The metaplot ending - Event Schedule

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DM Bloodlust
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The metaplot ending - Event Schedule

Unread post by DM Bloodlust »

Hello!

So the ending of the metaplot is upon us. A massive undead army is close to Baldur's Gate, and with troops having returned inside city walls from the battle with the General, it looks like a siege is inevitable. The friendly forces are gathering behind walls, with more being teleported in each day from the Lord's Alliance. Another friendly NPC army lurks on the other side of the bridge, the army of the new dawn with allied companies of hellriders and the crusade of the watch. Still, the undead forces appear too threatening to risk pitched battle, the horizon covered with them. Among their number is the Blight, the main powerhouse of the horde, as well as the Angel of Decay generals and the herald and second in command; Magmire. Each proves a daunting task.

Throughout the coming days, which may be 5-10 days depending on our circumstances, I and other DMs will take up events to carry out the siege. Hopefully we can do a few events each day. The following is worth noting:

1.) The siege happens in real time. This means that any time between events are taken place before the siege actually starts. This is to simulate a constant ever-going siege, without you know, a DM going on an event for 120 straight hours.

2.) I'll have the same rule as before; a character cannot be everywhere at once. During the siege the events will be divided up as locations. So for example, we might have the eastern wall, the northern wall and the southern wall. If a character takes part in an event on the eastern wall, he can't take part in events at the other locations until they've also had an event. That's because the events are taking place at the same time in the game world, but not in real life due to obvious constraints. You as a player can of course take part in another location with a different character, but not the same character.

3.) We may postpone, change time, change DMs and all that at short notice, due to DDOS attacks or what not. It happens, so the scheudule is not super reliable.

4.) Permadeath strikes are possible. The undead forces are strong. Locations can be overrun, or become extremely difficult to hold from time to time, and defeats are as much a part as victories in this big slogging battle. As a player, you need to understand this. There is always at least a long-shot chance of surviving, but it's all up to the characters whom take part in the events how each event will pan out. Remember, heroes as well as fools or cowards are born from these struggles ;)

5.) The story will unfold bit by bit on this topic after each event

----------------


Starting tomorrow (2nd of January), I'll begin doing some prequel events that occurs right before Baldur's Gate becomes besieged. I'll also post times and locations tomorrow, for the coming days.

The panic before the storm (2nd of January)

15:00 GMT - First event.

18:00 GMT - Second event.

21:00 GMT - Third event.


Notes: Unlike the siege events, these events will have a character cap of 6. It's small events to simulate various actions that happen before a siege, such as helping some people get inside the walls, make a final scouting, or anything the PCs are intending to do. The rule from 2.) applies.
DM Bloodlust
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Re: How the metaplot will end - year 1351

Unread post by DM Bloodlust »

Sunday (3rd of January)

Round 1 begins.

Northern Walls - 16 GMT

Monday (4th of January)

Eastern Walls - 17 GMT

Western Walls - 21 GMT


Tuesday (5th of January)

Round 2 begins.

Nothern Walls round 2 - 16 GMT

Eastern Walls round 2 - 21 GMT


Wednesday (6th of January)

Western Walls round 2 - 15 GMT

(Two private events the rest of the day for groups not taking part in the defences directly, one by DM Ditto)


Thursday (7th of January)

Round 3 begins.

Plugging the gap - 19 GMT - The northern wall has fallen. The undead are massing more forces into the breach that leads into the streets. The defenders must keep them from penetrating deep into the city. Max 15 PCs, no level limit.

The twin towers - 15 GMT - Two sunstones are planned to be mounted on the towers of the eastern gate. While the defences have held, reinforcing them is going to be tricky if it can't be defended. The forces are already moving to the north, and it falls upon a few handful to fend off the Pestskull flocks while the devastating anti-undead artifacts are properly placed Max 8 PCs, divided into 2 teams of 4, Levels 1-12 first come basis.



Friday (8th of January)

The lurker 7pm EST DM NILBOG - A Plague Spitter has used the breach in the northern wall, and burrowed deep into one of the slum districts. From there, it is corrupting the poor and the rodents and pests in the area. A group must fight its way through the minions before its too late, and slay the Plague Spitter once and for all.
Max 10 PCs Levels 7 - 15 first come basis.

The Beast - 10 GMT - Magmire's pet The Great Pox is running rampant within the Palace District, slaughtering everything and crushing houses at will. He needs to be put down! Max 10 PCs Levels 20+ first come basis.

(one more private event)

The west shall fall - 20 GMT - The western wall barely held it together during the last assault, it's down to a single tower with several breaches into the wall. The heroic defence turned away Insen and his pack yesterday, but today is a new day, and the undead are relentless. Max 15 PCs, no level limit, first come basis.


Saturday (9th of January)

Round 4 begins.

The flock - 10 GMT - Pestskulls dive into the city at will, the flocks attacking from the sky and are as such uninhibited by the walls. Something has to be done about it. Max 15 PCs any levels first come basis.

The Blight - 20 GMT - The Blight's presence on the battlefield is turning the tide. It's time for an all or nothing attack, as the Dukes gather everyone for a final push. The entire server is welcome. Well, not you UD people.


Sunday (10th of January)

Round 5 begins.
(2 private events)

The hunt -20 GMT - The undead army is collapsing. Forest Spirits attack from the rear. The Lord's alliance and army of the new dawn are pushing forth from every corner of the city. The defeat of the undead seems inevitable, and at the distance, a lone Angel of Decay flies towards the fields of the dead. It's injured, slow, but moving at a steady pace and it's regenerating. Will the Angel of Decay Haram get away? Max 12 PCs, any level, first come basis.
DM Bloodlust
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Re: How the metaplot will end - year 1351

Unread post by DM Bloodlust »

// It's a bit dicy with Theophanies event, the lag it can produce and the time needed to setup atm. If it becomes laggy, I've to reset the server, and as such can't setup. I'll be postponing this event to tomorrow. I've updated the scheudule for it and all :)
DM Bloodlust
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Re: How the metaplot will end - year 1351

Unread post by DM Bloodlust »

Round 1 is over. For round 2, characters can go anywhere. If you defended the north, you can stay there for round 2 or move to one of the two other locations. If you're a group that intends to do something small-scale for a few people, you can PM me as well and it could get done depending on time instead of those characters manning the walls etc.
DM Bloodlust
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Re: How the metaplot will end - year 1351

Unread post by DM Bloodlust »

For today with round 2 and onwards, I'm sadly going to introduce a max cap on the number of PCs. During the BG siege events, we've had 15, 17 and 20 different PCs attending. The first two events went down somewhat well, but we do accumulate lots of lag around the 70 minute mark. Yesterday, with the 20 PC event, we had to cut it short after an hour and during the event almost none of the hostiles actually managed to attack due to the lag. It's in part due to the massive amount of area spells people cast, but PC numbers play a part too. It would be easier if everyone was a pure fighter, but spellcasters have to play to their strengths too.

The cap is intended to make the events a little bit more enjoyable for those that take part, and given how many there are, there shouldn't be much excluding going on.

I'll set the cap at 15 PCs, first come basis. I'll start teleporting people in 10 minutes prior to the events starting :)
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LISA100595
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Re: The metaplot ending - Event Schedule

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*Bumps post for those who missed it*
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Matilda Stonehold - Honorable Sheild Dwarf
Loriah Swift - Morninglord of Lathander
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Nomster
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Re: The metaplot ending - Event Schedule

Unread post by Nomster »

Could we have information on what district the undead are in so we can RP accordingly? I do not know what wall the north and all else is in, district wise. I would guess north wall is the Palace District but would want to avoid confusion.
"I don't want to pretend at magic anymore. I want to be magic."

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DM Bloodlust
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Re: The metaplot ending - Event Schedule

Unread post by DM Bloodlust »

Nomster wrote:Could we have information on what district the undead are in so we can RP accordingly? I do not know what wall the north and all else is in, district wise. I would guess north wall is the Palace District but would want to avoid confusion.
Northern walls - Palace District
Eastern walls - East District
Western walls - Docks
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Snarfy
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Re: How the metaplot will end - year 1351

Unread post by Snarfy »

DM Bloodlust wrote:For today with round 2 and onwards, I'm sadly going to introduce a max cap on the number of PCs....
I'm not sure if the amount of players, be it 10 or 15, is the problem today, but I started experiencing 1-2 minute load-in times as soon as PC's started getting teleported to the event area. Maybe something to do with the area itself?

Anyhoo, good luck to those in the lag-meatgrinder!
There are no level 30's, only level 20's with benefits...
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Maverick 40
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Re: The metaplot ending - Event Schedule

Unread post by Maverick 40 »

I think Snarfy is trying to say that it has been an amazing once in a server lifetime, enjoyment filled experience and that he wishes everyone the same gratifying RP opportunities that have been afforded himself during his time in these very same events :P
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Snarfy
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Re: The metaplot ending - Event Schedule

Unread post by Snarfy »

I think what Mav is trying to say that I said is that Snarfy hopes that any fallen defenders died valiantly while carrying their most valuable and shiney valuables. 8-)

But, yes... kudos to Bloodlust for the torrid pace and endless waves of carnage! Does that guy ever sleep?!

Ps. Are there any adventurer corpses to loot undead presently roaming around the actual Palace district? Snarfy would enjoy looting said corpses killing undead when he gets a break from work. *cough*
There are no level 30's, only level 20's with benefits...
DM Bloodlust
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Re: The metaplot ending - Event Schedule

Unread post by DM Bloodlust »

Snarfy wrote:kudos to Bloodlust for the torrid pace and endless waves of carnage! Does that guy ever sleep?!
The undead do not sleep.
Snarfy wrote: I'm not sure if the amount of players, be it 10 or 15, is the problem today, but I started experiencing 1-2 minute load-in times as soon as PC's started getting teleported to the event area. Maybe something to do with the area itself?
Yes, it seems the 200 -300 or so placables that I use are causing most of the lag. Who knew? :D I'll see what I can do to minimize placables :(
Shad
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Re: The metaplot ending - Event Schedule

Unread post by Shad »

// But the areas looked great, built from scratch on the flat surface.
// You know, people, there are no more palace district in BG? So wonder, where Dukes drink now?
// Moved it here but do not forget to watch Timeline thread. http://www.bgtscc.net/viewtopic.php?f=17&t=49477
Tad - mercenary of the Phoenix Company. Now spending most of time in Friendly Arms, where he rents a room.
Corwin - Who am I? - Lost memory after injuries in the Undead war..
DM Bloodlust
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Re: The metaplot ending - Event Schedule

Unread post by DM Bloodlust »

// moved an event up, added another early one.
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LISA100595
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Re: The metaplot ending - Event Schedule

Unread post by LISA100595 »

Nomster wrote:Could we have information on what district the undead are in so we can RP accordingly? I do not know what wall the north and all else is in, district wise. I would guess north wall is the Palace District but would want to avoid confusion.
Can we get an update on the current state of the city please? I can't find an official (DM) post anywhere?
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Matilda Stonehold - Honorable Sheild Dwarf
Loriah Swift - Morninglord of Lathander
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