Melee or Ranged build to test out new feats?

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

Post Reply
User avatar
PaulImposteur
Retired Staff
Posts: 442
Joined: Thu Oct 13, 2011 10:33 pm
Location: Washington

Melee or Ranged build to test out new feats?

Unread post by PaulImposteur »

Hey guys. I want to create a new character just to try out some of the new additions since I never looked at them.

Anyone have a suggested feat path to take where I can stay capable of combat, while experiencing the new goodies?

I'm more interested in knowing which new feats are fun rather than an optimized character build. Which is why I'm posting this in general.

Thanks for any advice.
User Login: Spidertomb
Hurricane (Dumb Barbarian)
Jordan Steelsplitter (Shady Dwelf)
Xiao Jun (Uninformed Shou Tourist)
Roleeda Ganzfried (Insecure Hin Warlock)
Uncleboffo
Posts: 66
Joined: Fri Dec 26, 2014 2:16 pm

Re: Melee or Ranged build to test out new feats?

Unread post by Uncleboffo »

Fighter 30 would give you a huge amount of choices to pick from.
My Toons

Azeem Abdul-Hadi
Daegan Ironfist Master Smith and Alchemist
Vladimir " Reaver of the Forgotten One"
Durzog Bloodclaw

https://www.pinterest.com/uncleboffo/
User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: Melee or Ranged build to test out new feats?

Unread post by Thorsson »

Most of the new Feats seem to be aimed at melee.
Life is far too important a thing ever to talk seriously about it
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Melee or Ranged build to test out new feats?

Unread post by Theodore01 »

And most of the new feats seem to need more fine tuning to be useful overall.
Only one i like so far is onehander. :cry:
Post Reply

Return to “General Discussion”