10/Sorcerer 10/Shadow Adept 10
Medium-sized Outsider (Evil)
Divine Rank: 18
Hit Dice:
20d8+160(Outsider) + 10d6+80(Rog) + 10d6+80(Shd) + 10d6+80(Asn) + 9d4+72(Sor) + 10d4+80(Sha) (968 HP)
Initiative:
+19, always first (+15 Dex, improved initiative, Supreme initiative)
Speed:
60 feet
AC:
88 (+15 Dex, +18 Divine, +31 Natural, +14 Deflection)
Attacks:
+5 Keen Unholy Wounding Short Sword +85/+81/+75/+71 melee/+5 Keen Unholy Wounding Short Sword +85/+81 melee, or +5 Returning Speed Disk of Night +84/+84/+79/+74/+69 ranged; Or spell +70 melee touch or +78 ranged touch
*Always receives 20 on attack roll, roll to check for critical
Damage:
+5 Keen Unholy Wounding Short Sword 1d6+12/17-20/x2 /+5 Keen Unholy Wounding Short Sword 1d6+8/17-20/x2, or +5 Returning Speed Disk of Night 1d4+12/19-20/x3; Or by spell
*Always inflicts maximum damage
Face/Reach:
5 ft. by 5 ft./5 ft.
Special Attacks:
Death Attack (DC 50), Domain Powers, Divine Abilities, Sneak Attack +15d6 (90), Spell-like Abilities
Special Qualities:
Darkvision, Defensive Roll, Divine Aura (18 miles, DC 42), Divine Immunities, DR 53/+4, Evasion, Familiar (Bats), Fire Resistance 38, Godly Realm 100 miles outer plane, 1 800 feet material plane), Greater Shield of Shadows (19 rounds), Hide in Plain Sight, Improved Evasion, Low-light Vision, Plane Shift at will, Remote Communication 18 miles, Shadow Companion (3), Shadow Defense +3, Shadow Double (1/day, 19 rounds), Shadow Illusion (1/day), Shadow Jump (160 feet), Shadow Walk 1/day, Slippery Mind, Spell Power +3, SR 50, Summon Shadow, Teleport without Error at will, Traps, Uncanny Dodge, and understand, speak, and read all languages, + speak directly to all beings within 18 miles.
Saves:
Fort +62, Ref +69, Will +61
*Always receives 20 on saves
Abilities:
Str 25, Dex 41, Con 26, Int 34, Wis 24, Cha 38
Skills:
Appraise +41, Balance +82, Bluff +104, Climb +49, Concentrate +98, Deceipher Script +41, Diplomacy +97, Disable Device +41, Disguise +104, Escape Artist +80, Forgery +53, Gather Information +68, Heal +42, Hide +105, Innuendo +56, Intimidate +76, Intuit Direction +38, Jump +40, Knowledge (Arcana) +92, Knowledge (History) +66, Knowledge (Nature) +53, Knowledge (Planes) +53, Knowledge (Religion) +53, Listen +59, Move Silently +77, Perform +37, Profession (Herbalist) +40, Scry +78, Search +61, Sense Motive +59, Spellcraft +95, Spot +48, Tumble +58, Use Rope +40
*Always receives 20 on skill check
Feats:
Ambidexterity, Blind-Fight, Combat Casting, Combat Reflexes, Delay Spell, Dodge, Empower Spell, Exotic Weapon Proficiency (Chakram), Expertise, Extend Spell, Insidious Magic, Improved Critcal (Chakram), Improved Initiative, Improved Two-Weapon Fighting, Mobility, Persistent Spell, Point-Blank Shot, Precise Shot, Quick Draw, Quicken Spell, Pernicious Magic, Shot On the Run, Shadow Weave Magic, Spell Penetration, Still Spell, Tenacious Magic, Two-Weapon Fighting, Weapon Finesse (Short Sword), Weapon Focus (Chakram)
Divine Immunities:
Ability Damage, Ability Drain, Acid, Cold, Death Effect, Disease, Disintegration, Electricity, Energy Drain, Mind-Affecting Effect, Paralysis, Poison, Sleep, Stunning, Transmutation, Imprisonment, Banishment
Salient Abilities:
Alter Form, Alter Reality (DC 52 for duplicated spell, Temporary nonmagical object lasts 18 days, Temporary magic object lasts 18 hours), Alter Size, Annhiliating Strike (Fort DC 38+dmg dealt, or destroy 18 000 cubic feet of nonliving matter), Automatic Metamagic (Silent Spell), Automatic Metamagic (Twin Spell), Avatar (Up to 20 at a time), Call Creatures (18 creatures with the Shadow Weave Magic feat, 18 HD each), Deny Shadow Weave, Divine Blast (17/day, up to 18 miles, 32d12 pts of dmg), Divine Shield (11/day, stops 180 points of dmg), Divine Storm (180 feet, Fort DC 42), Divine Weapon Focus (Short Sword), Extra Domain (Cavern), Hand of Death (Fort DC 52), Know Death, Know Secrets (Will DC 42), Lay Curse (Will DC 42, 18 creatures/day), Mass Divine Blast (90 targets, no two of which can be more than 18 miles apart, or a cone 1 800 feet long, or a burst or spread with a radius of 900 feet and height of of 180 feet), Possess Mortal (Will DC 42, up to 20 mortals at a time), Shapechange, Supreme Initiative, True Shapechange
Domain Powers:
Stonecunning, Cast evil spells at +1 caster level, Cast divination spells at +1 caster level
Spell-like Abilities:
Shar uses these abilities as a 28th lv caster, except for evil and divination spells, which she uses as a 29th lv caster, and evocation and transmutation (Except spells with the Darkness descriptor), which she uses as a 27th lv caster.
The save DCs are 42+spell level, or, 43+spell level for Enchantment, Illusion, and Necromancy
Armor of Darkness, BlackLight, Blashpemy, Blindness/Deafness, Clairaudience/Clairvoyance, Create Undead, DarkBolt, Darkness, Desecrate, Detect Secret Door, Detect Thoughts, Discern Location, Dispel Good, Divination, Earthquake, Find the Path, Foresight, Imprisonment, Legend Lore, Leomund's Secure Shelter, Magic Circle Against Good, Maw of Stone, Meld Into Stone, Nightmare, Obscuring Mist, Passwall, Power Word; Blind, Power Word; Kill, Protection From Good, Prying Eyes, Summon Moster IX (As evil spell only), True Seeing, Unholy Aura, Unholy Blight
*Because she created the Shadow Weave, Shar reaps both the benefit and penalties of the Shadow Weave Magic feat for her spell-like abilities, as well as her spells
Deny Shadow Weave (Unique Salient Ability):
Shar has the power to deny any creature, mortal or divine, the ability to access the Shadow Weave.
Should she choose to do so, an affected creature cannot employ any spell or spell-like ability through the Shadow Weave for as long as Shar chooses to block his or her access to it.
Senses:
Shar can see (Using normal, low-light, or darkvision), hear, touch, and smell at a distance of eighteen miles.
As a standard action, she can perceive anything within 18 miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour.
She can extend her senses to twenty locations at once.
She can block the sensing powers of deities of her rank and lower at up to two remote areas at once for 18 hours.
Portofolio Sense:
Shar senses any act of treachery or nihilism that takes place under cover of darkness eighteen tendays before it happens, and retains the sensation for eighteen tendays after the event occured.
Automatic Actions:
Shar can use Knowledge (Arcana, History, Nature, Planes, or Religion) as a free action if the DC for the task is 30 or lower.
She can perform up to twenty such actions each round.
Create Magical Items:
Shar can create any kind of magical item that obscures the truth, such as Amulet of NonDetection, or that creates magical Darkness.
Rogue 10/Shadowdancer 10/Assassin 10/Sorcerer 10/Shadow Adept 10
Medium-sized Outsider (Evil)
Divine Rank: 18
Hit Dice:
20d8+160(Outsider) + 10d6+80(Rog) + 10d6+80(Shd) + 10d6+80(Asn) + 9d4+72(Sor) + 10d4+80(Sha) (968 HP)
Initiative:
+19, always first (+15 Dex, improved initiative, Supreme initiative)
Speed:
60 feet
AC:
88 (+15 Dex, +18 Divine, +31 Natural, +14 Deflection)
Attacks:
+5 Keen Unholy Wounding Short Sword +85/+81/+75/+71 melee/+5 Keen Unholy Wounding Short Sword +85/+81 melee, or +5 Returning Speed Disk of Night +84/+84/+79/+74/+69 ranged; Or spell +70 melee touch or +78 ranged touch
*Always receives 20 on attack roll, roll to check for critical
Damage:
+5 Keen Unholy Wounding Short Sword 1d6+12/17-20/x2 /+5 Keen Unholy Wounding Short Sword 1d6+8/17-20/x2, or +5 Returning Speed Disk of Night 1d4+12/19-20/x3; Or by spell
*Always inflicts maximum damage
Face/Reach:
5 ft. by 5 ft./5 ft.
Special Attacks:
Death Attack (DC 50), Domain Powers, Divine Abilities, Sneak Attack +15d6 (90), Spell-like Abilities
Special Qualities:
Darkvision, Defensive Roll, Divine Aura (18 miles, DC 42), Divine Immunities, DR 53/+4, Evasion, Familiar (Bats), Fire Resistance 38, Godly Realm 100 miles outer plane, 1 800 feet material plane), Greater Shield of Shadows (19 rounds), Hide in Plain Sight, Improved Evasion, Low-light Vision, Plane Shift at will, Remote Communication 18 miles, Shadow Companion (3), Shadow Defense +3, Shadow Double (1/day, 19 rounds), Shadow Illusion (1/day), Shadow Jump (160 feet), Shadow Walk 1/day, Slippery Mind, Spell Power +3, SR 50, Summon Shadow, Teleport without Error at will, Traps, Uncanny Dodge, and understand, speak, and read all languages, + speak directly to all beings within 18 miles.
Saves:
Fort +62, Ref +69, Will +61
*Always receives 20 on saves
Abilities:
Str 25, Dex 41, Con 26, Int 34, Wis 24, Cha 38
Skills:
Appraise +41, Balance +82, Bluff +104, Climb +49, Concentrate +98, Deceipher Script +41, Diplomacy +97, Disable Device +41, Disguise +104, Escape Artist +80, Forgery +53, Gather Information +68, Heal +42, Hide +105, Innuendo +56, Intimidate +76, Intuit Direction +38, Jump +40, Knowledge (Arcana) +92, Knowledge (History) +66, Knowledge (Nature) +53, Knowledge (Planes) +53, Knowledge (Religion) +53, Listen +59, Move Silently +77, Perform +37, Profession (Herbalist) +40, Scry +78, Search +61, Sense Motive +59, Spellcraft +95, Spot +48, Tumble +58, Use Rope +40
*Always receives 20 on skill check
Feats:
Ambidexterity, Blind-Fight, Combat Casting, Combat Reflexes, Delay Spell, Dodge, Empower Spell, Exotic Weapon Proficiency (Chakram), Expertise, Extend Spell, Insidious Magic, Improved Critcal (Chakram), Improved Initiative, Improved Two-Weapon Fighting, Mobility, Persistent Spell, Point-Blank Shot, Precise Shot, Quick Draw, Quicken Spell, Pernicious Magic, Shot On the Run, Shadow Weave Magic, Spell Penetration, Still Spell, Tenacious Magic, Two-Weapon Fighting, Weapon Finesse (Short Sword), Weapon Focus (Chakram)
Divine Immunities:
Ability Damage, Ability Drain, Acid, Cold, Death Effect, Disease, Disintegration, Electricity, Energy Drain, Mind-Affecting Effect, Paralysis, Poison, Sleep, Stunning, Transmutation, Imprisonment, Banishment
Salient Abilities:
Alter Form, Alter Reality (DC 52 for duplicated spell, Temporary nonmagical object lasts 18 days, Temporary magic object lasts 18 hours), Alter Size, Annhiliating Strike (Fort DC 38+dmg dealt, or destroy 18 000 cubic feet of nonliving matter), Automatic Metamagic (Silent Spell), Automatic Metamagic (Twin Spell), Avatar (Up to 20 at a time), Call Creatures (18 creatures with the Shadow Weave Magic feat, 18 HD each), Deny Shadow Weave, Divine Blast (17/day, up to 18 miles, 32d12 pts of dmg), Divine Shield (11/day, stops 180 points of dmg), Divine Storm (180 feet, Fort DC 42), Divine Weapon Focus (Short Sword), Extra Domain (Cavern), Hand of Death (Fort DC 52), Know Death, Know Secrets (Will DC 42), Lay Curse (Will DC 42, 18 creatures/day), Mass Divine Blast (90 targets, no two of which can be more than 18 miles apart, or a cone 1 800 feet long, or a burst or spread with a radius of 900 feet and height of of 180 feet), Possess Mortal (Will DC 42, up to 20 mortals at a time), Shapechange, Supreme Initiative, True Shapechange
Domain Powers:
Stonecunning, Cast evil spells at +1 caster level, Cast divination spells at +1 caster level
Spell-like Abilities:
Shar uses these abilities as a 28th lv caster, except for evil and divination spells, which she uses as a 29th lv caster, and evocation and transmutation (Except spells with the Darkness descriptor), which she uses as a 27th lv caster.
The save DCs are 42+spell level, or, 43+spell level for Enchantment, Illusion, and Necromancy
Armor of Darkness, BlackLight, Blashpemy, Blindness/Deafness, Clairaudience/Clairvoyance, Create Undead, DarkBolt, Darkness, Desecrate, Detect Secret Door, Detect Thoughts, Discern Location, Dispel Good, Divination, Earthquake, Find the Path, Foresight, Imprisonment, Legend Lore, Leomund's Secure Shelter, Magic Circle Against Good, Maw of Stone, Meld Into Stone, Nightmare, Obscuring Mist, Passwall, Power Word; Blind, Power Word; Kill, Protection From Good, Prying Eyes, Summon Moster IX (As evil spell only), True Seeing, Unholy Aura, Unholy Blight
*Because she created the Shadow Weave, Shar reaps both the benefit and penalties of the Shadow Weave Magic feat for her spell-like abilities, as well as her spells
Deny Shadow Weave (Unique Salient Ability):
Shar has the power to deny any creature, mortal or divine, the ability to access the Shadow Weave.
Should she choose to do so, an affected creature cannot employ any spell or spell-like ability through the Shadow Weave for as long as Shar chooses to block his or her access to it.
Senses:
Shar can see (Using normal, low-light, or darkvision), hear, touch, and smell at a distance of eighteen miles.
As a standard action, she can perceive anything within 18 miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour.
She can extend her senses to twenty locations at once.
She can block the sensing powers of deities of her rank and lower at up to two remote areas at once for 18 hours.
Portofolio Sense:
Shar senses any act of treachery or nihilism that takes place under cover of darkness eighteen tendays before it happens, and retains the sensation for eighteen tendays after the event occured.
Automatic Actions:
Shar can use Knowledge (Arcana, History, Nature, Planes, or Religion) as a free action if the DC for the task is 30 or lower.
She can perform up to twenty such actions each round.
Create Magical Items:
Shar can create any kind of magical item that obscures the truth, such as Amulet of NonDetection, or that creates magical Darkness.