Broken Spell. Teleport Circle, Moon Domain

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grymhild
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Broken Spell. Teleport Circle, Moon Domain

Unread post by grymhild »

Ril wasted 20k trying to create a teleport circle.

The spell seemed to cast successfully, asked for coin (though only for a 1-way) costing 10,000 and then just started casting again.

I thought I'd give it one more chance, and it completed a second casting of the spell, asked for another 10,000, still didn't do anything, and started a third time.

Before it could finish for the third time, I cancelled it.
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metaquad4
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Re: Broken Spell. Teleport Circle, Moon Domain

Unread post by metaquad4 »

Pretty sure teleport circle is an rp spell, like various others (Guards and Wards, Surpress Wards, Designated Spell Warden, Seal Portal, etc). You can use them to set up things for events/changing the world if a DM allows (most likely guild halls). But other than that, they have no use.

These spells (ESPECIALLY THE ONES THAT COST GOLD) should have a disclaimer on them stating that they won't have any use without a DM. Or, even better, the DM who is overseeing you can take the gold away and the spell itself would have no gold cost.

On that note, spells that require channeling should not take gold away until the final cast. Especially right now, with the channeling's stability questionable at best (it bugs up a fair bit, for one reason or another).
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Aspect of Sorrow
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Re: Broken Spell. Teleport Circle, Moon Domain

Unread post by Aspect of Sorrow »

metaquad4 wrote:On that note, spells that require channeling should not take gold away until the final cast. Especially right now, with the channeling's stability questionable at best (it bugs up a fair bit, for one reason or another).
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