paw wrote:!. while i am all for RP builds ... ten is a staggering and unreal number of breakdowns ... you have to be a wizard with 30 intel to come close to utilizing any of it.
The number of people with knowledge (even passing knowledge) of everything in the world are rare, indeed.
paw wrote:2. Bardic knowledge becomes all but useless.
Bardic Knowldege can be used in DM events as a chance to give knowledge of many different situations, as intended in PnP.
paw wrote:3. -All- items that give knowledge skill points are automatically added to arcana ... and cannot be divided between the skills that you are trying to add points to.
I believe Ras/D47 have this as a takeaway to address at a later date, but as of now, you're correct, there is no real way to get any bonuses from items to specific lore skills.
paw wrote:4. IMO there should be a bonus when applying skill points to your char. in opposite proportion to say cross class skills?? ( you get 2 skill points for each skill point you take?)
From a QC/Balance perspective I would be concerned that some would simply use this to put more points in Tumble, UMD, Spot/Listen, etc... However, perhaps if you elaborate on a plan to add skill points fairly and without allowing for 'power building' perhaps you can come up with an acceptable proposition.
In general, DM Golem and others have, in the past posted about the Lore skills and explained that, from a DC perspective that you really don't need to 'max' Lore to be really knowledgeable in it. For instance, If you had 15 points in a lore skill you would have approximately a 50% chance (not counting any modifiers) to know some of the most obscure minutia about the subject (DC: 25)... So really, if you are talking about having 3 lore skills you are really only 'losing' 12 skill points to have three at 15 vs. one at 33 and, frankly how fair was it for a Bard with 33 Lore skill to know EVERYTHING about Faerun, the planes, religion, etc.?