Like many others I currently spend most of my “playing” time figuring out the build of my character after the recent update. I’ve had my share of thinking about how to rebuild it after RCR and would like to ask for some support.
The basic idea behind the character is:
- educated, i.e., many skills and skill points
- not a real fighter but may (should?) stand his ground at least a little
- fighting skills (if any) rather for one-on-one combat - his not a field soldier or a general
- rather single-weapon fighter
- knowledge and intelligence supplement moderate (mediocre?) fighting skills
- not a ranger, but he travels a lot so he knows this and that about wilderness and dungeoneering
- not a HIPSter
- not a caster (but educated a little about magic)
All in all it’s a “jack of all trades, master of none” type. In terms of game mechanics the idea is to be at least a little good in everything (HP, AC, AB, damage, all saves, etc.). No min-maxing means that on all fronts he lags behind specialised builds, though. Below is the link to the current build.
http://nwn2db.com/build/?190346
It’s a two-weapon fighter because of how Feint works in NWN2. In PnP Feint gives you 1 sneak attack only and that’s why the build idea is about single weapon. On BGTSCC Feint gives sneak attack for the whole round. It’s better to invest one feat into two-weapon fighting and effectively double the sneak attack dice, rather than add just 1d6 of sneak attack. It follows that mobs reflect that and have lots of HPs, so fighting with one weapon is sub-optimal.
With the update the situation changed because of 2 new free feats: lunge and pommel strike. They both seem to grant sneak attacks in the next flurry, not the whole round. It’s closer to PnP version and makes fighting with 2 weapons useless when using them. So I get back to create a build with a single weapon. Having the current build as starting point, I started thinking to simply strip it of fighter levels as I don’t need two-weapon fighting an feint feats. Instead I would simply increase number of rogue levels. So, instead of feats I get lots of skill points, 2 more sneak attack dice, 1 more rogue special ability and no XP penalty. I also reduced dexterity (no need for 15/17 as there are no 2-weapon fighting feats) and increased constitution to regain the hit points lost due to lack of fighter levels.
http://nwn2db.com/build/?238373
When I made this build I immediately felt like cheating. In PnP you need Feint to get sneak attacks. I don’t like to use builds that cannot be recreated in PnP. And this one is based essentially on proprietary BGTSCC feats. So, I thought of adding Feint just to sleep well at night
I made room for Feint by replacing 4 levels of Rogue with Guild Thief. Sneak attack dice don’t change, but there’s lower number of skill points. Actually, skill points take a big hit, because I need to invest skills to enable Guild Thief and I need to max out bluff to use Feint. As a flavour I also get bluff and diplomacy bonus and, last but not least, 10% discount on store transactions for a merchant PC
http://nwn2db.com/build/?237953
So, the conclude this longish post, I really don’t know which way to go after the update. All the alternative builds have their (relative) strengths:
- original has 2-weapon fighting which is also useful while flanking
- second one has a lot of skill points and 3 rogue special abilities, but no Feint
- last one seems the weakest, but has the most flavour
I would be very grateful for any feedback and suggestions. I don’t need to change my existing build, but maybe it could be improved...? And if I change my build I don’t want to nerf it any more - it’s already difficult enough