Sense motive and critical rolls

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Pimple
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Sense motive and critical rolls

Unread post by Pimple »

First of all, it seems you can roll this, if you use the client extension and type ".roll sensemotive" in a language box. Thank you Ravial ^^ Just thought I'd put it out here.

Having no real experience roleplaying, I have been told rolling 0 and 20 means complete failure or complete success regardless of modifier, sometimes. Is this understood correctly? And if so, is this also the case for sense motive?
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Re: Sense motive and critical rolls

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Re: Sense motive and critical rolls

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Ah. That was quick. Thanks :)
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."


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Re: Sense motive and critical rolls

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Welcome!
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Re: Sense motive and critical rolls

Unread post by NeonAvenger »

Pimple wrote:... it seems you can roll this, if you use the client extension and type ".roll sensemotive" ...
Don't suppose there's a list of the skill names that you can use for this somewhere handy?
And if there is would it work for the new skills?
It would be useful to be able to ".roll lorereligion" or something to that effect
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Re: Sense motive and critical rolls

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Sense motive is over rated, Everyone just relax. No one is trying to bluff you! *smiles*
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Re: Sense motive and critical rolls

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Mac wrote:Sense motive is over rated, Everyone just relax. No one is trying to bluff you! *smiles*
* rolls sense motive. Add 1000 to it and still fail since it's mac bluffing.* :)
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Re: Sense motive and critical rolls

Unread post by NegInfinity »

Darkcloud777 wrote:
Mac wrote:Sense motive is over rated, Everyone just relax. No one is trying to bluff you! *smiles*
* rolls sense motive. Add 1000 to it and still fail since it's mac bluffing.* :)
You can always apply "If something sounds too good to be true, it probably is" rule.
Last edited by NegInfinity on Sun May 08, 2016 5:00 pm, edited 2 times in total.
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Re: Sense motive and critical rolls

Unread post by TheLier »

NegInfinity wrote:
Darkcloud777 wrote:
Mac wrote:Sense motive is over rated, Everyone just relax. No one is trying to bluff you! *smiles*
* rolls sense motive. Add 1000 to it and still fail since it's mac bluffing.* :)
You can always apply "If someting something too good to be true, it probably is" rule.

Actually, that is what I usually do. I go with it if it is not something very hard to believe.
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Re: Sense motive and critical rolls

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NeonAvenger wrote:
Pimple wrote:... it seems you can roll this, if you use the client extension and type ".roll sensemotive" ...
Don't suppose there's a list of the skill names that you can use for this somewhere handy?
And if there is would it work for the new skills?
It would be useful to be able to ".roll lorereligion" or something to that effect
Hmm yes... don't know that there is. I don't actually use the extension myself, cause it just doesn't run that well on my desktop.
Mac wrote:Sense motive is over rated, Everyone just relax. No one is trying to bluff you! *smiles*
Oh, Sirion believes it ;)
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."


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Re: Sense motive and critical rolls

Unread post by Ravial »

.roll sensemotive
.roll geography
.roll nature
.roll dungeoneering

etc. etc.
Some might not work and give an error about 2d4 format, but that's normal. Also, check if you did not make any typo
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