So we currently have fire,acid, and cold as Cantrips in game (Cost a feat point each)
They are one of my favorite things, since realizing they are actual cantrips.
I may have missed it but, if it doesn't exist - Can we get a lightning cantrip?
Additional Cantrip Feat
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- PaulImposteur
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Additional Cantrip Feat
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Jordan Steelsplitter (Shady Dwelf)
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Roleeda Ganzfried (Insecure Hin Warlock)
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Re: Additional Cantrip Feat
They already exist.
I suspect you aren't seeing them on the list in game because you aren't casting 3rd level spells yet. The three you mentioned only require second level. Once you get to 3rd level spell casting, you'll find that there quite a few other abilities for either elemental damage or some other effect.
Storm Bolt 3rd level spells As long as you've an electricity spell of 3rd level or higher available for casting, you can fire a 20 foot long line bolt of electricity an infinite number of times per day. The bolt deals D6 electricity DMG per spell level of the highest memorized acid spell, reflex save for half damage. Electricity spells: Arc of Lightning, Call Lightning, Chain Lightning, Lightning Bolt, Storm of Vengeance, Scintillating Sphere, Call Lightning Storm, Energized Shield, Orb of Electricty
Rune of Storms 3rd level spells As long as you have a lightning spell of 3rd level or higher available to cast, you can throw a lightning rune. The rune affects a 10-foot-radius burst and deals 2d6 points of damage per level of that lightning spell. A successful Reflex save halves the damage. The rune lasts 30 seconds if no targets enter it's area of effect and this feat has a 30 second cooldown. Only one rune can be active (including runes from the other Rune of X feats).
Trigger Spells: Arc of Lightning, Call Lightning, Chain Lightning, Lightning Bolt, Storm of Vengeance, Scintillating Sphere, Call Lightning Storm, Energized Shield, Orb of Electricty, Lightning Blast
I suspect you aren't seeing them on the list in game because you aren't casting 3rd level spells yet. The three you mentioned only require second level. Once you get to 3rd level spell casting, you'll find that there quite a few other abilities for either elemental damage or some other effect.
Storm Bolt 3rd level spells As long as you've an electricity spell of 3rd level or higher available for casting, you can fire a 20 foot long line bolt of electricity an infinite number of times per day. The bolt deals D6 electricity DMG per spell level of the highest memorized acid spell, reflex save for half damage. Electricity spells: Arc of Lightning, Call Lightning, Chain Lightning, Lightning Bolt, Storm of Vengeance, Scintillating Sphere, Call Lightning Storm, Energized Shield, Orb of Electricty
Rune of Storms 3rd level spells As long as you have a lightning spell of 3rd level or higher available to cast, you can throw a lightning rune. The rune affects a 10-foot-radius burst and deals 2d6 points of damage per level of that lightning spell. A successful Reflex save halves the damage. The rune lasts 30 seconds if no targets enter it's area of effect and this feat has a 30 second cooldown. Only one rune can be active (including runes from the other Rune of X feats).
Trigger Spells: Arc of Lightning, Call Lightning, Chain Lightning, Lightning Bolt, Storm of Vengeance, Scintillating Sphere, Call Lightning Storm, Energized Shield, Orb of Electricty, Lightning Blast
- Hoihe
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Re: Additional Cantrip Feat
Storm bolt is very useful on druid/cleric PCs who do not shapeshift/have melee/ranged capabilities!
Used to use Storm bolt on Calinde very effectively until she transitioned to bows.
Used to use Storm bolt on Calinde very effectively until she transitioned to bows.
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