Hello guys, working on expanding the loot tables a bit and adding more flavor and customization than standard builds. Here are some proposed suggestions for items for the next shop. Hoping to get some staff recognition to get promoted to work on item content again. Some of my work included: belt of endless possibilities, blackfire warding sash, ring of the warrior, Rings for druid/wiz/cleric, the staves at sorc sundries and much more.
Without further interruptions:
Splinter Thorn Rose
Quarterstaff
Druid/Spirit Shaman Only
Concentration +2
Spellcraft +2
Material: Duskwood
Splinter Bolt (6) / Unlimited uses per day
Splinter Bolt
Caster Level(s): Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Target Creature
Duration: Instantaneous
Save: None
Spell Resistance: No
You must make a ranged touch attack to hit the target. If you hit, the splinterbolt deals 4d6 points of piercing damage. A splinterbolt threatens a critical hit on a roll of 18-20.
The splinterbolt is treated as a +1 magical weapon for the purposes of overcomming DR.
You can fire one additional splinterbolt for every four levels beyond 3rd (to a maximum of three at 11th level).
Lore by RamenKing wrote:
"The originator of this staff was said to be a Hierophant from the Chultan jungle. Over time, he grew paranoid with civilizations expansion into his jungles and created these for the warriors and druids under his charge to aid in the battle against deforestation. The original stave was said to have been crafted from the fallen trunk of an ancient Weirwood and infused with the essences of both Jungle Creepers and Vine Mines. As the staff circulated outside of the Hierophant's Circle the recipe for the creation of these weapons became diluted to what you see before you present day. Legends speak of the original staves still in circulation among relic collectors and secretive Druidic Circles awaiting the time to invoke it's power to protect the forest's borders once more."
Aurilite Quill
Quarterstaff
Wizard/Sorcerer Only
Concentration +2
Spellcraft +2
Material: Duskwood
Ice Darts (6) / Unlimited uses per day
Ice Darts
Caster Level(s): Wizard / Sorcerer 2, Bard 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: No
A sharp icicle shoots from your fingertip. You may fire on dart, plus one additional dart for every two levels beyond 3rd (to a maximum of nine darts at 19th level). Each dart requires a ranged touch attack to hit and deals 2d4+1 points of damage (1d4+1 of cold and 1d4 of piercing).
NOTE: Icedarts qualifies for a frost mages Piercing Cold ability for the cold damage.
Cinder of Kossuth
Quarterstaff
Wizard/Sorcerer Only
Concentration +2
Spellcraft +2
Material: Duskwood
Aganazaar's Scorcher (6) / Unlimited uses per day
Aganazaar's Scorcher
Caster Level(s): Wizard / Sorcerer 2
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Medium
Duration: Instantaneous
Save: Reflex half
Spell Resistance: Yes
A jet of roaring flame bursts from your outstretched hand, scorching any creature in its path. The flames do 1D8 points of fire damage per two levels of the caster, up to a maximum of 10D8 points of damage.
Considering its 1 spell cast per round, its not going to amount to anything game changing to deal 1-30 damage a round on a caster consistently. I was thinking about making these, charging like 75k a pop, and putting them on a merchant.
They would realistically be good till about mid game or for grouping when out of spells. Or conserving spells.
I welcome feedback on the items themselves!