PVP rules: short version
Posted: Thu Apr 28, 2016 3:11 am
I've submitted this to DM team earlier, but didn't receive any response, so I'm reposting it here.
Below is shorter version of official pvp rules, reduced to bullet points.
I made this because I find official rules a bit hard to follow.
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General:
Below is shorter version of official pvp rules, reduced to bullet points.
I made this because I find official rules a bit hard to follow.
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General:
- Have RP reason for PVP
- Set hostile before initiating PVP.
- Allow RP out, unless target consented.
- RP hostile action first. Give a chance to avoid PVP IC. RP outs include fleeing surrendering, apaologizing,
chaging subject, diverting hostility. The other side can toggle hostile and attack.
- Hostile action (draw weapon) - with THAT player only. (third parties must give RP out if they want to initiate)
- Buffing, use of potions, wands, power and scrols during confrontation.
- Resting to regain hitpoints during confrontation.
- being polymorphed. (you're perceived as what you're polymorphed into), unless you shapeshift back and give an RP out.
- Committing IC crime in front of witness and then running away.
- Parties that catch infiltrators in their guild holds.
- Against character that continuously provokes, taunts, slanders, bullies or offends another. Single remark does not count.
- Transitioning out of area counts as fleeing. (24 hours cooldown after taht).
- PVP in front of guards. Lawful dueling on farmlands is not part of this.
- After successful PVP in guild hall, infiltrator must leave. (npcs would remove him/her/it)
- Familiars and animal companions counts as part of their master. Normal PVP protocol for attacking companions/familiars.
- Summons can be attacked and killed on sight. Normal protocol for attacking the summoner.
- Only under DM supervision. Contact DM, DM must be present during attempt.
- Temporary exception from normal PVP rules, but DM MUST BE PRESENT.
- No DM during assassination -> violation of pvp rules.
- Amnesia after pvp death, 24 hours.
- Avoid direct interaction with the other player for 24 hours, unless you received permissions.
- Winner decides if loser is dead or not.