Yuan-Ti Pureblood Race

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Shadowcryer
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Yuan-Ti Pureblood Race

Unread post by Shadowcryer »

Greetings. With a new update, and Disguise Skill introduced, I would like to ask: any chances that Yuan-Ti Pureblood race will be aviable for players? A disguised Pureblood is able to look and act as a human, as we all know.
I know, the only true reason for disabling them - it is a powerbuilding, but it is possible to strip everything vital from them, as it was done to Deep Gnomes AC.
Just I am sure, that I am not alone, who would like to hang around as a Pureblood for RP reasons, regardless of their stats.

Few ways to balance them are (while leaving ECL+2):
  • Remove SR
  • Remove one/two of +2 stats and Remove NA bonus/make it not stackable one
  • Or just remove all bonus stats from them, leaving only NA and SR bonuses with spell likes
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Calodan
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Re: Yuan-Ti Pureblood Race

Unread post by Calodan »

That kind of defeats the purpose of the race hence why we see little deep gnomes at all. The main issue is that Yuan ti are EVIL and we have a penchant for playing them out of context...see good aligned Drow in the droves......
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Shadowcryer
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Re: Yuan-Ti Pureblood Race

Unread post by Shadowcryer »

Calodan wrote:That kind of defeats the purpose of the race hence why we see little deep gnomes at all. The main issue is that Yuan ti are EVIL and we have a penchant for playing them out of context...see good aligned Drow in the droves......
*With sarcasm:* Oh no, an evil race on RP server! Thank God, we disabled Drow, Half-Drow, Duergars, Gray Orcs, Tieflings and Tanarukks! :lol:
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BlueAce417
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Re: Yuan-Ti Pureblood Race

Unread post by BlueAce417 »

I've actually wondered why more races haven't surfaced.
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Shadowcryer
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Re: Yuan-Ti Pureblood Race

Unread post by Shadowcryer »

BlueAce417 wrote:I've actually wondered why more races haven't surfaced.
Because of powerbuilding, Gods (DM's) exiled them from Surface World.
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Re: Yuan-Ti Pureblood Race

Unread post by AlwaysSummer Day »

Shadowcryer wrote:
Calodan wrote:That kind of defeats the purpose of the race hence why we see little deep gnomes at all. The main issue is that Yuan ti are EVIL and we have a penchant for playing them out of context...see good aligned Drow in the droves......
*With sarcasm:* Oh no, an evil race on RP server! Thank God, we disabled Drow, Half-Drow, Duergars, Gray Orcs, Tieflings and Tanarukks! :lol:
Errr, you seem to misunderstand him. The issue is that due to power building we would see yuanti paladins running around constantly. At least with drow they are limited to the UD so being good or evil is less relevant. Also they nerfed Tanarukk to a balanced state and how often do you see them? A lot of work for a race that nobody plays as there main character.
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CommanderKrieg
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Re: Yuan-Ti Pureblood Race

Unread post by CommanderKrieg »

Lets just put in stone child already.
Size: Medium
Base speed: Land 30
Strength: +8
Intelligence: +2
Dexterity: +0
Wisdom: +0
Constitution: +8
Charisma: −2
Level adjustment: +4
Space: 5 feet
Reach: 5 feet
Natural armor: +4
Automatic languages: Common , Terran
Bonus Languages: Celestial , Dwarven , Ignan
Racial Hit Dice: 2d8 (Outsider)
Racial Base Attack: +2
Racial Base Saves: Fort +3, Reflex +3, Will +3
-Insert profound statement-

Out of good ones.
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Lockonnow
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Re: Yuan-Ti Pureblood Race

Unread post by Lockonnow »

and out of that came a new race call the Bloodhalf
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BlueAce417
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Re: Yuan-Ti Pureblood Race

Unread post by BlueAce417 »

Soooo, I'm gonna drop this here... And see what happens.

A couple races I was hoping to see were:

-Pixie
Of course modified to be balanced, like very low strength, automatic Fey heritage feats as they level, and low DR/cold-iron.
-Highborn Human
Essentially a +2 Cha -2 Wis Human due to higher birth but snobbish attitude.
-Yuan-Ti Halfblood (since pureblood is not allowed)
Pretty much a human with a fairly small amount of Yuan-Ti blood in them. Looks relatively human save for some features (like eyes or the general feel of their skin), and can only call upon a scarce few abilities that the pure-breeds possess.
-Half-Elf (proportionate to the breed of elf, Half-Sun Elf, Half-Moon Elf, Half-Wild Elf)
Similar to standard Half-Elf but a few changes on the elf side, adding some qualities from the elf so that the human side is not the only one visible.

With Planestouched. I never understood the -2 Charisma for each non-Aasmir planestouched (save for the Earth and and Water ones, as well as Teiflings, though it would be nice to not suffer the -2 CHA for Teiflings if they are playing a Warlock.).
Plus many of the abilities with the elemental planestouched are downright underpowered. Why not have them scale if but just slightly with the overall character level?
Fire Gen would deal like 1d4 per 4 character levels.
Air Gen would be able to push things away at a higher DC, which would increase by 1 per 2 character levels.
Earth Gen would absorb damage equal to (20+(5*(character level/4))).
Water Gen would be able to instead create a shroud of mist around them, granting (20+(3*(character level/3)))% concealment.

Just a few ideas off the top of my head.
Caedis Littlefoot - The Scaled Seeker
Felgur Brighteyes - The Planar Seer
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Shadowcryer
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Re: Yuan-Ti Pureblood Race

Unread post by Shadowcryer »

chambordini wrote:The server doesn't properly support or is designed for such races, we already have had huge trouble with gray orcs, why would any DM or builder want to add that much more work to their server invested time?

What do they bring to the table?
More work? They did work by deleting the race already.
Yuan-Ti will bring more choice for players. Server seems to be designed for every race, even for a drow and duergar, but not for human-emposing Purebloods? I see no reason to disable race here. Just nerf it, and it is fine.
Calantyr
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Re: Yuan-Ti Pureblood Race

Unread post by Calantyr »

Why can't Yuan-Ti be an Underdark race? The majority of their temples and cities are already buried underground, aren't they?
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Karond
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Re: Yuan-Ti Pureblood Race

Unread post by Karond »

It's a good idea.

It is content that is already available at the press of a button, and while the lore aspect makes them a bit foreign to these lands the same case can be said for other races like aasimars. It could be renamed to Yuan-ti halfblood or just keep its original name, but some rebalancing of the class needs to be made.

Another suggestion could be:
  • Remove all stat bonuses
  • Remove spell resistance
  • Lower ECL to +1
  • Remove Scaled skin
This way, it's a bit like a human but getting two prechosen feats, darkvision and a bunch of spell-like abilities, while lacking skilled, multiclassing ease and the +0 ECL. Seems decent without becoming a powerbuilder's choice.
Shadowcryer
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Re: Yuan-Ti Pureblood Race

Unread post by Shadowcryer »

Karond wrote:It's a good idea.

It is content that is already available at the press of a button, and while the lore aspect makes them a bit foreign to these lands the same case can be said for other races like aasimars. It could be renamed to Yuan-ti halfblood or just keep its original name, but some rebalancing of the class needs to be made.

Another suggestion could be:
  • Remove all stat bonuses
  • Remove spell resistance
  • Lower ECL to +1
  • Remove Scaled skin
This way, it's a bit like a human but getting two prechosen feats, darkvision and a bunch of spell-like abilities, while lacking skilled, multiclassing ease and the +0 ECL. Seems decent without becoming a powerbuilder's choice.
Add making it UD only race and here we are!

(I should create another thread with suggestion to remove human race to avoid powerbuilding)
Calantyr
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Re: Yuan-Ti Pureblood Race

Unread post by Calantyr »

Karond wrote:It's a good idea.

It is content that is already available at the press of a button, and while the lore aspect makes them a bit foreign to these lands the same case can be said for other races like aasimars. It could be renamed to Yuan-ti halfblood or just keep its original name, but some rebalancing of the class needs to be made.

I wouldn't call them 'Half-Bloods', Yuan-Ti Half-Bloods are more powerful than Purebloods. The order goes Anathema, Abomination, Half-Blood, Pureblood. I think it's a relic from how surface races discovered them, they considered the more 'human' Yuan-ti to be purer. Anthropocentrism?

The only breed of Yuan-ti with lower power are the 'Tainted Ones', humans who have undergone a ritual to turn themselves into Yuan-Ti. Which is really cool!
Calantyr Thantos - Wandering Sellsword, Helaeya Tor - Accidental Warlock
Saerin Hrathan - Thing Knower, Ysrai Rikharr - Gray Wolf Uthgardt Warrior
Vicaeria Keniryn - Unsheathed Blade, Rikvi Stalvaskr - Falling Paladin
Rhaeya Koadessin - Netherese Survivor, Thokk - THOKK SMASH!
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thids
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Re: Yuan-Ti Pureblood Race

Unread post by thids »

Karond wrote:It's a good idea.

It is content that is already available at the press of a button, and while the lore aspect makes them a bit foreign to these lands the same case can be said for other races like aasimars.
Not foreign at all. There is an entire serpent kingdom in the Western Heartlands called Najara.

Serpent Kingdoms, page 104 wrote:Najara, the Kingdom of Snakes, is an ancient realm of serpentfolk
that encompasses the eastern reaches of the High Moor, the
Serpent Hills, the Forest of Wyrms, the Marsh of Chelimber,
and the river valleys that meander through the area. Centuries
ago, Najara was centered in the western reaches of the Forest of
Wyrms, around the now-ruined capitol city of Ss’thar’tiss’ssun.
Now, however, the epicenter of this realm has shifted decidedly
north into the Serpent Hills (once the exclusive territory of the
lizardfolk kingdom of Kalran), and the serpentfolk are strongly
infl uential in the surrounding lands.
Najara is arguably the largest and most powerful kingdom
of the Western Heartlands, yet its existence as a realm
is almost unknown, even to its nearest neighbors. The serpentfolk
do not post guards along the kingdom’s borders, or
attack every humanoid that passes through their holdings, or
extract tariffs from passing caravans. No gnome-dug mines
d ot the l andscape, and no great cities a ttract v isitors from
miles around. The region is known to be dangerous, but its
neighbors do not believe that its monstrous inhabitants are organized
in any real sense. Those who stumble across the truth
are rarely seen again, and those who return to human-ruled
cities knowing the truth often vanish before their tales can
gain any credence.
Lord Maximilian Blackthorne - retired
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