Mark Rune Bug

It Does What It Says on the Tin: Resolved Issues

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Kanada
Posts: 161
Joined: Wed Feb 16, 2011 3:22 am
Location: Kentucky

Mark Rune Bug

Unread post by Kanada »

Mark Rune says "School: Universal" but if you have Divination it will not work. I know this might not seem like a big issue, but i chose a wizard instead of a divine character so i could teleport. The teleport spells themselves are Conjuration, so this makes no sense. It is a problem exacerbated by the fact that trading runes is forbidden.
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Hawke
Posts: 1245
Joined: Sun Aug 01, 2010 6:11 pm

Re: Mark Rune Bug

Unread post by Hawke »

I agree.

Mark rune is a nwn2 mechanic. It should be "universal" like for real... Or it should at least be Transmutation since you are changing the properties of an item.

PnP as we all know does not require an object to lock in a teleportation site. Here, it does to make the spell work. Clever, but if I specialize with Divination as the opposing school.... No teleport for me, unless we can be "given" wands of mark rune :D
If the text is this color, I am on duty, everything else is just my humble opinion.
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