Mark Rune & Runes
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- Akroma666
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Mark Rune & Runes
Because of the mechanics of this spell, runes are supposed to be OOC objects that represent a place you remember. Why on earth do runes have weight and is the spell to mark them not universal school?
Proposal: Make runes weightless and the spell Mark Rune universal.
Proposal: Make runes weightless and the spell Mark Rune universal.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- Endelyon
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Re: Mark Rune & Runes
Usually don't participate in these, but I voted "yes" to this for the mark rune portion since the spell is mostly mechanical in function. It seems strange that a conjuration specialist can't actually teleport somewhere if divination is their restricted school..
I think it's been flagged in QC, but there's a pretty thick backlog of stuff still. It might be on the burner for a while until they work through their current objectives.
I think it's been flagged in QC, but there's a pretty thick backlog of stuff still. It might be on the burner for a while until they work through their current objectives.
- Akroma666
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Re: Mark Rune & Runes
Should be a pretty easy fix, just change the school on the spell data file and then set the weight to 0 on the runes.Endelyon wrote:I think it's been flagged in QC, but there's a pretty thick backlog of stuff still. It might be on the burner for a while until they work through their current objectives.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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NegInfinity
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Re: Mark Rune & Runes
http://bgtscc.net/viewtopic.php?f=25&t=51406
Yes, removing rune weight would've been great.
No for "making mark rune universal".
Yes, removing rune weight would've been great.
No for "making mark rune universal".
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Boddynock
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Re: Mark Rune & Runes
Any reason for this? Simply remembering where you have been isn't really school specific.NegInfinity wrote: No for "making mark rune universal".
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NegInfinity
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Re: Mark Rune & Runes
Because, If it is a spell that is supposed to demonstrate ability to remember a location, then it shouldn't be a spell, and rather it should be an action you perform on "rune" to memorize current location. You know, for example, through rune's right click menu. And everybody should be able to do that. Heck, the most reasonable option would be to create some sort of "memorize location" command which will create non-tradeable rune in your inventory.Boddynock wrote:Any reason for this? Simply remembering where you have been isn't really school specific.NegInfinity wrote: No for "making mark rune universal".
If it is a SPELL, then it should belong to a school, and anybody who's opposed to that school should just somehow deal with being unable to mark runes.
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Boddynock
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Re: Mark Rune & Runes
Good point, I recommend this school:NegInfinity wrote:Because, If it is a spell that is supposed to demonstrate ability to remember a location, then it shouldn't be a spell, and rather it should be an action you perform on "rune" to memorize current location. You know, for example, through rune's right click menu. And everybody should be able to do that. Heck, the most reasonable option would be to create some sort of "memorize location" command which will create non-tradeable rune in your inventory.Boddynock wrote:Any reason for this? Simply remembering where you have been isn't really school specific.NegInfinity wrote: No for "making mark rune universal".
If it is a SPELL, then it should belong to a school, and anybody who's opposed to that school should just somehow deal with being unable to mark runes.
http://www.dandwiki.com/wiki/SRD:Universal_School
Liam the Golden
Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)
"Liam the Golden, so I have heard,
Yet truly none can polish a..." - Ameris Santraeger, 2016
Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)
"Liam the Golden, so I have heard,
Yet truly none can polish a..." - Ameris Santraeger, 2016
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Shad
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Re: Mark Rune & Runes
Don't use teleports since a person told me her character been deleveled because of some reason connected to teleport mechanics unclear ic/ooc description. No headache this way.
Add to this: being able to teleport a great distance any time diminishes the world: far and hard to reach places are nor further then click this way. Thats why I like to travel on foot mostly, seldom - caravans or ships. At least til location saving mechanics would not be made stable.
Add to this: being able to teleport a great distance any time diminishes the world: far and hard to reach places are nor further then click this way. Thats why I like to travel on foot mostly, seldom - caravans or ships. At least til location saving mechanics would not be made stable.
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Corwin - Who am I? - Lost memory after injuries in the Undead war..
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chad878262
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Re: Mark Rune & Runes
I like the 'remember location' idea. I have always thought it odd that you have to pay 600+ GP per rune for something that is supposed to be an OOC device. Not that it matters in the grand scheme of things, but for a ~level 12 character who is still saving gold as much as possible to buy equipment it's an annoyance at least.
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- metaquad4
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Re: Mark Rune & Runes
The, the ruling on runes is really twisty-twisty. Such that it doesn't exactly make much sense, but ah well (runes are IC items to the point that you mark them, then the marking can only be viewed by you? Why?). They are quasi-OOC items. From the way I see things, it is to limit UD and Surface interaction (same reason why UD Druids have no natural areas for teleportation), which is truly (at this point) an antiquated notion at best.
I'll toss my vote in for yes, though. Runes definitely should be universal (they were at one point, as evidenced by the spell description. Was this a stealth-nerf? I had thought it was a bug for the longest time.), if only to stop us from having to work our way around this to mark when we don't have divination as a school.
Either that, or give us an illusion variate. Shadow Mark Rune!
I'll toss my vote in for yes, though. Runes definitely should be universal (they were at one point, as evidenced by the spell description. Was this a stealth-nerf? I had thought it was a bug for the longest time.), if only to stop us from having to work our way around this to mark when we don't have divination as a school.
Either that, or give us an illusion variate. Shadow Mark Rune!
aka aplethoraof (on discord too)
- Tantive
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Re: Mark Rune & Runes
In pnp, teleport has had a margin for error, giving it greater risk.Shad wrote:*snip*
Add to this: being able to teleport a great distance any time diminishes the world: far and hard to reach places are nor further then click this way. Thats why I like to travel on foot mostly, seldom - caravans or ships. At least til location saving mechanics would not be made stable.
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AlwaysSummer Day
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Re: Mark Rune & Runes
For that matter why are they so expensive? Last I checked memories were free yet as precious as my beard. . .Akroma666 wrote:Because of the mechanics of this spell, runes are supposed to be OOC objects that represent a place you remember. Why on earth do runes have weight and is the spell to mark them not universal school?
Proposal: Make runes weightless and the spell Mark Rune universal.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
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Erik Von Rittermark; Unknown
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Mallore
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Re: Mark Rune & Runes
Memories fade. Things change. No mechanics for that. (Kinda glad to). If we want to talk about how it works in pnp. I'm utterly against I Scry this so I can go there unless there is perma death in the error. As that is a real pnp issue.
Spell components have weight. Yet not in game. Kinda figured rune weight represented that.
Spell components have costs. Kinda figure that's why teleport cost so darn much. Kinda glad for it.
Teleport is a bit to easy and there is next to no risk in game. With how often it is used there should have been some terrible errors now. If we want to use pnp in arguments for changing game stuff.
What is the UMD score needed to use teleport scrolls.
. Curious for my own greed. Hehe
just some thoughts I had.
.
Spell components have weight. Yet not in game. Kinda figured rune weight represented that.
Spell components have costs. Kinda figure that's why teleport cost so darn much. Kinda glad for it.
Teleport is a bit to easy and there is next to no risk in game. With how often it is used there should have been some terrible errors now. If we want to use pnp in arguments for changing game stuff.
What is the UMD score needed to use teleport scrolls.
just some thoughts I had.
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NegInfinity
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Re: Mark Rune & Runes
Pnp componens are not being tracked unless they're exceptional. One of the magic books said explicitly that "for all practical purposes assume that a mage has all spell components available in his pouch, and in order to refill the pouch he/she need to visit a ity and spend X gold", where X was very low. Less 100 GP low.Mallore wrote:Memories fade. Things change. No mechanics for that. (Kinda glad to). If we want to talk about how it works in pnp. I'm utterly against I Scry this so I can go there unless there is perma death in the error. As that is a real pnp issue.
Spell components have weight. Yet not in game. Kinda figured rune weight represented that.
Spell components have costs. Kinda figure that's why teleport cost so darn much. Kinda glad for it.
Teleport is a bit to easy and there is next to no risk in game. With how often it is used there should have been some terrible errors now. If we want to use pnp in arguments for changing game stuff.
What is the UMD score needed to use teleport scrolls.. Curious for my own greed. Hehe
just some thoughts I had..
UMD dc for a scroll is 25 + spell level. For teleport it is DC 30, IIRC.
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AlwaysSummer Day
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Re: Mark Rune & Runes
You want to add material components feel free. Runes are not the material components for memories though.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown