Ulgoth´s beard island
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Skalden
- Posts: 120
- Joined: Sun Dec 19, 2010 7:13 am
Ulgoth´s beard island
noticed when killing the boss that the spawns around him disapeared at the same time. revisiting boss area at the chests a few minutes later boss Lizard was not there when fighting a few spawns one of them disapeared when in battle. pretty odd
- Rhifox
- Posts: 3962
- Joined: Wed Jan 13, 2016 2:34 am
Re: Ulgoth´s beard island
I've not had any issues with this myself, and I've been grinding there very frequently over the last few days (and several hours today after the patch).
I have however noticed something similar happening in the troll Sea Cave, where after a very long battle with the two-headed boss (cursed regen), he despawned mid-battle. I think it might simply be something that happens when a mob is 'active' for a sufficient length of time, it probably just despawns.
I have however noticed something similar happening in the troll Sea Cave, where after a very long battle with the two-headed boss (cursed regen), he despawned mid-battle. I think it might simply be something that happens when a mob is 'active' for a sufficient length of time, it probably just despawns.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
- Nomster
- Posts: 1941
- Joined: Tue Jun 05, 2012 12:41 pm
Re: Ulgoth´s beard island
If you take too long time to defeat a boss creature, he will de-spawn.
And if you linger around, a new one with a fresh HP pool will spawn in its stead!
Yep, been sent to Fugue like that
And if you linger around, a new one with a fresh HP pool will spawn in its stead!
Yep, been sent to Fugue like that
"I don't want to pretend at magic anymore. I want to be magic."
Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
- Duster47
- Retired Staff
- Posts: 3727
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: Ulgoth´s beard island
It is a feature, not a problem. The boss retreats... fighter faster/harder! Closed.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.