FAI - Sepitus Periculum - Wares
Posted: Sun Aug 28, 2016 12:07 pm
A bald man with tattoos on his face sets up a stall outside the friendly arms inn. He digs a sign into the ground that states "Sales for all your needs!". When night arrives he enters the inn, and can be found with plenty to drink on his table.
The stall seems to have all sorts of items...
Shields:
Small shield, +3 AC, 15 fire resistance
Heavy shield, +3 AC
Tower shield, +2 AC, 20 Spell resistance
Tower shield, +3 AC
Armors:
Armor of the stars (Chainshirt), +3 AC, light blue, 20 Electrical resistanceArcane Scholar Robes, +2 AC, Spell penetration, 10 Concentration (Usable by Arcane scholar of candlekeep)
Cloth, 3+ intelligence
Wyvern pads +2 (Padded armor), 2+ AC, Bonus movement speed 10%, Improved Saving throws Poison +2, Survival +2, Weight Reduction 80%
Archers defense (Padded armor), +3 AC, Deflect arrows, 5 hitpoints
Fullplate +3, +3 AC, Material: Metal, 20 Acid resistance, 60% weight reduction
Robes of the shining hand+3
Umber hulk fullplate +4 (Base AC 5, dex 3), +4 AC, 10 hitpoints, Damage Reduction: 4/slashing damage type piercing, Improved saving throws: mind affecting +4, Material (Umber hulk)
Armor of comfort (Base 6, dex 1), 2 AC, material iron, 2 hitpoints, heal +2, 20% weight reduction
Breastplate +4
Storm armor, Greater (Base 5 ac, dex 3), +3 AC, 10% fire immunity, 10% sonic immunity, spell resistance 18
Mithral halfplate, +2 wisdom
Mithral breastplate
Helms:
Dragon helm, +1 AC, 10% cold, electrical and fire immunity,
Helm, +3 dex
Breather Mask greater, 7 hitpoints, +2 Constitution, Saving throws: +3 disease, +3 poison,
Helm of charm protection, 1 ac, +3 saving throws (mind affecting)
Helm of balduran, +2 AC, +10 hitpoints, Saving throws universal: +1
Thayvian Circlet, +2 intelligence, +1 universal saves, +1 concentration
Helm of infravision, +2 AC, 1/day blindsight
Golden Circlet, Saving throws: +2 mind, +1 will, Concentration +2, 20 spell resistance
High-pitched Paladin helmet: +3 hitpoints, Bonus spell slots: Favored Soul level 2, 3 wisdom
Jewelry:
Greenstone amulet, saving throws: +2 fear, +2 mind affecting, Spell immunities: Charm Person, Daze, Hold person, sleep
Ra's Green Pixie (ring): +2 dex, +2 wisdom
Gold ring of damnation (ring): +4 AC, +1 Bludgeoing ac - Current bid 130k
Ring of might: 2 consitution, 2 strength, 5 cold resistance
The green outsider (amulet), 3 AC, fire immunity 10%
Talisman of pure evil, 2 charisma, 2 wisdom, spell resistance 20, (Usable by evil)
Fair giant (ring), -2 charisma, Bonus spell slots: bard level 2, Druid level 3, 10% acid immunity
Ring of the bard, Bonus spell slots: Bard level 3 and 4
Amulet of will +3: +3 will saves
Graenea's Bond (ring), +10 hit points, Use: War cry (7) 1/day, (usably by barbarian)
Gold necklace of angel: Bonus spell slots: Bard level 2, +2 charisma
Amulet, +3 ac
Ring of hiding, +5 hide
Weapons:
Spear of elf number: +4 EB
Battleaxe, +3 EB
The gray hollow sling: +1 AB, +3 intelligence, Light low, yellow
Bow of silvanus (shortbow), +2 EB, Massive Crit: 1d4, Mighty +4, Listen +3, Spot +3, Survival +4, Use: Barkskin (3), 2/day
Duskwood longbow: +6 mighty, Weight reduction: 60%
The Creepy Darksteel Greataxe of Calmness: +5 hitpoints, damage bonus: 1 electrical, +3 EB, Material: Darksteel
Bentwood Bow (Longbow), +2 AB, Massive crit: 1d6, +4 mighty, unlimited ammo (basic)
The Gray Umberhulk (Longbow), Massive crit: 1d12, +6 mighty
Gnarlthorn bow (longbow), +2 EB, Strength +1, +4 mighty
Composite shortbow +3, +3 AB, 5 mighty
Mithral greatsword: +3 EB, weight reduction 60%
Scimitar +2, +2 EB
Greataxe +2, +2 EB
Falchion +2, +2 EB
Scimitar +3, +3 EB
Rapier +3, +3 EB
Battleaxe +4, +4 EB
The Green boar (Katana), +1 EB, Massive crit: 7
Lichbreaker (flail), Damage bonuses: Undead: 1d4, fire: 1 (This may be due to the annoint weapon bug), Piercing: 1, 10% cold immunity, +2 EB, material: Alchemcial Silver
Kura-Tura Kama, +2 Acid damage, +2 EB, Dex +2, Saving throws: +1 (reflex), +2 tumble
Vilebite (Battleaxe), +1 negative dmg, +2 EB, Material: Cold iron, Vampiric Regeneration +1
Belts:
Silver Ioun Stone, +2 wisdom, Light low: white
Dusty Rose Ioun Stone, +2 AC, Light low: purple
Belt, +3 AC
Sash of shimmering, spell resistance 20
Gauntlets/bracers:
Bracers of Armor, +3 AC
Bracers of Dexterity, +2 dex
Bracers of Dexterity, +3 dex
Gloves of the hin fist +3, +3 AB, +2 sonic damage (Monk only)
The Industrious Hands of pim, Bonus feat: Point blank shot, +2 dex, Haste(10) 1/day (fighter only)
Bracers, +3 intelligence
Greater Gloves of the minstrel, +6 perform (bard only)
Groves of the long death +3, +3 AB, 2 cold damage (monk only)
Hands of Takkok, +2 strength, 1/day Bulls strength (3)
The Blue Fragile gauntlet, +3 AC, +2 AB, +1 EB vs evil
Gloves, +3 AC
Cloaks:
Nymph cloak, +3 charisma
Cloak of elvenkind, +5 hide
Nasher's cloak of protection, +3 AC
Boots:
Boots, +3 AC
Frequent boots, +1 AC, 5% fire immunity, +3 intelligence
Thumb of the petite shadow, +2 ac, bonus spell slot: Druid level 2
Boot of striding +2, +2 constitution
Boot of striding +3, +3 constitution
Resilient Trodders, lesser, 1 ac, +2 constitution, +1 universal saves
Boots of weariness, +3 wisdom
The Abundant boots of cloud, +2 ac +1 wisdom, Light bright: blue, +1 disable device
Crisp boots, +3 ac, savings throw: sonic +1, Spell immunity: fear
Wands:
Wand of displacement: 15 uses
Wand of displacement: 10 uses
4 x wands of rage: 10 uses (1 with 9 uses)
Gems:
3 x Diamonds
1 x Blue Diamond
New:
Gwaeron Windstorm's Hamstring (Ring): Bonus spell slot: Favored Soul Level 6
Ring of the Knight (Ring): Bonus feat: Toughness, +2 con, +2 dex
Shocking rapier +4 (Rapier): 1d4 Electrical damage, +4 EB
Mage's Battle Robe (Clothes): Light low (10m) purple, +2 Concentration, +2 Spell craft, Spell resistance 19 (Sorc/Wizard only)
Ring of nine lives (ring): 9 uses of Heal
Club +4: 4 EB
Darksteel dagger of Courage: 1 electrical damage, 3 EB, 7 massive crit (Darksteel)
The merchant clears his throat, "Make an offer if you find anything interesting!"
The stall seems to have all sorts of items...
Shields:
Heavy shield, +3 AC
Tower shield, +2 AC, 20 Spell resistance
Tower shield, +3 AC
Armors:
Cloth, 3+ intelligence
Wyvern pads +2 (Padded armor), 2+ AC, Bonus movement speed 10%, Improved Saving throws Poison +2, Survival +2, Weight Reduction 80%
Archers defense (Padded armor), +3 AC, Deflect arrows, 5 hitpoints
Fullplate +3, +3 AC, Material: Metal, 20 Acid resistance, 60% weight reduction
Robes of the shining hand+3
Umber hulk fullplate +4 (Base AC 5, dex 3), +4 AC, 10 hitpoints, Damage Reduction: 4/slashing damage type piercing, Improved saving throws: mind affecting +4, Material (Umber hulk)
Armor of comfort (Base 6, dex 1), 2 AC, material iron, 2 hitpoints, heal +2, 20% weight reduction
Breastplate +4
Storm armor, Greater (Base 5 ac, dex 3), +3 AC, 10% fire immunity, 10% sonic immunity, spell resistance 18
Mithral breastplate
Helms:
Dragon helm, +1 AC, 10% cold, electrical and fire immunity,
Helm, +3 dex
Breather Mask greater, 7 hitpoints, +2 Constitution, Saving throws: +3 disease, +3 poison,
Helm of charm protection, 1 ac, +3 saving throws (mind affecting)
Thayvian Circlet, +2 intelligence, +1 universal saves, +1 concentration
Golden Circlet, Saving throws: +2 mind, +1 will, Concentration +2, 20 spell resistance
Jewelry:
Greenstone amulet, saving throws: +2 fear, +2 mind affecting, Spell immunities: Charm Person, Daze, Hold person, sleep
Ra's Green Pixie (ring): +2 dex, +2 wisdom
The green outsider (amulet), 3 AC, fire immunity 10%
Talisman of pure evil, 2 charisma, 2 wisdom, spell resistance 20, (Usable by evil)
Fair giant (ring), -2 charisma, Bonus spell slots: bard level 2, Druid level 3, 10% acid immunity
Ring of the bard, Bonus spell slots: Bard level 3 and 4
Amulet of will +3: +3 will saves
Graenea's Bond (ring), +10 hit points, Use: War cry (7) 1/day, (usably by barbarian)
Gold necklace of angel: Bonus spell slots: Bard level 2, +2 charisma
Ring of hiding, +5 hide
Weapons:
Spear of elf number: +4 EB
Battleaxe, +3 EB
The gray hollow sling: +1 AB, +3 intelligence, Light low, yellow
Bow of silvanus (shortbow), +2 EB, Massive Crit: 1d4, Mighty +4, Listen +3, Spot +3, Survival +4, Use: Barkskin (3), 2/day
Duskwood longbow: +6 mighty, Weight reduction: 60%
The Creepy Darksteel Greataxe of Calmness: +5 hitpoints, damage bonus: 1 electrical, +3 EB, Material: Darksteel
Bentwood Bow (Longbow), +2 AB, Massive crit: 1d6, +4 mighty, unlimited ammo (basic)
The Gray Umberhulk (Longbow), Massive crit: 1d12, +6 mighty
Gnarlthorn bow (longbow), +2 EB, Strength +1, +4 mighty
Composite shortbow +3, +3 AB, 5 mighty
Mithral greatsword: +3 EB, weight reduction 60%
Scimitar +2, +2 EB
Greataxe +2, +2 EB
Falchion +2, +2 EB
Scimitar +3, +3 EB
Rapier +3, +3 EB
Battleaxe +4, +4 EB
The Green boar (Katana), +1 EB, Massive crit: 7
Lichbreaker (flail), Damage bonuses: Undead: 1d4, fire: 1 (This may be due to the annoint weapon bug), Piercing: 1, 10% cold immunity, +2 EB, material: Alchemcial Silver
Kura-Tura Kama, +2 Acid damage, +2 EB, Dex +2, Saving throws: +1 (reflex), +2 tumble
Vilebite (Battleaxe), +1 negative dmg, +2 EB, Material: Cold iron, Vampiric Regeneration +1
Belts:
Silver Ioun Stone, +2 wisdom, Light low: white
Dusty Rose Ioun Stone, +2 AC, Light low: purple
Belt, +3 AC
Sash of shimmering, spell resistance 20
Gauntlets/bracers:
Bracers of Armor, +3 AC
Bracers of Dexterity, +2 dex
Bracers of Dexterity, +3 dex
Gloves of the hin fist +3, +3 AB, +2 sonic damage (Monk only)
The Industrious Hands of pim, Bonus feat: Point blank shot, +2 dex, Haste(10) 1/day (fighter only)
Greater Gloves of the minstrel, +6 perform (bard only)
Groves of the long death +3, +3 AB, 2 cold damage (monk only)
The Blue Fragile gauntlet, +3 AC, +2 AB, +1 EB vs evil
Gloves, +3 AC
Cloaks:
Nymph cloak, +3 charisma
Cloak of elvenkind, +5 hide
Boots:
Boots, +3 AC
Frequent boots, +1 AC, 5% fire immunity, +3 intelligence
Thumb of the petite shadow, +2 ac, bonus spell slot: Druid level 2
Boot of striding +2, +2 constitution
Boot of striding +3, +3 constitution
Resilient Trodders, lesser, 1 ac, +2 constitution, +1 universal saves
Boots of weariness, +3 wisdom
The Abundant boots of cloud, +2 ac +1 wisdom, Light bright: blue, +1 disable device
Crisp boots, +3 ac, savings throw: sonic +1, Spell immunity: fear
Wands:
Wand of displacement: 15 uses
Wand of displacement: 10 uses
4 x wands of rage: 10 uses (1 with 9 uses)
Gems:
3 x Diamonds
New:
Gwaeron Windstorm's Hamstring (Ring): Bonus spell slot: Favored Soul Level 6
Mage's Battle Robe (Clothes): Light low (10m) purple, +2 Concentration, +2 Spell craft, Spell resistance 19 (Sorc/Wizard only)
Ring of nine lives (ring): 9 uses of Heal
Club +4: 4 EB
Darksteel dagger of Courage: 1 electrical damage, 3 EB, 7 massive crit (Darksteel)
The merchant clears his throat, "Make an offer if you find anything interesting!"