Ulgoth´s beard island

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Skalden
Posts: 120
Joined: Sun Dec 19, 2010 7:13 am

Ulgoth´s beard island

Unread post by Skalden »

noticed when killing the boss that the spawns around him disapeared at the same time. revisiting boss area at the chests a few minutes later boss Lizard was not there when fighting a few spawns one of them disapeared when in battle. pretty odd
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Rhifox
Posts: 3962
Joined: Wed Jan 13, 2016 2:34 am

Re: Ulgoth´s beard island

Unread post by Rhifox »

I've not had any issues with this myself, and I've been grinding there very frequently over the last few days (and several hours today after the patch).

I have however noticed something similar happening in the troll Sea Cave, where after a very long battle with the two-headed boss (cursed regen), he despawned mid-battle. I think it might simply be something that happens when a mob is 'active' for a sufficient length of time, it probably just despawns.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
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Nomster
Posts: 1941
Joined: Tue Jun 05, 2012 12:41 pm

Re: Ulgoth´s beard island

Unread post by Nomster »

If you take too long time to defeat a boss creature, he will de-spawn.

And if you linger around, a new one with a fresh HP pool will spawn in its stead!


Yep, been sent to Fugue like that :|
"I don't want to pretend at magic anymore. I want to be magic."

Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
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Duster47
Retired Staff
Posts: 3727
Joined: Mon Nov 16, 2009 7:57 pm
Location: Florida, USA

Re: Ulgoth´s beard island

Unread post by Duster47 »

It is a feature, not a problem. The boss retreats... fighter faster/harder! Closed.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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