Character Saved location point suggestion

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Tantive
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Joined: Thu Dec 03, 2015 10:40 am

Character Saved location point suggestion

Unread post by Tantive »

When speaking to the NPC to get into the game, the dialogue box triggers and shows the save location in the combat window. Trouble is in cinematic mode you dont get to see what it is, and have to click Not Ready to know it.

My suggestion is to change this, an examle being perhaps show the message after logging back into the nexus. I think that would have people not suddenly get transported because they thought they were saved somewhere else, instead of what the system remembers.
Elyssa Symbaern - Bladesinger
Isioviel Fereyn - Elven Ranger
Charisa Flomeigne - Scion of Siamorphe
NegInfinity
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Joined: Wed Feb 05, 2014 11:24 am

Re: Character Saved location point suggestion

Unread post by NegInfinity »

Tantive wrote:Trouble is in cinematic mode you dont get to see what it is,
You can see it in client extender log window.
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Blackman D
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Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Character Saved location point suggestion

Unread post by Blackman D »

not everyone uses CE

and the less things fired on login the better honestly, the log already floods with what is currently fired
everyone is evil till proven otherwise
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Duster47
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Re: Character Saved location point suggestion

Unread post by Duster47 »

This bothered me too. At least now you can say, "Nevermind..." A while ago you could not and hope using ESC key was enabled for that dialog.

Anyway, I am not sure I can copy a scripted string into a dialog. Worth looking into. But for now this is a low priority.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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