Mark Rune & Runes

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Make runes weightless and Mark Rune universal?

Yes
46
90%
No
5
10%
 
Total votes: 51

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Akroma666
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Mark Rune & Runes

Unread post by Akroma666 »

Because of the mechanics of this spell, runes are supposed to be OOC objects that represent a place you remember. Why on earth do runes have weight and is the spell to mark them not universal school?

Proposal: Make runes weightless and the spell Mark Rune universal.
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Endelyon
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Re: Mark Rune & Runes

Unread post by Endelyon »

Usually don't participate in these, but I voted "yes" to this for the mark rune portion since the spell is mostly mechanical in function. It seems strange that a conjuration specialist can't actually teleport somewhere if divination is their restricted school..

I think it's been flagged in QC, but there's a pretty thick backlog of stuff still. It might be on the burner for a while until they work through their current objectives.
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Akroma666
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Re: Mark Rune & Runes

Unread post by Akroma666 »

Endelyon wrote:I think it's been flagged in QC, but there's a pretty thick backlog of stuff still. It might be on the burner for a while until they work through their current objectives.
Should be a pretty easy fix, just change the school on the spell data file and then set the weight to 0 on the runes.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
NegInfinity
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Re: Mark Rune & Runes

Unread post by NegInfinity »

http://bgtscc.net/viewtopic.php?f=25&t=51406

Yes, removing rune weight would've been great.
No for "making mark rune universal".
Boddynock
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Re: Mark Rune & Runes

Unread post by Boddynock »

NegInfinity wrote: No for "making mark rune universal".
Any reason for this? Simply remembering where you have been isn't really school specific.
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NegInfinity
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Re: Mark Rune & Runes

Unread post by NegInfinity »

Boddynock wrote:
NegInfinity wrote: No for "making mark rune universal".
Any reason for this? Simply remembering where you have been isn't really school specific.
Because, If it is a spell that is supposed to demonstrate ability to remember a location, then it shouldn't be a spell, and rather it should be an action you perform on "rune" to memorize current location. You know, for example, through rune's right click menu. And everybody should be able to do that. Heck, the most reasonable option would be to create some sort of "memorize location" command which will create non-tradeable rune in your inventory.

If it is a SPELL, then it should belong to a school, and anybody who's opposed to that school should just somehow deal with being unable to mark runes.
Boddynock
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Re: Mark Rune & Runes

Unread post by Boddynock »

NegInfinity wrote:
Boddynock wrote:
NegInfinity wrote: No for "making mark rune universal".
Any reason for this? Simply remembering where you have been isn't really school specific.
Because, If it is a spell that is supposed to demonstrate ability to remember a location, then it shouldn't be a spell, and rather it should be an action you perform on "rune" to memorize current location. You know, for example, through rune's right click menu. And everybody should be able to do that. Heck, the most reasonable option would be to create some sort of "memorize location" command which will create non-tradeable rune in your inventory.

If it is a SPELL, then it should belong to a school, and anybody who's opposed to that school should just somehow deal with being unable to mark runes.
Good point, I recommend this school:
http://www.dandwiki.com/wiki/SRD:Universal_School
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Shad
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Re: Mark Rune & Runes

Unread post by Shad »

Don't use teleports since a person told me her character been deleveled because of some reason connected to teleport mechanics unclear ic/ooc description. No headache this way.

Add to this: being able to teleport a great distance any time diminishes the world: far and hard to reach places are nor further then click this way. Thats why I like to travel on foot mostly, seldom - caravans or ships. At least til location saving mechanics would not be made stable.
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chad878262
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Re: Mark Rune & Runes

Unread post by chad878262 »

I like the 'remember location' idea. I have always thought it odd that you have to pay 600+ GP per rune for something that is supposed to be an OOC device. Not that it matters in the grand scheme of things, but for a ~level 12 character who is still saving gold as much as possible to buy equipment it's an annoyance at least.
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metaquad4
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Re: Mark Rune & Runes

Unread post by metaquad4 »

The, the ruling on runes is really twisty-twisty. Such that it doesn't exactly make much sense, but ah well (runes are IC items to the point that you mark them, then the marking can only be viewed by you? Why?). They are quasi-OOC items. From the way I see things, it is to limit UD and Surface interaction (same reason why UD Druids have no natural areas for teleportation), which is truly (at this point) an antiquated notion at best.

I'll toss my vote in for yes, though. Runes definitely should be universal (they were at one point, as evidenced by the spell description. Was this a stealth-nerf? I had thought it was a bug for the longest time.), if only to stop us from having to work our way around this to mark when we don't have divination as a school.

Either that, or give us an illusion variate. Shadow Mark Rune!
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Tantive
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Re: Mark Rune & Runes

Unread post by Tantive »

Shad wrote:*snip*
Add to this: being able to teleport a great distance any time diminishes the world: far and hard to reach places are nor further then click this way. Thats why I like to travel on foot mostly, seldom - caravans or ships. At least til location saving mechanics would not be made stable.
In pnp, teleport has had a margin for error, giving it greater risk.
[tr][th]Familiarity[/th][th]On Target[/th][th]Off Target[/th][th]Similar Area[/th][th]Mishap[/th][/tr] [tr][td]Very familiar[/td][td]01-97[/td][td]98-99[/td][td]100[/td][td]---[/td][/tr] [tr][td]Studied carefully[/td][td]01-94[/td][td]95-97[/td][td]98-99[/td][td]100[/td][/tr] [tr][td]Seen casually[/td][td]01-88[/td][td]89-94[/td][td]95-98[/td][td]99-100[/td][/tr] [tr][td]Viewed once[/td][td]01-76[/td][td]77-88[/td][td]89-96[/td][td]97-100[/td][/tr] [tr][td]False destination (1d20+80)[/td][td]---[/td][td]---[/td][td]81-92[/td][td]93-100[/td][/tr]
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AlwaysSummer Day
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Re: Mark Rune & Runes

Unread post by AlwaysSummer Day »

Akroma666 wrote:Because of the mechanics of this spell, runes are supposed to be OOC objects that represent a place you remember. Why on earth do runes have weight and is the spell to mark them not universal school?

Proposal: Make runes weightless and the spell Mark Rune universal.
For that matter why are they so expensive? Last I checked memories were free yet as precious as my beard. . .
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Mallore
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Re: Mark Rune & Runes

Unread post by Mallore »

Memories fade. Things change. No mechanics for that. (Kinda glad to). If we want to talk about how it works in pnp. I'm utterly against I Scry this so I can go there unless there is perma death in the error. As that is a real pnp issue.

Spell components have weight. Yet not in game. Kinda figured rune weight represented that.


Spell components have costs. Kinda figure that's why teleport cost so darn much. Kinda glad for it.

Teleport is a bit to easy and there is next to no risk in game. With how often it is used there should have been some terrible errors now. If we want to use pnp in arguments for changing game stuff.


What is the UMD score needed to use teleport scrolls. ;). Curious for my own greed. Hehe


just some thoughts I had. :).
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NegInfinity
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Re: Mark Rune & Runes

Unread post by NegInfinity »

Mallore wrote:Memories fade. Things change. No mechanics for that. (Kinda glad to). If we want to talk about how it works in pnp. I'm utterly against I Scry this so I can go there unless there is perma death in the error. As that is a real pnp issue.

Spell components have weight. Yet not in game. Kinda figured rune weight represented that.


Spell components have costs. Kinda figure that's why teleport cost so darn much. Kinda glad for it.

Teleport is a bit to easy and there is next to no risk in game. With how often it is used there should have been some terrible errors now. If we want to use pnp in arguments for changing game stuff.


What is the UMD score needed to use teleport scrolls. ;). Curious for my own greed. Hehe


just some thoughts I had. :).
Pnp componens are not being tracked unless they're exceptional. One of the magic books said explicitly that "for all practical purposes assume that a mage has all spell components available in his pouch, and in order to refill the pouch he/she need to visit a ity and spend X gold", where X was very low. Less 100 GP low.

UMD dc for a scroll is 25 + spell level. For teleport it is DC 30, IIRC.
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Re: Mark Rune & Runes

Unread post by AlwaysSummer Day »

You want to add material components feel free. Runes are not the material components for memories though.
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