Post PvP Debates: A potential solution
Posted: Thu Jun 23, 2016 4:09 am
So! One thing that toxifies PvP (heck, even some CvC that doesn't involve PvP depending on the person, but, lets not needlessly complicate this) on this server imo is the abundance of people who complain. I'm not going to point any fingers, you people know who you are. This suggestion isn't about drawing light on them. Its about a solution to this stupid mentality that has been festering for some time.
A new rule! One I feel is extremely necessary, given how bad a taste these people give this server/game when they start their sobbing and moaning about PvP (usually after losing, interestingly enough). Obviously, the wording can be refined if this rule is taken up as needed. The general idea is this:
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After PvP has been mechanically resolved (the loser has been defeated), the loser must not speak OOCly where the victor can hear them (general chat or PMs to the victor) until the victor says their fate. Once that happens, the loser and the victor must mutually consent to OOC communication to speak to one another OOCly during a 24 hour timer, or rather, opt in to speaking to one another for the 24 hour "avoidance" stage of post-PvP.
If mutual consent is not established, any OOC communication between the two in game will be considered harassment, on the part of the person who instigated the none-consentual communication.
If either party has an issue with the PvP, they should PM a DM on the forums. If the DM believe it to be trivial, the DM is fully within their rights to tell the two player parties to sort it out among themselves. This is up to the DM's discretion.
If a player sends too many trivial complaints, the DM can always pull them aside (if they feel it necessary) to explain to them the concept of "maturity".
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Recap:
--PvP takes place.
--PvP is concluded.
--Loser cannot speak to the winner until their fate is stated.
--Loser and winner must make mutual OOC consent to speak to one another. Regardless of their choice, after 24 hours, they can speak OOCly again. (Its advisable to screenshot this consent)
--If no consent is reached, and either party speaks to one another, the party who was spoken to is free to claim harassment.
--If consent is reached, life continues as normal.
--After 24 hours, free OOC interaction is opened up again.
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This "opt in" system will still leave room for communication, if the two parties wish to speak with each other. And, at any time during the communication, if a party feels like the conversation is vitriolic, they can always tell the person to cease speaking to them or it will be considered harassment. This rule merely would serve to halt any conversation that would lead to a player feeling that way. Thusly, players can avoid immature players whilst still having the option to speak to one another if they feel the other person is a decent enough person to hold a conversation with.
Because, really. These post PvP whiners -are- toxic to the server. They are the type of person who makes you want to avoid the game entirely, like any other poor sports do.
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Also, a PSA to you post PvP whiners:
If you have a serious complaint, take it up with the DMs, don't even speak your fellow players. If you think its trivial, roll with the punches and don't bother the DMs. If the DMs think its trivial and don't act on your complaint, you are complaining for nothing. Don't just keep complaining. If you have to figure out when your complaints are worthless none-issues, at least learn from when DMs ignore your complains so that you don't have to endlessly bother everyone involved.
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For the DMs:
I don't know if this would help, but personally, I think it would. Punish REPEATED false complainants, who are whining about trivial things. It doesn't need to be harsh. Just a love-tap like 1000 xp. Just to remind them they are wrong. It works on pets, it works on children, and it certainly works on adults. A little reality check for them. It might even lighten your load. Ignorance of the rules should never be acceptable, after all!
Or, if you are interested in something more creative than just XP as a punishment:
Make a room, with a single NPC. If you are put in this room, you are given a token and cannot leave (even by Mystra, she'd send you back just like the fugue). The NPC asks the person 50 questions, based on the server rules. The person has to answer 45/50 to be able to leave the room. That might also work for the people who do other light offenses! Just a thought, for punishments. (That might not be worth the effort, though.)
A new rule! One I feel is extremely necessary, given how bad a taste these people give this server/game when they start their sobbing and moaning about PvP (usually after losing, interestingly enough). Obviously, the wording can be refined if this rule is taken up as needed. The general idea is this:
----------------
After PvP has been mechanically resolved (the loser has been defeated), the loser must not speak OOCly where the victor can hear them (general chat or PMs to the victor) until the victor says their fate. Once that happens, the loser and the victor must mutually consent to OOC communication to speak to one another OOCly during a 24 hour timer, or rather, opt in to speaking to one another for the 24 hour "avoidance" stage of post-PvP.
If mutual consent is not established, any OOC communication between the two in game will be considered harassment, on the part of the person who instigated the none-consentual communication.
If either party has an issue with the PvP, they should PM a DM on the forums. If the DM believe it to be trivial, the DM is fully within their rights to tell the two player parties to sort it out among themselves. This is up to the DM's discretion.
If a player sends too many trivial complaints, the DM can always pull them aside (if they feel it necessary) to explain to them the concept of "maturity".
----------------
Recap:
--PvP takes place.
--PvP is concluded.
--Loser cannot speak to the winner until their fate is stated.
--Loser and winner must make mutual OOC consent to speak to one another. Regardless of their choice, after 24 hours, they can speak OOCly again. (Its advisable to screenshot this consent)
--If no consent is reached, and either party speaks to one another, the party who was spoken to is free to claim harassment.
--If consent is reached, life continues as normal.
--After 24 hours, free OOC interaction is opened up again.
----------------
This "opt in" system will still leave room for communication, if the two parties wish to speak with each other. And, at any time during the communication, if a party feels like the conversation is vitriolic, they can always tell the person to cease speaking to them or it will be considered harassment. This rule merely would serve to halt any conversation that would lead to a player feeling that way. Thusly, players can avoid immature players whilst still having the option to speak to one another if they feel the other person is a decent enough person to hold a conversation with.
Because, really. These post PvP whiners -are- toxic to the server. They are the type of person who makes you want to avoid the game entirely, like any other poor sports do.
----------------
Also, a PSA to you post PvP whiners:
If you have a serious complaint, take it up with the DMs, don't even speak your fellow players. If you think its trivial, roll with the punches and don't bother the DMs. If the DMs think its trivial and don't act on your complaint, you are complaining for nothing. Don't just keep complaining. If you have to figure out when your complaints are worthless none-issues, at least learn from when DMs ignore your complains so that you don't have to endlessly bother everyone involved.
----------------
For the DMs:
I don't know if this would help, but personally, I think it would. Punish REPEATED false complainants, who are whining about trivial things. It doesn't need to be harsh. Just a love-tap like 1000 xp. Just to remind them they are wrong. It works on pets, it works on children, and it certainly works on adults. A little reality check for them. It might even lighten your load. Ignorance of the rules should never be acceptable, after all!
Or, if you are interested in something more creative than just XP as a punishment:
Make a room, with a single NPC. If you are put in this room, you are given a token and cannot leave (even by Mystra, she'd send you back just like the fugue). The NPC asks the person 50 questions, based on the server rules. The person has to answer 45/50 to be able to leave the room. That might also work for the people who do other light offenses! Just a thought, for punishments. (That might not be worth the effort, though.)