Doron Amar Interiors, Inn upstairs, bugged walkmesh

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Hoihe
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Doron Amar Interiors, Inn upstairs, bugged walkmesh

Unread post by Hoihe »

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Right in front of my PC there's a collission box which you need to walk around, quite wide too.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
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LISA100595
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Re: Doron Amar Interiors, Inn upstairs, bugged walkmesh

Unread post by LISA100595 »

That is the chandelier above your head not set to environmental that is causing that .. best bet.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
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Duster47
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Re: Doron Amar Interiors, Inn upstairs, bugged walkmesh

Unread post by Duster47 »

LISA100595 wrote:That is the chandelier above your head not set to environmental that is causing that .. best bet.
Good call Lisa. It will be repaired in the next update.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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LISA100595
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Re: Doron Amar Interiors, Inn upstairs, bugged walkmesh

Unread post by LISA100595 »

Thanks Duster!
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Matilda Stonehold - Honorable Sheild Dwarf
Loriah Swift - Morninglord of Lathander
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Hoihe
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Joined: Thu Nov 03, 2011 2:25 pm

Re: Doron Amar Interiors, Inn upstairs, bugged walkmesh

Unread post by Hoihe »

Thanks!
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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