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For Trade
The Black Paladin Helmet: AC + 4, Level 4 Spirit Shaman Spell
Mithral Full Plate: Max Dex 3
Halfplate + 4: AC + 4
Fire Sale((first offer if not increased in a day gets it - this could be a cheap way to equip your lower leveled character))
ROBES
Brandobaris's Mammoth Ear: AC + 3
Many Adept's Tunic: Immunity: Fire 10%, Immunity: Implosion - Amazing for those clerics who love to cause things to implode. Just target yourself while wearing this piece of clothing, and you will never accidentally kill yourself.
Mages Battle Robes: Skill Bonus Concentration/Spellcraft + 2, Light low(10 m) purple, SR 19
Robe of Electrical Resistance: Electrical 15/-
Robes of the Shining Hand +3: AC + 3, Listen - 1, Useable by Monk
ARMOR
Hand of Mature Motion(padded): ASF: -5%, Immunity: Magic Missile
Hide Armour + 3: AC + 3
Leather Armour of Iniquity: Str + 3
Muddy Ghoul(Leather): AC + 2, Immunity: Magic Missile
Studded Leather Armor of Savras Boil: Str + 3
Red Dragon Breastplate: AC + 2, Fire 5/-, Universal + 1, Material: Dragonhide, 60% of weight
GLOVES AND BRACERS
Bracers of Armor + 3: AC + 3
Bracers of Dexterity + 3(x2): Dex + 3
Toe of the Creepy Knight: Bard Level 5 spell, Immunity: Magic Missile
Greater Gloves of Spellcraft: Spellcraft + 6
The Industrious Hands of Pim: Feat: Point Blank Shot, Dex + 2, Haste 1/day, Useable by: Fighter
Eilistraee's Ungodliness: Cha + 3
BELTS
Lathar's Last Belt: Spell Immunity Finger of Death/Power Word: Kill
HELMETS
Finch's Fine Chapeau: Skill Bonus Bluff/Diplo + 4/Perform/SoH + 2
Greater Battle Helmet: AC + 3, Immunity: Dominate Person
BOOTS
Faluzure's Storm: Bonus Spell Sorcerer Level 4, Imp Saving Throws Reflex + 3/Will + 1
Boots of the Anti Paladin: AC + 4 against Lawful, Imp Saving Throws Divine + 2/Fortitude + 3, Reduced Saving Throws Death - 1(Useful against fiends and Duergar)
Boots of the Winterlands: AC + 2, Cold + 2, Cold 5/-
Boots of Etherealness: AC + 1, Etherealness 1/day
The Silver Early Boots: AC vs Law: + 4, Light Bright 20m White(Ligh can be shut off, AC is useful against Duergar and fiends)
Gargoyle Boots: AC +2, Stoneskin 1/day
Buttock of the Adult Base: Level 4 Cleric spell
Boots of Squeal: AC + 3
CLOAKS
The Shallow Cloak of Condemnation: Damage Immunity Cold 5%/Sonic 5%, Spell Immunity: Silence
Lurue's Yellow Sound: AC vs Good: + 1, Wisdom + 3
Cloak of Displacement: Displacement 3/day
Skin of the Manticore: AC + 2, Fort + 1, Quillfire 3/day, Useable by Ranger and Druid
Nymph Cloak + 3: Charisma + 3
Cape of the Fire Bath: Universal + 2, Fire 5/-
Cloak of the Scholar: Fort + 1, Regen + 1, Lore Arcane + 2, Spellcraft + 2
Cloak of the High Forest: AC + 2, Fort + 1, Useable by Druid
JEWELRY
Ring of Magic Defenses(x2): Skill Bonus Spellcraft + 2, SR 20, 1/day dispel magic
Necklace of Fireballs(x2): Fireball 2 charges/use, Level req 5
Greater Necklace of Fireballs: Fireball 5 charges/use, flamestrike 2 charges/use
Greenstone Amulet: Imp Saving Throws Fear/Mind Affecting + 2, Spell Immunity Charm Person/Daze/Hold Person/Sleep
Periapt of the Lost Witch(x2): AC + 1, Imp Saving Throws Mind Affecting + 4, SR 28
Bone Ring: Cleric spell level 2 and 3, Death + 2, Neg Energy + 2
Greater Amulet of Metaspell Influence: Wizard spell level 3
Mouth of the Unholy Smile: Cleric Spell level 4, Immunity: Acid 5%
Talisman of Pure Evil: Cha/Wis + 2, SR: 20 Useable by Evil
Pendant of the Pious: AC + 1, Wis + 3, Divine Favor 1/day, Useable by Cleric, Monk
BLUNT WEAPONS
Quarterstaff + 4: EB + 4
Staff of Curing: Skill Bonus Heal + 5, Cure Serious Wounds 2/day
Staff of Frost: Skill Bonus Concentration + 2, Ray of Frost Infinite uses
Ironfist: Cold Iron, Cold 1d4, EB + 2
The Black Standard Mithral Warhammer: EB + 1, Vamp regen + 1, 60% of weight
Exuberant Balor(Morningstar): EB + 3, Damage Bonus Electrical + 1, Spell Immunity Feeblemind
Morningstar of Phantasm: EB + 1, Immunity: Searing Light
Mace of Fey Fragility: EB vs Evil + 1, SR 22
Mace + 4: + 4 EB
RANGED WEAPONS
Gnomish Light Crossbow + 2: Bonus Feat Point Blank Shot/Rapid Reload, EB + 2, Mighty + 5
Gnomish Heavy Crossbow + 2: Bonus Feat Point Blank Shot/Rapid Reload, EB + 2, Mighty + 5
Shortbow of Magic + 2(x2): Mighty + 3, EB + 2
Envious Shortbow of Melt: EB + 2/Str + 1, Massive Crits 2d4
The Orange Husky Heavy Crossbow: EB + 3, AC + 2
Ruby Crossbow: AB + 3, Cause Fear 1/day
Tearsdale Bow: AB + 1, Mighty + 4
Sling, Close Quarters + 3: Feat: Point Blank Shot, EB + 3
SLASHING AND PIERCING WEAPONS
Alacrity(Rapier): AC + 3, EB + 1, Int + 2
Blade of Chult(Greatsword): EB + 1, Poison DC 14 1d2 con on hit
Spear of Bone Boredom: HP + 4, EB + 1, Immunity: Power Word Kill, Vamp + 1
SHIELDS
Light Shield + 3: + 3 AC
Light Shield + 4: + 4 AC
Imaskari Shield(Tower, x2): AC + 2, SR 20
Tree Bark, Lesser(Tower): AC + 1, Use: Barkskin 1 use/day
POISONS
Dark Reaver Powder(x2): Fort DC 26, Primary 2d3 Con, secondary 2d6 Con -
Villain Star: Fort DC 24, Primary 2d6 Str, Secondary 2d6 Str, contact
Balor's Bile(x2): Fort DC 25, Primary 1d6 Cha, Secondary 2d6 Cha, injury
Dragon Bile(x3): Fort DC 26, Primary 2d6 Con, contact
Divine Anarchy Poison: Fort DC 25, Primary 2d6 Wis, Secondary 2d6 Wis, injury
Balor Blood(x2): Fort DC 30, Primary 2d4 Str, Secondary 2d4 Con, injury
Wyvern Poison, Epic(x4), Fort DC 26, Primary 2d6 Str, Secondary 2d6 Str, injury
Mild Ninja Dust(grenade): Fort DC 15, 30% decreased speed, -3 Str, -3 Dex, inhalation, lasts 6 rounds.
Improved Choking Powder(grenade)(x3): DC Unknown, Causes foes to become dazed, inhalation, lasts 5 rounds.
Wraith Spider Venom: Fort DC 26, Primary 1d6 Con, Secondary 2d6 Str, injury
Nourn Mist(Grenade)(x3): Fort DC 25, Primary 1d8 Con, Secondary 1d8 Con, inhalation
Huge Spider Venom: Fort DC 18, Primary 1d8 Str, Secondary 1d8 Int, injury
Jar of Angry Hornets(Grenade): Fort DC 25, Spell Failure 30%, -2 Universal, 25% decreased speed, inhalation
Ninja Dust(Grenade): Fort DC 20, 50% movement speed, -4 Str, -4 Dex, inhalation, lasts for 6 rounds
Colossal Spider Venom(x2): Fort DC 28, Primary 1d8 Str, Secondary 2d4 Int, injury
Intellect Devourer Poison: For DC 30, Primary 4d3 Int, Secondary 1d6 Int, injury
Black Lotus Extract(x2): Fort DC 22, Primary 1d6 Con, Secondary 2d6 Con, contact
Refined Black Widow Poison: Fort DC 30, Primary 4d2 Dex, Secondary 1d6 Dex, injury
Death Cap Mushroom Poison(x2): Fort DC 30, Primary 4d3 Wis, Decondary 1d6 Wis, injury
INSTRUMENTS + WANDS
Canaith Mandolin: Cure Serious Wounds 1/day, Dispel Magic 1/day, Summon Creature 3 1/day, Usable by Bard
Austruth Flute: Greater Dispelling 1/day, Mass Cure Moderate Wounds 1/dat, Mind Fog 1/day, Usable by Harper Agent, Shadowdancer, Bard
Wand of Melf's Acid Arrow: Melf's Acid Arrow 1 charge/use, 50 charges
TREASURE
Pearl(x4), Garnet(x4), Greenstone(x2), Diamond(x1), Kunzite(x2), Tsavorite Garnet(x1), Ametrine(x2), Canary Diamond(x1), Amethyst(x9), Emerald(x3), Amber(x1), Jade(x2), Fire Opal(x11), Fire Agate(x13), Ruby(x18), Alexandrite(x32), Topaz(x35), Sapphire(x26), Phenalope(x24)
SCROLLS
Chain Lightning(x2), Greater Fireburst(x1), Mordenkainens Disjunction(x1), Greater Invisibility(x1), Thorn Skin(x2), Rainbow Blast(x2), Delayed Blast Fireball(x2), Power Word, Kill(x1), Deadly Lahar(x1), Greater Shapechange(x1),
NPC SLAVES
Goblins and Kobolds of varying skill - only through rp ingame
The Black Paladin Helmet: AC + 4, Level 4 Spirit Shaman Spell
Mithral Full Plate: Max Dex 3
Halfplate + 4: AC + 4
Fire Sale((first offer if not increased in a day gets it - this could be a cheap way to equip your lower leveled character))
ROBES
Brandobaris's Mammoth Ear: AC + 3
Many Adept's Tunic: Immunity: Fire 10%, Immunity: Implosion - Amazing for those clerics who love to cause things to implode. Just target yourself while wearing this piece of clothing, and you will never accidentally kill yourself.
Mages Battle Robes: Skill Bonus Concentration/Spellcraft + 2, Light low(10 m) purple, SR 19
Robe of Electrical Resistance: Electrical 15/-
Robes of the Shining Hand +3: AC + 3, Listen - 1, Useable by Monk
ARMOR
Hand of Mature Motion(padded): ASF: -5%, Immunity: Magic Missile
Hide Armour + 3: AC + 3
Leather Armour of Iniquity: Str + 3
Muddy Ghoul(Leather): AC + 2, Immunity: Magic Missile
Studded Leather Armor of Savras Boil: Str + 3
Red Dragon Breastplate: AC + 2, Fire 5/-, Universal + 1, Material: Dragonhide, 60% of weight
GLOVES AND BRACERS
Bracers of Armor + 3: AC + 3
Bracers of Dexterity + 3(x2): Dex + 3
Toe of the Creepy Knight: Bard Level 5 spell, Immunity: Magic Missile
Greater Gloves of Spellcraft: Spellcraft + 6
The Industrious Hands of Pim: Feat: Point Blank Shot, Dex + 2, Haste 1/day, Useable by: Fighter
Eilistraee's Ungodliness: Cha + 3
BELTS
Lathar's Last Belt: Spell Immunity Finger of Death/Power Word: Kill
HELMETS
Finch's Fine Chapeau: Skill Bonus Bluff/Diplo + 4/Perform/SoH + 2
Greater Battle Helmet: AC + 3, Immunity: Dominate Person
BOOTS
Faluzure's Storm: Bonus Spell Sorcerer Level 4, Imp Saving Throws Reflex + 3/Will + 1
Boots of the Anti Paladin: AC + 4 against Lawful, Imp Saving Throws Divine + 2/Fortitude + 3, Reduced Saving Throws Death - 1(Useful against fiends and Duergar)
Boots of the Winterlands: AC + 2, Cold + 2, Cold 5/-
Boots of Etherealness: AC + 1, Etherealness 1/day
The Silver Early Boots: AC vs Law: + 4, Light Bright 20m White(Ligh can be shut off, AC is useful against Duergar and fiends)
Gargoyle Boots: AC +2, Stoneskin 1/day
Buttock of the Adult Base: Level 4 Cleric spell
Boots of Squeal: AC + 3
CLOAKS
The Shallow Cloak of Condemnation: Damage Immunity Cold 5%/Sonic 5%, Spell Immunity: Silence
Lurue's Yellow Sound: AC vs Good: + 1, Wisdom + 3
Cloak of Displacement: Displacement 3/day
Skin of the Manticore: AC + 2, Fort + 1, Quillfire 3/day, Useable by Ranger and Druid
Nymph Cloak + 3: Charisma + 3
Cape of the Fire Bath: Universal + 2, Fire 5/-
Cloak of the Scholar: Fort + 1, Regen + 1, Lore Arcane + 2, Spellcraft + 2
Cloak of the High Forest: AC + 2, Fort + 1, Useable by Druid
JEWELRY
Ring of Magic Defenses(x2): Skill Bonus Spellcraft + 2, SR 20, 1/day dispel magic
Necklace of Fireballs(x2): Fireball 2 charges/use, Level req 5
Greater Necklace of Fireballs: Fireball 5 charges/use, flamestrike 2 charges/use
Greenstone Amulet: Imp Saving Throws Fear/Mind Affecting + 2, Spell Immunity Charm Person/Daze/Hold Person/Sleep
Periapt of the Lost Witch(x2): AC + 1, Imp Saving Throws Mind Affecting + 4, SR 28
Bone Ring: Cleric spell level 2 and 3, Death + 2, Neg Energy + 2
Mouth of the Unholy Smile: Cleric Spell level 4, Immunity: Acid 5%
Talisman of Pure Evil: Cha/Wis + 2, SR: 20 Useable by Evil
Pendant of the Pious: AC + 1, Wis + 3, Divine Favor 1/day, Useable by Cleric, Monk
BLUNT WEAPONS
Quarterstaff + 4: EB + 4
Staff of Curing: Skill Bonus Heal + 5, Cure Serious Wounds 2/day
Staff of Frost: Skill Bonus Concentration + 2, Ray of Frost Infinite uses
Ironfist: Cold Iron, Cold 1d4, EB + 2
The Black Standard Mithral Warhammer: EB + 1, Vamp regen + 1, 60% of weight
Exuberant Balor(Morningstar): EB + 3, Damage Bonus Electrical + 1, Spell Immunity Feeblemind
Morningstar of Phantasm: EB + 1, Immunity: Searing Light
Mace of Fey Fragility: EB vs Evil + 1, SR 22
Mace + 4: + 4 EB
RANGED WEAPONS
Gnomish Light Crossbow + 2: Bonus Feat Point Blank Shot/Rapid Reload, EB + 2, Mighty + 5
Gnomish Heavy Crossbow + 2: Bonus Feat Point Blank Shot/Rapid Reload, EB + 2, Mighty + 5
Shortbow of Magic + 2(x2): Mighty + 3, EB + 2
Envious Shortbow of Melt: EB + 2/Str + 1, Massive Crits 2d4
The Orange Husky Heavy Crossbow: EB + 3, AC + 2
Ruby Crossbow: AB + 3, Cause Fear 1/day
Tearsdale Bow: AB + 1, Mighty + 4
Sling, Close Quarters + 3: Feat: Point Blank Shot, EB + 3
SLASHING AND PIERCING WEAPONS
Alacrity(Rapier): AC + 3, EB + 1, Int + 2
Blade of Chult(Greatsword): EB + 1, Poison DC 14 1d2 con on hit
Spear of Bone Boredom: HP + 4, EB + 1, Immunity: Power Word Kill, Vamp + 1
SHIELDS
Light Shield + 3: + 3 AC
Light Shield + 4: + 4 AC
Imaskari Shield(Tower, x2): AC + 2, SR 20
Tree Bark, Lesser(Tower): AC + 1, Use: Barkskin 1 use/day
POISONS
Dark Reaver Powder(x2): Fort DC 26, Primary 2d3 Con, secondary 2d6 Con -
Villain Star: Fort DC 24, Primary 2d6 Str, Secondary 2d6 Str, contact
Balor's Bile(x2): Fort DC 25, Primary 1d6 Cha, Secondary 2d6 Cha, injury
Dragon Bile(x3): Fort DC 26, Primary 2d6 Con, contact
Divine Anarchy Poison: Fort DC 25, Primary 2d6 Wis, Secondary 2d6 Wis, injury
Balor Blood(x2): Fort DC 30, Primary 2d4 Str, Secondary 2d4 Con, injury
Wyvern Poison, Epic(x4), Fort DC 26, Primary 2d6 Str, Secondary 2d6 Str, injury
Mild Ninja Dust(grenade): Fort DC 15, 30% decreased speed, -3 Str, -3 Dex, inhalation, lasts 6 rounds.
Improved Choking Powder(grenade)(x3): DC Unknown, Causes foes to become dazed, inhalation, lasts 5 rounds.
Wraith Spider Venom: Fort DC 26, Primary 1d6 Con, Secondary 2d6 Str, injury
Nourn Mist(Grenade)(x3): Fort DC 25, Primary 1d8 Con, Secondary 1d8 Con, inhalation
Huge Spider Venom: Fort DC 18, Primary 1d8 Str, Secondary 1d8 Int, injury
Jar of Angry Hornets(Grenade): Fort DC 25, Spell Failure 30%, -2 Universal, 25% decreased speed, inhalation
Ninja Dust(Grenade): Fort DC 20, 50% movement speed, -4 Str, -4 Dex, inhalation, lasts for 6 rounds
Colossal Spider Venom(x2): Fort DC 28, Primary 1d8 Str, Secondary 2d4 Int, injury
Intellect Devourer Poison: For DC 30, Primary 4d3 Int, Secondary 1d6 Int, injury
Black Lotus Extract(x2): Fort DC 22, Primary 1d6 Con, Secondary 2d6 Con, contact
Refined Black Widow Poison: Fort DC 30, Primary 4d2 Dex, Secondary 1d6 Dex, injury
Death Cap Mushroom Poison(x2): Fort DC 30, Primary 4d3 Wis, Decondary 1d6 Wis, injury
INSTRUMENTS + WANDS
Canaith Mandolin: Cure Serious Wounds 1/day, Dispel Magic 1/day, Summon Creature 3 1/day, Usable by Bard
Austruth Flute: Greater Dispelling 1/day, Mass Cure Moderate Wounds 1/dat, Mind Fog 1/day, Usable by Harper Agent, Shadowdancer, Bard
Wand of Melf's Acid Arrow: Melf's Acid Arrow 1 charge/use, 50 charges
TREASURE
Pearl(x4), Garnet(x4), Greenstone(x2), Diamond(x1), Kunzite(x2), Tsavorite Garnet(x1), Ametrine(x2), Canary Diamond(x1), Amethyst(x9), Emerald(x3), Amber(x1), Jade(x2), Fire Opal(x11), Fire Agate(x13), Ruby(x18), Alexandrite(x32), Topaz(x35), Sapphire(x26), Phenalope(x24)
SCROLLS
Chain Lightning(x2), Greater Fireburst(x1), Mordenkainens Disjunction(x1), Greater Invisibility(x1), Thorn Skin(x2), Rainbow Blast(x2), Delayed Blast Fireball(x2), Power Word, Kill(x1), Deadly Lahar(x1), Greater Shapechange(x1),
NPC SLAVES
Goblins and Kobolds of varying skill - only through rp ingame