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Character Saved location point suggestion

Posted: Tue Mar 29, 2016 2:16 pm
by Tantive
When speaking to the NPC to get into the game, the dialogue box triggers and shows the save location in the combat window. Trouble is in cinematic mode you dont get to see what it is, and have to click Not Ready to know it.

My suggestion is to change this, an examle being perhaps show the message after logging back into the nexus. I think that would have people not suddenly get transported because they thought they were saved somewhere else, instead of what the system remembers.

Re: Character Saved location point suggestion

Posted: Tue Mar 29, 2016 2:52 pm
by NegInfinity
Tantive wrote:Trouble is in cinematic mode you dont get to see what it is,
You can see it in client extender log window.

Re: Character Saved location point suggestion

Posted: Tue Mar 29, 2016 2:58 pm
by Blackman D
not everyone uses CE

and the less things fired on login the better honestly, the log already floods with what is currently fired

Re: Character Saved location point suggestion

Posted: Tue Mar 29, 2016 3:40 pm
by Duster47
This bothered me too. At least now you can say, "Nevermind..." A while ago you could not and hope using ESC key was enabled for that dialog.

Anyway, I am not sure I can copy a scripted string into a dialog. Worth looking into. But for now this is a low priority.