The rustle of the of the gentle zephyr through the grass greets your ears. There is not much to be seen upon the meadow during the dead of night. Crickets chirrup, silencing their call as your footsteps press upon the soil beside them. You sniff the air, but catch only the scent of the evening dew mingled with the aroma of the wildflowers. You resume munching upon the grass seeds, thinking that everything is going to be fine...
Welcome, players, to the Ninox's roost.
Like many of my colleagues, I would like to set forth my expectations as a (newbie) ADM.
1. Roleplay! This is why we play D&D! If you are doing it, I'll find you. If you hit one of my events, this is what I want more than anything else. Be creative. Expect things to happen! Search that dungeon for treasure! Persuade the peasants to join your cause! Flee when you are outmatched! Bar the door when you're wanting to take a rest and recuperate. The limitations are only your own imagination and your roll of the dice.
2. Rollplay! I am not adverse to you utilising your skills in my events. Just keep in mind I do not want you spamming the chat log with random rolls. If you want to make a roll, emote such. I will tell you what roll to make, and what the result is. Some rolls I will make secretly and you will only be informed of the result. Don't forget to emote again so the rest of your party know what you're doing with your result! And please please emote when you're in stealth, even if via Tell! It helps a lot! And please inform me in advance of your character's Lore skill breakdown if you intend on making a Knowledge check. I will not accept blanket Lore rolls so as to emulate omniscience. If your character does not, or should not, know something, please RP that!
I will also honour Initiative and turn-based RPed combat for smaller encounters! Just ask me!
For more information about Knowledge skill checks, click below!
Knowledge (Int; Trained Only)
Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
Below are listed typical fields of study.
- Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
- Architecture and engineering (buildings, aqueducts, bridges, fortifications)
- Dungeoneering (aberrations, caverns, oozes, spelunking)
- Geography (lands, terrain, climate, people)
- History (royalty, wars, colonies, migrations, founding of cities)
- Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
- Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
- Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
- Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
- The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
Check
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
- If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
- If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
- If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
- If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
- If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
- If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
- If you have 5 or more ranks in Knowledge (nobility and royalty), you get a +2 bonus on Diplomacy checks.
- If you have 5 or more ranks in Knowledge (religion), you get a +2 bonus on turning checks against undead.
- If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.
- If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
- If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.
Untrained
An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).
(((formatting courtesy of Grymhild)))
3. Courteousy. Try to avoid ooc banter, or at least keep it to tells. Be civil with me, our other players and our other DMs. Remember, its a hard slog keeping track of conversations on this side! Be patient. Don't be that lone ranger unless I'm running an event where you're the lone ranger. RP using a typed medium is slow. Be patient, be respectful!
4. Death. It happens, but it is not the goal of my events to see PCs killed and inflicting TPKs. That said, if you give up the ghost in one of my events you are dead unless I tell you otherwise (which will be more often than not, probably). There will be no cheese raises or resurrections. If you don't have 5,000-10,000 gp or 1-2 diamonds for your resurrection, as well as 10 minutes spare casting time, you don't get raised! If you cannot afford a raise in this manner, then your PC will remain out of action until the event is completed. After an event is finished you are free to RP your character's death as you please (incl. being taken to NPC priests and paying their substantially lower fee).
5. Feedback. Let me know how I'm doing. Follow up your IG RP on the forums with a few rumour posts, and I will do my best to do so as well. Did I make a cheese move that irked you? Let me know, so I do not repeat my errors with others! Most of all, I want to hear how you enjoyed your experience on BGTSCC.
And remember, most of all:
Listen for the silence. For it shall swoop upon you without warning!