Mark Rune Bug
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Kanada
- Posts: 161
- Joined: Wed Feb 16, 2011 3:22 am
- Location: Kentucky
Mark Rune Bug
Mark Rune says "School: Universal" but if you have Divination it will not work. I know this might not seem like a big issue, but i chose a wizard instead of a divine character so i could teleport. The teleport spells themselves are Conjuration, so this makes no sense. It is a problem exacerbated by the fact that trading runes is forbidden.
Kang BloodEye - Half Orc Bountyhunter
- Hawke
- Posts: 1245
- Joined: Sun Aug 01, 2010 6:11 pm
Re: Mark Rune Bug
I agree.
Mark rune is a nwn2 mechanic. It should be "universal" like for real... Or it should at least be Transmutation since you are changing the properties of an item.
PnP as we all know does not require an object to lock in a teleportation site. Here, it does to make the spell work. Clever, but if I specialize with Divination as the opposing school.... No teleport for me, unless we can be "given" wands of mark rune
Mark rune is a nwn2 mechanic. It should be "universal" like for real... Or it should at least be Transmutation since you are changing the properties of an item.
PnP as we all know does not require an object to lock in a teleportation site. Here, it does to make the spell work. Clever, but if I specialize with Divination as the opposing school.... No teleport for me, unless we can be "given" wands of mark rune
If the text is this color, I am on duty, everything else is just my humble opinion.