A New Tent in the bazaar - Sshamath[active]

Moderators: Moderator, DM

Post Reply
User avatar
Moridin
Retired Staff
Posts: 585
Joined: Thu Oct 18, 2012 10:14 pm
Location: SK, Canada

A New Tent in the bazaar - Sshamath[active]

Unread post by Moridin »

As you were travelling through the bazaar, you noticed a new tent. A Drow male clothed in black leathers stood at the front ordering around several cowering goblins. You noticed a patch on his shoulder marking him as a Zau'afin. He noticed you and with a flourish began to speak. Welcome to the Quellar's store. There are many things that usstan can provide, dos need just ask. In a flourish he pointed to the left. Over here are poisons pulled from beasts beyond even dosst comprehension, and precious stones pulled from the deepest of mines! In a flourish he pointed to the right. Over here is equipment that dos might find of interest... Then, he leans in towards you. Though the "special items" are in the back of course, and only available for a trade of equal value. The Ilharess however has told me to find a pair of boots so... That was when a goblin bumped into the male Drow. Scowling, he twisted away from you and backhanded the goblin, laying it out on the stone floor. Cowering, it scrambled away to the back of the tent. He then turned back to you with a grin. Oh. That one is for sale now too.

Hidden: show
For Trade
The Black Paladin Helmet: AC + 4, Level 4 Spirit Shaman Spell
Mithral Full Plate: Max Dex 3
Halfplate + 4: AC + 4

Fire Sale((first offer if not increased in a day gets it - this could be a cheap way to equip your lower leveled character))
ROBES
Brandobaris's Mammoth Ear: AC + 3
Many Adept's Tunic: Immunity: Fire 10%, Immunity: Implosion - Amazing for those clerics who love to cause things to implode. Just target yourself while wearing this piece of clothing, and you will never accidentally kill yourself.
Mages Battle Robes: Skill Bonus Concentration/Spellcraft + 2, Light low(10 m) purple, SR 19
Robe of Electrical Resistance: Electrical 15/-
Robes of the Shining Hand +3: AC + 3, Listen - 1, Useable by Monk

ARMOR
Hand of Mature Motion(padded): ASF: -5%, Immunity: Magic Missile
Hide Armour + 3: AC + 3
Leather Armour of Iniquity: Str + 3
Muddy Ghoul(Leather): AC + 2, Immunity: Magic Missile
Studded Leather Armor of Savras Boil: Str + 3
Red Dragon Breastplate: AC + 2, Fire 5/-, Universal + 1, Material: Dragonhide, 60% of weight

GLOVES AND BRACERS
Bracers of Armor + 3: AC + 3
Bracers of Dexterity + 3(x2): Dex + 3
Toe of the Creepy Knight: Bard Level 5 spell, Immunity: Magic Missile
Greater Gloves of Spellcraft: Spellcraft + 6
The Industrious Hands of Pim: Feat: Point Blank Shot, Dex + 2, Haste 1/day, Useable by: Fighter
Eilistraee's Ungodliness: Cha + 3

BELTS
Lathar's Last Belt: Spell Immunity Finger of Death/Power Word: Kill

HELMETS
Finch's Fine Chapeau: Skill Bonus Bluff/Diplo + 4/Perform/SoH + 2
Greater Battle Helmet: AC + 3, Immunity: Dominate Person

BOOTS
Faluzure's Storm: Bonus Spell Sorcerer Level 4, Imp Saving Throws Reflex + 3/Will + 1
Boots of the Anti Paladin: AC + 4 against Lawful, Imp Saving Throws Divine + 2/Fortitude + 3, Reduced Saving Throws Death - 1(Useful against fiends and Duergar)
Boots of the Winterlands: AC + 2, Cold + 2, Cold 5/-
Boots of Etherealness: AC + 1, Etherealness 1/day
The Silver Early Boots: AC vs Law: + 4, Light Bright 20m White(Ligh can be shut off, AC is useful against Duergar and fiends)
Gargoyle Boots: AC +2, Stoneskin 1/day
Buttock of the Adult Base: Level 4 Cleric spell
Boots of Squeal: AC + 3

CLOAKS
The Shallow Cloak of Condemnation: Damage Immunity Cold 5%/Sonic 5%, Spell Immunity: Silence
Lurue's Yellow Sound: AC vs Good: + 1, Wisdom + 3
Cloak of Displacement: Displacement 3/day
Skin of the Manticore: AC + 2, Fort + 1, Quillfire 3/day, Useable by Ranger and Druid
Nymph Cloak + 3: Charisma + 3
Cape of the Fire Bath: Universal + 2, Fire 5/-
Cloak of the Scholar: Fort + 1, Regen + 1, Lore Arcane + 2, Spellcraft + 2
Cloak of the High Forest: AC + 2, Fort + 1, Useable by Druid

JEWELRY
Ring of Magic Defenses(x2): Skill Bonus Spellcraft + 2, SR 20, 1/day dispel magic
Necklace of Fireballs(x2): Fireball 2 charges/use, Level req 5
Greater Necklace of Fireballs: Fireball 5 charges/use, flamestrike 2 charges/use
Greenstone Amulet: Imp Saving Throws Fear/Mind Affecting + 2, Spell Immunity Charm Person/Daze/Hold Person/Sleep
Periapt of the Lost Witch(x2): AC + 1, Imp Saving Throws Mind Affecting + 4, SR 28
Bone Ring: Cleric spell level 2 and 3, Death + 2, Neg Energy + 2
Greater Amulet of Metaspell Influence: Wizard spell level 3
Mouth of the Unholy Smile: Cleric Spell level 4, Immunity: Acid 5%
Talisman of Pure Evil: Cha/Wis + 2, SR: 20 Useable by Evil
Pendant of the Pious: AC + 1, Wis + 3, Divine Favor 1/day, Useable by Cleric, Monk


BLUNT WEAPONS
Quarterstaff + 4: EB + 4
Staff of Curing: Skill Bonus Heal + 5, Cure Serious Wounds 2/day
Staff of Frost: Skill Bonus Concentration + 2, Ray of Frost Infinite uses
Ironfist: Cold Iron, Cold 1d4, EB + 2
The Black Standard Mithral Warhammer: EB + 1, Vamp regen + 1, 60% of weight
Exuberant Balor(Morningstar): EB + 3, Damage Bonus Electrical + 1, Spell Immunity Feeblemind
Morningstar of Phantasm: EB + 1, Immunity: Searing Light
Mace of Fey Fragility: EB vs Evil + 1, SR 22
Mace + 4: + 4 EB

RANGED WEAPONS
Gnomish Light Crossbow + 2: Bonus Feat Point Blank Shot/Rapid Reload, EB + 2, Mighty + 5
Gnomish Heavy Crossbow + 2: Bonus Feat Point Blank Shot/Rapid Reload, EB + 2, Mighty + 5
Shortbow of Magic + 2(x2): Mighty + 3, EB + 2
Envious Shortbow of Melt: EB + 2/Str + 1, Massive Crits 2d4
The Orange Husky Heavy Crossbow: EB + 3, AC + 2
Ruby Crossbow: AB + 3, Cause Fear 1/day
Tearsdale Bow: AB + 1, Mighty + 4
Sling, Close Quarters + 3: Feat: Point Blank Shot, EB + 3

SLASHING AND PIERCING WEAPONS
Alacrity(Rapier): AC + 3, EB + 1, Int + 2
Blade of Chult(Greatsword): EB + 1, Poison DC 14 1d2 con on hit
Spear of Bone Boredom: HP + 4, EB + 1, Immunity: Power Word Kill, Vamp + 1

SHIELDS
Light Shield + 3: + 3 AC
Light Shield + 4: + 4 AC
Imaskari Shield(Tower, x2): AC + 2, SR 20
Tree Bark, Lesser(Tower): AC + 1, Use: Barkskin 1 use/day

POISONS
Dark Reaver Powder(x2): Fort DC 26, Primary 2d3 Con, secondary 2d6 Con -
Villain Star: Fort DC 24, Primary 2d6 Str, Secondary 2d6 Str, contact
Balor's Bile(x2): Fort DC 25, Primary 1d6 Cha, Secondary 2d6 Cha, injury
Dragon Bile(x3): Fort DC 26, Primary 2d6 Con, contact
Divine Anarchy Poison: Fort DC 25, Primary 2d6 Wis, Secondary 2d6 Wis, injury
Balor Blood(x2): Fort DC 30, Primary 2d4 Str, Secondary 2d4 Con, injury
Wyvern Poison, Epic(x4), Fort DC 26, Primary 2d6 Str, Secondary 2d6 Str, injury
Mild Ninja Dust(grenade): Fort DC 15, 30% decreased speed, -3 Str, -3 Dex, inhalation, lasts 6 rounds.
Improved Choking Powder(grenade)(x3): DC Unknown, Causes foes to become dazed, inhalation, lasts 5 rounds.
Wraith Spider Venom: Fort DC 26, Primary 1d6 Con, Secondary 2d6 Str, injury
Nourn Mist(Grenade)(x3): Fort DC 25, Primary 1d8 Con, Secondary 1d8 Con, inhalation
Huge Spider Venom: Fort DC 18, Primary 1d8 Str, Secondary 1d8 Int, injury
Jar of Angry Hornets(Grenade): Fort DC 25, Spell Failure 30%, -2 Universal, 25% decreased speed, inhalation
Ninja Dust(Grenade): Fort DC 20, 50% movement speed, -4 Str, -4 Dex, inhalation, lasts for 6 rounds
Colossal Spider Venom(x2): Fort DC 28, Primary 1d8 Str, Secondary 2d4 Int, injury
Intellect Devourer Poison: For DC 30, Primary 4d3 Int, Secondary 1d6 Int, injury
Black Lotus Extract(x2): Fort DC 22, Primary 1d6 Con, Secondary 2d6 Con, contact
Refined Black Widow Poison: Fort DC 30, Primary 4d2 Dex, Secondary 1d6 Dex, injury
Death Cap Mushroom Poison(x2): Fort DC 30, Primary 4d3 Wis, Decondary 1d6 Wis, injury

INSTRUMENTS + WANDS
Canaith Mandolin: Cure Serious Wounds 1/day, Dispel Magic 1/day, Summon Creature 3 1/day, Usable by Bard
Austruth Flute: Greater Dispelling 1/day, Mass Cure Moderate Wounds 1/dat, Mind Fog 1/day, Usable by Harper Agent, Shadowdancer, Bard
Wand of Melf's Acid Arrow: Melf's Acid Arrow 1 charge/use, 50 charges


TREASURE
Pearl(x4), Garnet(x4), Greenstone(x2), Diamond(x1), Kunzite(x2), Tsavorite Garnet(x1), Ametrine(x2), Canary Diamond(x1), Amethyst(x9), Emerald(x3), Amber(x1), Jade(x2), Fire Opal(x11), Fire Agate(x13), Ruby(x18), Alexandrite(x32), Topaz(x35), Sapphire(x26), Phenalope(x24)

SCROLLS
Chain Lightning(x2), Greater Fireburst(x1), Mordenkainens Disjunction(x1), Greater Invisibility(x1), Thorn Skin(x2), Rainbow Blast(x2), Delayed Blast Fireball(x2), Power Word, Kill(x1), Deadly Lahar(x1), Greater Shapechange(x1),

NPC SLAVES
Goblins and Kobolds of varying skill - only through rp ingame
///store list updated 08/11/2016
Last edited by Moridin on Sat Sep 10, 2016 8:21 pm, edited 21 times in total.
Characters:
Lomith Dy'nesen Journal
User avatar
matelener
Retired Staff
Posts: 973
Joined: Thu Jun 19, 2014 6:02 am

Re: A New Tent in the bazaar - Sshamath

Unread post by matelener »

A drow, from the looks an apprentice wizard, strolls through the bazaar and finally stops by the stall. He queries the shopkeeper about his assortment of ranged weapons.
User avatar
Moridin
Retired Staff
Posts: 585
Joined: Thu Oct 18, 2012 10:14 pm
Location: SK, Canada

Re: A New Tent in the bazaar - Sshamath

Unread post by Moridin »

The male Drow snaps his head to the left and glares at one of the goblins. Cowering, it runs to the back with four of it's kin and they all return with a ranged weapon.
The first crossbow is one that is rather mundane, but the user gains the ability to terrify their assailant. It might be useful for a newer adventurer.
Hidden: show
The Ruby Crossbow
AB + 3
Use: Cause Fear 1 use/day
The second crossbow is one of my favorites actually, and was pulled out of the freshly dead hands of a svirfneblin tinkerer! Now its just been sitting in the armoury for months if naut years.
Hidden: show
Gnomish Heavy Crossbow + 2
Bonus Feat Point Blank Shot
Bonus Feat Rapid Reload
EB + 2
Mighty + 5
As dos can tell however, the rest are bows. They look rather mundane, but trust me when usstan tell dos they are naut!
Hidden: show
Shortbow of Magic + 2
EB +2
Mighty + 3

The Envious Shortbow of Melt
EB + 2
Strength + 1
Massive Crits 2d4

Composite Longbow + 2
AB + 2
Mighty + 4
Make an offer, and usstan will check it over with the Qu'ellar's head merchant Adenith.

OOC: No more item level restrictions as of now!
Last edited by Moridin on Sat Jul 30, 2016 1:25 am, edited 1 time in total.
Characters:
Lomith Dy'nesen Journal
User avatar
Moridin
Retired Staff
Posts: 585
Joined: Thu Oct 18, 2012 10:14 pm
Location: SK, Canada

Re: A New Tent in the bazaar - Sshamath

Unread post by Moridin »

OOC: Since there was only 1 rp post trying to figure out what was in the store, I've ooc posted the contents.
Characters:
Lomith Dy'nesen Journal
User avatar
Moridin
Retired Staff
Posts: 585
Joined: Thu Oct 18, 2012 10:14 pm
Location: SK, Canada

Re: A New Tent in the bazaar - Sshamath

Unread post by Moridin »

The male Drow smirks as a little Tanarukk that was dragging a bag behind it walked up. It pulled out a couple thousand plak'la and offered them to the Drow. The Drow motioned for the Tanarukk to return to the back of the tent, and palmed the plak'la. He then piped up. Come one, come all! All dos merely have to do, is stop and ask... and usstan will provide.
Characters:
Lomith Dy'nesen Journal
Lyrae
Posts: 48
Joined: Thu Oct 29, 2015 5:10 pm

Re: A New Tent in the bazaar - Sshamath

Unread post by Lyrae »

Lissal approaches and inquires about a robe.
vbaddict
Posts: 78
Joined: Sun Sep 28, 2014 4:01 am

Re: A New Tent in the bazaar - Sshamath

Unread post by vbaddict »

As the errand boy Pug approaches the newest addition to the bazaar, he observes the Jabbuk merchant lauding the attributes of a robe to a customer. Pug quietly stands at a respectful distance and waits for the two to conclude their business. As the customer leaves Pug approaches once more, now going into a deep bow while handing over a note:

I am in search of a helmet that provides protection of the highest quality. If you posses such an item, send word with this ilbith if it can be purchased or traded for.
User avatar
Moridin
Retired Staff
Posts: 585
Joined: Thu Oct 18, 2012 10:14 pm
Location: SK, Canada

Re: A New Tent in the bazaar - Sshamath

Unread post by Moridin »

@Lyrae:
Yes, I have many such robes that an intelligent jalil such as yourself could find of interest. Iblith! Bring the robes!Several goblins slink forward and hold robes up for the Lissal.
These two robes in particular might be of interest to dos. He snatches a robe from the first goblin, and brushes it off. The robe has chainmail lightly woven into the fabric. This robe is the robe of a battlemage. It has seen many battles, but still looks and works as if it was new! The second set of robes however... He snatches a second robe from another goblin and then glares at the rest. The other goblins scurry to the back of the tent and put the other robes away. The robe the jaluk holds out in front of you is one of fine silk, that looks like it at one point had a patch sown in the upper breast. These, are those of an arcane scholar, once worn by a very prestigious one, for his time at least. He grins, as if he finds something humourous. That will be 40000 plak'la.

@vbaddict:
The jabbuk merchant sneers down his nose at Pug, and is about to tell the creature to move off, when he stops himself. Tell dosst jabbuk or jabbress that usstan have in my possession two such helms. One is exactly what you asked about, though it also enhances the abilities of a spirit shaman rather adequately. Usstan would only accept a trade for this item from dosst jabbuk or jabbress. The other helmet however is also a bwael helm, that shield's one mind from the spell dominate. It is worth it to consider buying this one, for the humble price of 25000 plak'la.
Characters:
Lomith Dy'nesen Journal
User avatar
Moridin
Retired Staff
Posts: 585
Joined: Thu Oct 18, 2012 10:14 pm
Location: SK, Canada

Re: A New Tent in the bazaar - Sshamath

Unread post by Moridin »

Yet another wagon is seens emptying it's valuables into the tent. The jaluk at the entrance grins as the collared goblins ferry many of the items to the back of the tent.
Characters:
Lomith Dy'nesen Journal
Post Reply

Return to “Marketplace - Archive”