God character sheets

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ctothep
Posts: 484
Joined: Sun Nov 30, 2014 7:06 pm

God character sheets

Unread post by ctothep »

So in them interwebs i found the character sheet of shars avatar (pretty op lol) and i was wondering if there are ones for all the other gods aswell? Would be really interested to see what Mystra or Lolth are made of :P
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Shar

Rogue 10/Shadowdancer 10/Assassin 10/Sorcerer 10/Shadow Adept 10
Medium-sized Outsider (Evil)
Divine Rank: 18

Hit Dice:
20d8+160(Outsider) + 10d6+80(Rog) + 10d6+80(Shd) + 10d6+80(Asn) + 9d4+72(Sor) + 10d4+80(Sha) (968 HP)
Initiative:
+19, always first (+15 Dex, improved initiative, Supreme initiative)
Speed:
60 feet
AC:
88 (+15 Dex, +18 Divine, +31 Natural, +14 Deflection)
Attacks:
+5 Keen Unholy Wounding Short Sword +85/+81/+75/+71 melee/+5 Keen Unholy Wounding Short Sword +85/+81 melee, or +5 Returning Speed Disk of Night +84/+84/+79/+74/+69 ranged; Or spell +70 melee touch or +78 ranged touch
*Always receives 20 on attack roll, roll to check for critical
Damage:
+5 Keen Unholy Wounding Short Sword 1d6+12/17-20/x2 /+5 Keen Unholy Wounding Short Sword 1d6+8/17-20/x2, or +5 Returning Speed Disk of Night 1d4+12/19-20/x3; Or by spell
*Always inflicts maximum damage
Face/Reach:
5 ft. by 5 ft./5 ft.
Special Attacks:
Death Attack (DC 50), Domain Powers, Divine Abilities, Sneak Attack +15d6 (90), Spell-like Abilities
Special Qualities:
Darkvision, Defensive Roll, Divine Aura (18 miles, DC 42), Divine Immunities, DR 53/+4, Evasion, Familiar (Bats), Fire Resistance 38, Godly Realm 100 miles outer plane, 1 800 feet material plane), Greater Shield of Shadows (19 rounds), Hide in Plain Sight, Improved Evasion, Low-light Vision, Plane Shift at will, Remote Communication 18 miles, Shadow Companion (3), Shadow Defense +3, Shadow Double (1/day, 19 rounds), Shadow Illusion (1/day), Shadow Jump (160 feet), Shadow Walk 1/day, Slippery Mind, Spell Power +3, SR 50, Summon Shadow, Teleport without Error at will, Traps, Uncanny Dodge, and understand, speak, and read all languages, + speak directly to all beings within 18 miles.
Saves:
Fort +62, Ref +69, Will +61
*Always receives 20 on saves
Abilities:
Str 25, Dex 41, Con 26, Int 34, Wis 24, Cha 38
Skills:
Appraise +41, Balance +82, Bluff +104, Climb +49, Concentrate +98, Deceipher Script +41, Diplomacy +97, Disable Device +41, Disguise +104, Escape Artist +80, Forgery +53, Gather Information +68, Heal +42, Hide +105, Innuendo +56, Intimidate +76, Intuit Direction +38, Jump +40, Knowledge (Arcana) +92, Knowledge (History) +66, Knowledge (Nature) +53, Knowledge (Planes) +53, Knowledge (Religion) +53, Listen +59, Move Silently +77, Perform +37, Profession (Herbalist) +40, Scry +78, Search +61, Sense Motive +59, Spellcraft +95, Spot +48, Tumble +58, Use Rope +40
*Always receives 20 on skill check
Feats:
Ambidexterity, Blind-Fight, Combat Casting, Combat Reflexes, Delay Spell, Dodge, Empower Spell, Exotic Weapon Proficiency (Chakram), Expertise, Extend Spell, Insidious Magic, Improved Critcal (Chakram), Improved Initiative, Improved Two-Weapon Fighting, Mobility, Persistent Spell, Point-Blank Shot, Precise Shot, Quick Draw, Quicken Spell, Pernicious Magic, Shot On the Run, Shadow Weave Magic, Spell Penetration, Still Spell, Tenacious Magic, Two-Weapon Fighting, Weapon Finesse (Short Sword), Weapon Focus (Chakram)
Divine Immunities:
Ability Damage, Ability Drain, Acid, Cold, Death Effect, Disease, Disintegration, Electricity, Energy Drain, Mind-Affecting Effect, Paralysis, Poison, Sleep, Stunning, Transmutation, Imprisonment, Banishment
Salient Abilities:
Alter Form, Alter Reality (DC 52 for duplicated spell, Temporary nonmagical object lasts 18 days, Temporary magic object lasts 18 hours), Alter Size, Annhiliating Strike (Fort DC 38+dmg dealt, or destroy 18 000 cubic feet of nonliving matter), Automatic Metamagic (Silent Spell), Automatic Metamagic (Twin Spell), Avatar (Up to 20 at a time), Call Creatures (18 creatures with the Shadow Weave Magic feat, 18 HD each), Deny Shadow Weave, Divine Blast (17/day, up to 18 miles, 32d12 pts of dmg), Divine Shield (11/day, stops 180 points of dmg), Divine Storm (180 feet, Fort DC 42), Divine Weapon Focus (Short Sword), Extra Domain (Cavern), Hand of Death (Fort DC 52), Know Death, Know Secrets (Will DC 42), Lay Curse (Will DC 42, 18 creatures/day), Mass Divine Blast (90 targets, no two of which can be more than 18 miles apart, or a cone 1 800 feet long, or a burst or spread with a radius of 900 feet and height of of 180 feet), Possess Mortal (Will DC 42, up to 20 mortals at a time), Shapechange, Supreme Initiative, True Shapechange
Domain Powers:
Stonecunning, Cast evil spells at +1 caster level, Cast divination spells at +1 caster level
Spell-like Abilities:
Shar uses these abilities as a 28th lv caster, except for evil and divination spells, which she uses as a 29th lv caster, and evocation and transmutation (Except spells with the Darkness descriptor), which she uses as a 27th lv caster.
The save DCs are 42+spell level, or, 43+spell level for Enchantment, Illusion, and Necromancy
Armor of Darkness, BlackLight, Blashpemy, Blindness/Deafness, Clairaudience/Clairvoyance, Create Undead, DarkBolt, Darkness, Desecrate, Detect Secret Door, Detect Thoughts, Discern Location, Dispel Good, Divination, Earthquake, Find the Path, Foresight, Imprisonment, Legend Lore, Leomund's Secure Shelter, Magic Circle Against Good, Maw of Stone, Meld Into Stone, Nightmare, Obscuring Mist, Passwall, Power Word; Blind, Power Word; Kill, Protection From Good, Prying Eyes, Summon Moster IX (As evil spell only), True Seeing, Unholy Aura, Unholy Blight
*Because she created the Shadow Weave, Shar reaps both the benefit and penalties of the Shadow Weave Magic feat for her spell-like abilities, as well as her spells

Deny Shadow Weave (Unique Salient Ability):
Shar has the power to deny any creature, mortal or divine, the ability to access the Shadow Weave.
Should she choose to do so, an affected creature cannot employ any spell or spell-like ability through the Shadow Weave for as long as Shar chooses to block his or her access to it.

Senses:
Shar can see (Using normal, low-light, or darkvision), hear, touch, and smell at a distance of eighteen miles.
As a standard action, she can perceive anything within 18 miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour.
She can extend her senses to twenty locations at once.
She can block the sensing powers of deities of her rank and lower at up to two remote areas at once for 18 hours.

Portofolio Sense:
Shar senses any act of treachery or nihilism that takes place under cover of darkness eighteen tendays before it happens, and retains the sensation for eighteen tendays after the event occured.

Automatic Actions:
Shar can use Knowledge (Arcana, History, Nature, Planes, or Religion) as a free action if the DC for the task is 30 or lower.
She can perform up to twenty such actions each round.

Create Magical Items:
Shar can create any kind of magical item that obscures the truth, such as Amulet of NonDetection, or that creates magical Darkness.
Characters:

Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm

Retired Characters:

Iston - Lost within the void ... (deceased)
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Darkcloud777
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Re: God character sheets

Unread post by Darkcloud777 »

Eilistraee
Bard 20/Fighter 15/Cleric 5
Medium-Size Outsider (Chaotic, Good)
Divine Rank: 7
Hit Dice: 20d8+140 (outsider) plus 20d6+140 (Brd) plus
15d10+105 (Ftr) plus 5d8+35 (Clr) (890 hp)
Initiative: +20 (+16 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 67 (+16 Dex, +7 divine, +20 natural, +14 deflection)
Attacks: +5 dancing keen bastard sword +64/+59/+54/+49; or spell +54 melee touch or +63 ranged touch. Damage: +5 dancing keen bastard sword 1d10+24/15–20; or by spell.
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities,
spell-like abilities, turn undead 17/day.
Special Qualities: Bardic knowledge +29, 20/day bardic music (countersong, fascinate, inspire competence, inspire courage, inspire greatness, suggestion) range 7 miles, divine aura (700 ft., DC 31), divine immunities, DR 42/+4, drow traits, fire resistance 27, godly realm (1 mile Outer Plane, 700 ft. Material Plane), plane shift at will, remote communication 7 miles, spontaneous casting of divine spells, SR 39, teleport without error at will, understand, speak, and read all languages and speak directly to all beings within 7 miles.
Saves: Fort +46, Ref +57, Will +46.
Abilities: Str 24, Dex 42, Con 24, Int 29, Wis 24, Cha 38.

Skills: Balance +50, Bluff +44, Climb +37, Concentration +44, Craft (weaponsmithing) +59, Decipher Script +39, Diplomacy +55, Disguise +44, Escape Artist +46, Gather Information +44, Heal +44, Hide +46, Intimidate +23, Intuit Direction +37, Jump +76, Knowledge (arcana) +56, Knowledge (nature) +39, Knowledge (religion) +56, Listen +39, Move Silently +46, Perform +66, Scry +46, Search +18, Sense Motive +37, Spellcraft +41, Spot +38, Swim +37, Tumble +71, Use Magic Device +44.

Feats: Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Create Portal, Daylight Adaptation, Dodge, Exotic Weapon Proficiency (bastard sword), Expertise, Great Cleave, Improved Critical (bastard sword), Improved Disarm, Improved Initiative, Lightning Reflexes, Mobility, Point Blank Shot, Power Attack, Run, Scribe Scroll, Skill Focus (Perform), Spring Attack, Sunder, Weapon Focus (bastard sword), Weapon Specialization (bastard sword), Whirlwind Attack.

Drow Traits: +2 racial bonus on Will saves against enchantment spells or effects, darkvision, entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it, +2 bonus on Will saves against spells or spell-like abilities.

Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. Salient Divine Abilities: Alter Size, Avatar (up to 5), Divine Bard, Divine Weapon Focus (bastard sword), Divine Weapon Specialization (bastard sword), Extra Domain (Chaos), Extra Domain (Charm), Extra Domain (Good), Extra Domain (Portal).

Domain Powers: Cast chaotic spells at +1 caster level; 7/day increase Cha by +4 for 1 minute; cast good spells at +1 caster level; 17/day turn or destroy lycanthropes; detect an active or inactive portal as if it were a normal secret door (DC 20).

Spell-Like Abilities: Eilistraee uses these abilities as a 17th-level caster, except for chaotic spells and good spells, which she uses as an 18th-level caster. The save DCs are 31 + spell level. Aid, analyze portal, animal shapes, animate objects, antipathy, banishment, blade barrier, calm emotions, cat’s grace, chaos hammer, charm monster, charm person, clairaudience/clairvoyance, cloak of chaos, cloak of dark power, commune with nature, demand, dimension door, dimensional anchor, discern lies, dispel evil, dispel law, dominate monster, emotion, etherealness, faerie fire, find the path, gate, geas/quest, greater dispelling, greater planar ally, holy aura, holy smite, holy word, insanity, liveoak, magic circle against evil, magic circle against law, maze, moon path, moonbeam, moonblade, moonfire, permanent image, protection from evil, protection from law, shatter, snare, spiderform, suggestion, summon monster I, summon monster IX (as chaos or good spell only), sunburst, teleport, tree stride, true strike, word of chaos.

As a drow, Eilistraee also has the ability to use dancing lights, darkness, and faerie fire each 1/day, caster level 60th.

Bard Spells Known (4/8/8/7/7/7/7; base DC = 24 + spell level): 0—dancing lights, detect magic, ghost sound, light, prestidigitation, read magic; 1st—expeditious retreat, identify, mage armor, protection from law, sleep; 2nd—bull’s strength, detect thoughts, glitterdust, see invisibility, tongues; 3rd—dispel magic, haste, keen edge, major image, slow; 4th—dimension door, dismissal, legend lore, modify memory, rainbow pattern; 5th—dream, false vision, healing circle, age arcana, persistent image; 6th— mass suggestion, programmed image, project image, veil.

Possessions: Eilistraee carries the Moonsword, a +5 bastard sword with the dancing and keen special abilities.
Caster Level: 25th; Weight: 6 lb.

OTHER DIVINE POWERS
As a lesser deity, Eilistraee may take 10 on any check. She treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.

Senses: Eilistraee can see (using normal vision or darkvision), hear, touch, and smell at a distance of seven miles. As a standard action, she can perceive anything within seven miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 7 hours.

Portfolio Sense: Eilistraee senses any threat to good aligned drow, as long as the event in question affects at least five hundred such beings. She is similarly aware of any drow who consider rejecting the worship of the dark deities of the drow pantheon if the event is of similar scope. Automatic Actions: Eilistraee can use Perform or any Dexterity-based skill as a free action if the DC for the task is 20 or lower. To use a skill as a free action, Eilistraee must have ranks in the skill, or the skill must be usable untrained. Eilistraee likewise can perform anything that can be accomplished with a simple Dexterity check as a free action. She cannot do anything as a free action if the task would be a move action or part of a move action. She can perform up to five such free actions each round. Create Magic Items: Eilistraee can create any magic item that relates to swordplay, song, beauty, hunting, or moonlight, as long as the item’s market price does not exceed 30,000 gp.

Avatars
The typical avatar of Eilistraee appears as an unclad, glossy-skinned female drow, 9 feet in height, with ankle-length, sweeping hair of glowing silver. Her hair and wandering silvery radiances cloak her body in a smooth, continuously moving array of beauty.

Avatar of Eilistraee:
SZ Large;
AC 58 (touch 42, flatfooted 42);
Atk +59/+54/+49/+44 melee (2d6+20/15–20, Large +5 dancing keen bastard sword), or spell +49 melee touch or +58 ranged touch;
Face/Reach 5 ft. ¥ 5 ft./10 ft.;
Hide +38; all other skill modifiers reduced by 4.

Salient Divine Abilities: Alter Size, Divine Bard, Divine Weapon Focus (bastard sword), Divine Weapon Specialization (bastard sword).

Spell-Like Abilities: Caster level 13th; saving throw DC 27 + spell level. Without the Extra Domain salient ability, Eilistraee’s avatar loses access to the Chaos, Charm, Good, and Portal domains, as well as the corresponding domain powers and the spell-like abilities aid, analyze portal, animate objects, banishment, blade barrier, calm emotions, chaos hammer, charm monster, charm person, cloak of chaos, demand, dimension door, dimensional anchor, dispel evil, dispel law, dominate monster, emotion, etherealness, gate, geas/quest, holy aura, holy smite, holy word, insanity, magic circle against evil, magic circle against law, maze, protection from evil, protection from law, shatter, suggestion, summon monster I, summon monster IX (as chaos or good spell only), teleport, word of chaos.
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Deathgrowl
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Re: God character sheets

Unread post by Deathgrowl »

Several gods have stats in Faiths and Pantheons.
Laitae Lafreth, became Chosen of Mystra, former Great Reader of Candlekeep
Nëa the Little Shadow
Uranhed Jandinwed, Guide of Candlekeep

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http://soundcloud.com/progressionmusic/sets/luna
illithid
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Re: God character sheets

Unread post by illithid »

I think they're all in there, majors, minors and the racial pantheons. Also useful info on worship holy days etc etc. There's a supplement called Do's and Dont's that has manifestations, animals, gem stones, colours etc for each god too

http://www.reality.net/dnd/pdf/DnD-Forg ... +%20WE.pdf

http://archive.wizards.com/default.asp? ... /20020504a
I never make mistakes…I thought I did once; but I was wrong.
ctothep
Posts: 484
Joined: Sun Nov 30, 2014 7:06 pm

Re: God character sheets

Unread post by ctothep »

illithid wrote:I think they're all in there, majors, minors and the racial pantheons. Also useful info on worship holy days etc etc. There's a supplement called Do's and Dont's that has manifestations, animals, gem stones, colours etc for each god too

http://www.reality.net/dnd/pdf/DnD-Forg ... +%20WE.pdf

http://archive.wizards.com/default.asp? ... /20020504a
Awesome!

I love you <3 thanks
Characters:

Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm

Retired Characters:

Iston - Lost within the void ... (deceased)
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Hoihe
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Re: God character sheets

Unread post by Hoihe »

For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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