UD Illithid Hive Merchant
Moderators: Moderator, Developer, DM
- ValerieJean
- Retired Staff
- Posts: 846
- Joined: Thu Mar 20, 2014 10:54 pm
UD Illithid Hive Merchant
The thrall that sells some odds and ends unfortunately you cannot sell to him. Would be wonderful if we could, allowing us not to have to trek back to Sshamath (Though thankfully with the addition of the Osquip transition, it's not too bad as it was.)
Also and I know this isn't creature related but to save up posting for something small. Why are we unable to rest in the Illithid Hive area where the merchant is and such? Just curious on that as well.
Just a thought and I wasn't sure where to bring it up exactly so hopefully i picked the right area lol.
Also and I know this isn't creature related but to save up posting for something small. Why are we unable to rest in the Illithid Hive area where the merchant is and such? Just curious on that as well.
Just a thought and I wasn't sure where to bring it up exactly so hopefully i picked the right area lol.
Micar'vilchi Illiathor
Gaven Arkalis
Gaven Arkalis
- Duster47
- Retired Staff
- Posts: 3727
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: UD Illithid Hive Merchant
*sigh* There is not an area with file name "Illithid Hive" in it that also has a merchant. I need a better location description to resolve this. Could it be part of Mines L1 or L2?
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
- Cubicle
- Retired Staff
- Posts: 540
- Joined: Tue Jun 12, 2012 6:44 am
Re: UD Illithid Hive Merchant
PM sent to you Duster.
Valerie, thanks for pointing this out. While traveling through the Hive, I've noticed this as well (it's been like that for a long time). The reason I did not add a merchant players could sell to was to create a sort of RP bottleneck within Undrek. Players can now travel to Undrek to rest/sell/travel back if need be. The merchant in Undrek is standing near the dock if you haven't noticed.
I didn't add resting to the Hive because I felt the Hive was a 'true' dungeon with a set difficulty. It's a maze that must be conquered without being allowed to run back and rest whenever. While the entrance does seem relatively safe, you are still surrounded by enemies/mind controlled gith/slave pens. Also, while you are able to rest right outside, I felt it better to leave the Hive 'true' and unchanged for the most part from what the original creator (tfunke) had in mind.
If more players really want a merchant to sell to and a place to rest inside the Hive out of convenience, then I'd see no issue with adding that in, if everyone's cool with it. That's just my reason for not touching it.
The area is awesome btw. People should definitely check it out.
Valerie, thanks for pointing this out. While traveling through the Hive, I've noticed this as well (it's been like that for a long time). The reason I did not add a merchant players could sell to was to create a sort of RP bottleneck within Undrek. Players can now travel to Undrek to rest/sell/travel back if need be. The merchant in Undrek is standing near the dock if you haven't noticed.
I didn't add resting to the Hive because I felt the Hive was a 'true' dungeon with a set difficulty. It's a maze that must be conquered without being allowed to run back and rest whenever. While the entrance does seem relatively safe, you are still surrounded by enemies/mind controlled gith/slave pens. Also, while you are able to rest right outside, I felt it better to leave the Hive 'true' and unchanged for the most part from what the original creator (tfunke) had in mind.
If more players really want a merchant to sell to and a place to rest inside the Hive out of convenience, then I'd see no issue with adding that in, if everyone's cool with it. That's just my reason for not touching it.
The area is awesome btw. People should definitely check it out.
- Duster47
- Retired Staff
- Posts: 3727
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: UD Illithid Hive Merchant
Given Cubical's explanation, I will leave this alone unless DMs ask for change.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
- ValerieJean
- Retired Staff
- Posts: 846
- Joined: Thu Mar 20, 2014 10:54 pm
Re: UD Illithid Hive Merchant
Oh responses!
Well to me it seemed like that was a "Neutral Zone" so to speak in that whole area of the Illithids, since you could interact with an Illithid once you stepped in who gave no real hostility as he just goes "Hey the slave pits are that way you can trade." As well of course being able to buy from the Thrall below.
I get the bottleneck I guess I was thinking of this before the extra Osquip was added to give an easier route back to Undrek/Sshamath. As you had to run back forever or spend cash and port lol. Just figured as there was a merchant there already why not allow it to be of use as well.
I haven't been on for a few days because of the holidays so I'm uncertain if the merchants and the like in Undrek were usable as last time I ran through iirc they were not or maybe I just missed them. Thought I talked to everyone I could but who knows.
Well the only way to get into the hostile areas is through the transition or the portal to where the Elder brain is. So it seems more like a "Boss Battle" to me in that area. You have eligibility to better items before going through a portal to fight the elder brain or whatever is there I haven't gotten too far just checked the portal transition and caught the red text of intrusion. So to me it seems like you would have the possibility of rest but yeah you can just do that outside and it's a blip of a transition, long as nothing is spawned of course.
Anyways it was just something I had noticed and seemed odd to me is all. With again the Osquip addition it's more easier to sell than how it was before which is nice. I just have to deal with encumberance as far as that area lol
Well to me it seemed like that was a "Neutral Zone" so to speak in that whole area of the Illithids, since you could interact with an Illithid once you stepped in who gave no real hostility as he just goes "Hey the slave pits are that way you can trade." As well of course being able to buy from the Thrall below.
I get the bottleneck I guess I was thinking of this before the extra Osquip was added to give an easier route back to Undrek/Sshamath. As you had to run back forever or spend cash and port lol. Just figured as there was a merchant there already why not allow it to be of use as well.
I haven't been on for a few days because of the holidays so I'm uncertain if the merchants and the like in Undrek were usable as last time I ran through iirc they were not or maybe I just missed them. Thought I talked to everyone I could but who knows.
Well the only way to get into the hostile areas is through the transition or the portal to where the Elder brain is. So it seems more like a "Boss Battle" to me in that area. You have eligibility to better items before going through a portal to fight the elder brain or whatever is there I haven't gotten too far just checked the portal transition and caught the red text of intrusion. So to me it seems like you would have the possibility of rest but yeah you can just do that outside and it's a blip of a transition, long as nothing is spawned of course.
Anyways it was just something I had noticed and seemed odd to me is all. With again the Osquip addition it's more easier to sell than how it was before which is nice. I just have to deal with encumberance as far as that area lol
Micar'vilchi Illiathor
Gaven Arkalis
Gaven Arkalis
- Cubicle
- Retired Staff
- Posts: 540
- Joined: Tue Jun 12, 2012 6:44 am
Re: UD Illithid Hive Merchant
Hidden: show
Hidden: show
Hidden: show
Thanks for bringing this up though. If more players want it changed, then it can be changed. But for now, Undrek Vallanar awaits!

-
Karond
- Posts: 2221
- Joined: Sat Jan 15, 2011 10:47 am
- Location: Sweden
Re: UD Illithid Hive Merchant
ValerieJean wrote:The thrall that sells some odds and ends unfortunately you cannot sell to him. Would be wonderful if we could, allowing us not to have to trek back to Sshamath (Though thankfully with the addition of the Osquip transition, it's not too bad as it was.)
Also and I know this isn't creature related but to save up posting for something small. Why are we unable to rest in the Illithid Hive area where the merchant is and such? Just curious on that as well.
Just a thought and I wasn't sure where to bring it up exactly so hopefully i picked the right area lol.
You can sell things to him. Just not every kind of item. I think it's mostly jewelry and miscellaneous that they accept.
You can rest in the area just as you enter the hive, just not in the hostile zone (which makes sense).
- Aspect of Sorrow
- Custom Content
- Posts: 2688
- Joined: Fri Mar 28, 2014 7:11 pm
- Location: Reliquary
Re: UD Illithid Hive Merchant
At last attempt, resting restriction was area wide.Karond wrote:You can rest in the area just as you enter the hive, just not in the hostile zone (which makes sense).
-
Ivan38Rus
- Retired Staff
- Posts: 1417
- Joined: Sat Aug 08, 2009 11:44 pm
Re: UD Illithid Hive Merchant
It is set up this way in many areas across the server, including Underdark. You have to find a safe spot to rest, first.Aspect of Sorrow wrote:At last attempt, resting restriction was area wide.Karond wrote:You can rest in the area just as you enter the hive, just not in the hostile zone (which makes sense).
- Duster47
- Retired Staff
- Posts: 3727
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: UD Illithid Hive Merchant
I do not think anything here truly is a bug, but rather SOP design choices and features. Closed.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.