Questions on Player made events

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xLegionx
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Questions on Player made events

Unread post by xLegionx »

I'm having trouble understanding the concept behind this. I understand that players can easily enough rp with each other and send tells when special stuff happens surrounding their player made events but how far are players allowed to go with these kinds of events?

I am going to be making an event based around Loghain and the radiant heart that will threaten faerun on a global scale and putting in a lot of horror based creatures, like the kind of stuff you see in movies like the One Ring, the cabin in the woods, etc etc. When doing global stuff such as this are players allowed to, like, make up their own villains, creatures, and develop the lore behind them? Or is all of the above prohibited for players on this server?

And if this is ok how does one go about seeking DM Support? Just develop a well-constructed pm with my made up lore and send to the dm team for review? Or is there some process involved that I'm unaware of?

Thanks everyone for your replies in advance! :)
"You must not fight too often with one enemy, or you will teach him all your art of war."

Loghain Keswick- Paladin of Tyr and Squire of the radiant heart-(biography-reediting)
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sweetlikesplenda
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Re: Questions on Player made events

Unread post by sweetlikesplenda »

Not sure what kind of success you will find in events that are server shattering or create new maps or creatures, lore, etc.

As to smaller scale ideas, you can have a lot of fun and success! Ive shot out PMs to other guilds/individuals and gotten groups together to go and try to make some minor change or gather for a foray in to a dangerous area. During some of these events DMs have either noticed a group of people off RPing and have asked how they can help to improve the experience, (which has offered new avenues and continued RP around the event by those involved) or I will include DMs in the PMs I send out to gather people for the event and will schedule time to be online for the event.

For example, My PC brought up the undead threat in the sewers during the Ducal meeting a couple of months ago. It was suggested by Duke Belt that adventurers might have more success in gathering and finding out what is going on. I sent out IC letters (Through PMs) to different guilds and people, also including some DMs in the PM. We got together, and during the course of the event a DM that was online asked for the details of our trip, then took that info and made it super fun for everyone. In the end we were able to make some minor changes to the story line/RP around the city, by destroying certain undead under the sewers. Though the story could end there; we were given some avenues to continue the RP around it through the discovery of some objects, as well as other discoveries in the sewers (Another group is gathering to investigate this shortly).

So, while I can't give you an official answer, I would say that if in the end you cannot make large scale changes, you can certainly make small changes and create story lines for you and your friends to continue on with, through player initiated events.

Your best bet for an answer to the question of 'Is this too much and how can i achieve it?', send in a request to the DM team via PM.
Aaron Lyonaler - Favored Soul of The Red Knight, House Lyonaler, Knight of the Radiant Heart, Advisor to Duke Eltan
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"A proper example is a greater weapon for Good than the sword."
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xLegionx
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Re: Questions on Player made events

Unread post by xLegionx »

sweetlikesplenda wrote:Not sure what kind of success you will find in events that are server shattering or create new maps or creatures, lore, etc.

As to smaller scale ideas, you can have a lot of fun and success! Ive shot out PMs to other guilds/individuals and gotten groups together to go and try to make some minor change or gather for a foray in to a dangerous area. During some of these events DMs have either noticed a group of people off RPing and have asked how they can help to improve the experience, (which has offered new avenues and continued RP around the event by those involved) or I will include DMs in the PMs I send out to gather people for the event and will schedule time to be online for the event.

For example, My PC brought up the undead threat in the sewers during the Ducal meeting a couple of months ago. It was suggested by Duke Belt that adventurers might have more success in gathering and finding out what is going on. I sent out IC letters (Through PMs) to different guilds and people, also including some DMs in the PM. We got together, and during the course of the event a DM that was online asked for the details of our trip, then took that info and made it super fun for everyone. In the end we were able to make some minor changes to the story line/RP around the city, by destroying certain undead under the sewers. Though the story could end there; we were given some avenues to continue the RP around it through the discovery of some objects, as well as other discoveries in the sewers (Another group is gathering to investigate this shortly).

So, while I can't give you an official answer, I would say that if in the end you cannot make large scale changes, you can certainly make small changes and create story lines for you and your friends to continue on with, through player initiated events.

Your best bet for an answer to the question of 'Is this too much and how can i achieve it?', send in a request to the DM team via PM.
Well, I'm not looking to make large scale changes at all actually (I'm not trying to take over the server or anything if that's whats anyone is thinking. I'm not stupid.). Its just like a campaign I guess that could threaten all of faerun if not dealt with soon. It involves hunting down cultists, dealing with strange incidents that happen occasionally around the farms, abandoned houses, lands and would eventually lead the players involved into the sudden realization of the bigger threat that looms in the shadows and trying to stop it before it destroys the world around them, that sort of thing.
"You must not fight too often with one enemy, or you will teach him all your art of war."

Loghain Keswick- Paladin of Tyr and Squire of the radiant heart-(biography-reediting)
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Maecius
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Re: Questions on Player made events

Unread post by Maecius »

;) There is always this thread, too ...

http://bgtscc.net/viewtopic.php?f=10&t=52822
xLegionx
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Re: Questions on Player made events

Unread post by xLegionx »

Maecius wrote:;) There is always this thread, too ...

http://bgtscc.net/viewtopic.php?f=10&t=52822
Idk if they want me specifically or if I'd make a good dm though. I'm not good at being the judge when people are arguing with one another over something and while I have played plenty of tabletop games and mmos, I've next to never touched the DM side of the spectrum on anything.
"You must not fight too often with one enemy, or you will teach him all your art of war."

Loghain Keswick- Paladin of Tyr and Squire of the radiant heart-(biography-reediting)
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sweetlikesplenda
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Re: Questions on Player made events

Unread post by sweetlikesplenda »

xLegionx wrote:
sweetlikesplenda wrote:Not sure what kind of success you will find in events that are server shattering or create new maps or creatures, lore, etc.

As to smaller scale ideas, you can have a lot of fun and success! Ive shot out PMs to other guilds/individuals and gotten groups together to go and try to make some minor change or gather for a foray in to a dangerous area. During some of these events DMs have either noticed a group of people off RPing and have asked how they can help to improve the experience, (which has offered new avenues and continued RP around the event by those involved) or I will include DMs in the PMs I send out to gather people for the event and will schedule time to be online for the event.

For example, My PC brought up the undead threat in the sewers during the Ducal meeting a couple of months ago. It was suggested by Duke Belt that adventurers might have more success in gathering and finding out what is going on. I sent out IC letters (Through PMs) to different guilds and people, also including some DMs in the PM. We got together, and during the course of the event a DM that was online asked for the details of our trip, then took that info and made it super fun for everyone. In the end we were able to make some minor changes to the story line/RP around the city, by destroying certain undead under the sewers. Though the story could end there; we were given some avenues to continue the RP around it through the discovery of some objects, as well as other discoveries in the sewers (Another group is gathering to investigate this shortly).

So, while I can't give you an official answer, I would say that if in the end you cannot make large scale changes, you can certainly make small changes and create story lines for you and your friends to continue on with, through player initiated events.

Your best bet for an answer to the question of 'Is this too much and how can i achieve it?', send in a request to the DM team via PM.
Well, I'm not looking to make large scale changes at all actually (I'm not trying to take over the server or anything if that's whats anyone is thinking. I'm not stupid.). Its just like a campaign I guess that could threaten all of faerun if not dealt with soon. It involves hunting down cultists, dealing with strange incidents that happen occasionally around the farms, abandoned houses, lands and would eventually lead the players involved into the sudden realization of the bigger threat that looms in the shadows and trying to stop it before it destroys the world around them, that sort of thing.

Oh, I get where you are coming from. And I don't mean to come off as insulting in anything I said. Just that something on a scale that effects the RP of the server should probably be outlined with several different options and avenues the RP can take and PMd to the DM team. Just be ready for something large scale to be denied or altered greatly to fit in with the server lore/setting/and the thought of how it effects other PCs.

I gave my examples of smaller scale player run events to show that a more "toned down" event (From reading your description it sounds large-scale, which isn't to say I am against it or that it doesn't sound fun) have a much higher success rate and chance of getting off the ground.

But, hey, start up your RP around it and see if it picks up steam with the community. Might help your getting approval for the rest of it.
Aaron Lyonaler - Favored Soul of The Red Knight, House Lyonaler, Knight of the Radiant Heart, Advisor to Duke Eltan
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"A proper example is a greater weapon for Good than the sword."
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Maecius
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Re: Questions on Player made events

Unread post by Maecius »

xLegionx wrote:
Maecius wrote:;) There is always this thread, too ...

http://bgtscc.net/viewtopic.php?f=10&t=52822
Idk if they want me specifically or if I'd make a good dm though. I'm not good at being the judge when people are arguing with one another over something and while I have played plenty of tabletop games and mmos, I've next to never touched the DM side of the spectrum on anything.
As an ADM your only role is to run events and make sure people are having fun. You get to pass the arguments and conflicts up the chain to the senior DMs.

And tabletop DMing is worlds different from NWN2 DMing, though it does require you learn a few tools. It's a completely different way of playing the game, really.

But it's something to consider, in any case, if you want to run world-shaking events and campaigns? All it takes is a half hour or so to fill out the application! Even if you're not accepted this round, if you keep applying the DMs will start watching you more closely and getting to know you as part of their ongoing scouting process. The worst that can happen is that you can be thanked for volunteering. :P
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Nomster
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Re: Questions on Player made events

Unread post by Nomster »

xLegionx wrote:I am going to be making an event based around Loghain and the radiant heart that will threaten faerun on a global scale and putting in a lot of horror based creatures, like the kind of stuff you see in movies like the One Ring, the cabin in the woods, etc etc. When doing global stuff such as this are players allowed to, like, make up their own villains, creatures, and develop the lore behind them? Or is all of the above prohibited for players on this server?
This a DM event. Player events are events that are player created and player run. No NPCs, no spawned monsters etc. Typically these are social things such as fairs, donation drives and tournaments. When you get to the level where you need to use NPCs, monsters and have gobal threats, a DM should always be involved. Do not start to RP about this, before you have a DM aboard. Just saying this, in case you are uncertain... and thus can avoid retcons.


Sweetlikesplenda gives some good advice. Send a PM to the DMs and see what they think. I however believe that you should think on a smaller scale. We just had a large threat and a global threat like you speak of, is a server arching plotline. It is a HUGE task for the DMs to do. Most DMs also like to think up their own plotlines. So my suggestion would be to simply ask for a few events which is suitable for paladins/a holy order and see what comes up.

You can also find some advice here:
Subject: Player Request Guidelines Q&A


And maybe consider what Maecius says? :lol: DMs receive training by other DMs btw!
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Mac
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Re: Questions on Player made events

Unread post by Mac »

I once created a player run event however there were no realm threatening effects or custom created villains. It was actually to avoid perma-deathing a rather wimpy short lived character of mine that got himself kidnapped by gnolls. Looking back on the experience I took to much liberty in meta-gaming to create the situation, But fun was had by all. I had a friend help me by placing the reward box ooc (a cash of gems and magical jewelry) and by spreading the rumor ic that my toon had gone missing. This is the old rumor for the event. Maybe it can aid you in creating your own.

http://www.bgtscc.net/viewtopic.php?f=20&t=47813
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xLegionx
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Re: Questions on Player made events

Unread post by xLegionx »

Ok thanks everyone for your comments. Much appreciated! :)
"You must not fight too often with one enemy, or you will teach him all your art of war."

Loghain Keswick- Paladin of Tyr and Squire of the radiant heart-(biography-reediting)
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