Character Saved location point suggestion
Posted: Tue Mar 29, 2016 2:16 pm
When speaking to the NPC to get into the game, the dialogue box triggers and shows the save location in the combat window. Trouble is in cinematic mode you dont get to see what it is, and have to click Not Ready to know it.
My suggestion is to change this, an examle being perhaps show the message after logging back into the nexus. I think that would have people not suddenly get transported because they thought they were saved somewhere else, instead of what the system remembers.
My suggestion is to change this, an examle being perhaps show the message after logging back into the nexus. I think that would have people not suddenly get transported because they thought they were saved somewhere else, instead of what the system remembers.