Counterspelling bug since the big update

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the_flame_of_anor
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Joined: Mon Jul 26, 2010 9:27 am

Counterspelling bug since the big update

Unread post by the_flame_of_anor »

Hate to sound like a broken record, but I do hope someone is looking into this.

Since the big update, counterspelling doesn't work. Tested with a CL30. Caster check is always 0 as shown in the combat log. Regardless of enemy or spell, it's always 0 and always fails.

And upon a failed counterspell, my reserve feat (Invisible Needle) fails to fire. Log says I don't have the requisite spell to trigger the ability. Prior to the failed counterspelling, invisible needle fires fine.

For the mage who relies on counterspelling as a tactical strategy, this bug greatly decreases the mage's survivability, what with our mord/dispel-obsessed mobs.

Subject: 1APR2016 UPDATE BUG THREAD
the_flame_of_anor wrote:Subject: 19MAR2016 BUG REPORT THREAD
the_flame_of_anor wrote:
the_flame_of_anor wrote: 1. Counterspelling doesn't work


Combat log shows:
You attempt to identify the Spell being cast by [mob Boss]: Spellcraft roll: 60 vs DC 15
You roll Counterspell check: 0 vs [mob Boss]'s DC11
You quickly work your dispel magic but [mob Boss]'s spell is unaffected by your Abjuration

I tried counterspelling a few mob bosses' Mord but to no avail. My counterspell check is always 0. And it's not just Mords, regardless of enemy spell, my counterspell check is always 0. I'm using the free counterspell feat.


2. Invisible Needle doesn't work

Even though I have the requisite spells (Bigbys, Orb of Force etc), the combat log shows:
You do not have any valid spells that can trigger this ability.

UPDATE: Did some testing, this happens only after character is Morded.
Friendly bump.

Counterspelling is still broken.

Invisible needle doesn't fire after character is morded due to a failed counterspelling.

As mentioned, the character in question shouldn't fail the counterspelling check in the first place, but since the update, success in counterspelling is impossible! Caster Check is always 0.
Just checked again: Sadly, counterspelling is still broken. Caster Check is still 0. And after the failed counterspelling and my character gets morded, invisible needle doesn't fire anymore.
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