Guild Activity Check

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Kagger911
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Guild Activity Check

Unread post by Kagger911 »

Metaquad wrote:Maybe hold a mini-event every so often instead of a tax for guilds (maybe 1/month). Have the event related to some serious guild upkeep (NPC member recruitment, structure damage that needs materials/repair, something threatening the guild hall, etc.) that needs to be done by the PCs of the guild. If the guild is unable to complete the required quest (if they are too inactive to do so), then have the guild hall become nullified.

The process could go something like this:

A guild is inactive for a couple weeks, with only a couple members (2-3) doing much. Those people are doing minor stuff at best.

A DM is assigned to watch the guild for activity. If there is still no more activity for a few weeks, then, the DMs issue a guild quest that pertains to the sanctity of the guild's hall.

The players will have to perform IG RP (with screenshots, ofc) and IG events in order to complete the quest. If they are unable to supply enough player man-power in order to complete the event, then the guild hall collapses.

This should only happen to none-focal guilds (not to cities/fortresses that have cannon significance and NPCs maintaining them. Things like Doron Amar, Candlekeep, the Radiant Heart, etc.).

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As for Focal Guilds, they come under issues of inactivity as well. In the most (imo) troubling cases, these are which players who are acting as leaders of the guilds become inactive. In cases like these, I suggest that DMs should act as the highest ranking NPCs for the purposes of recruitment or activity, should PC leaders become too inactive. This way, PCs can still retain their roles, even if they are too inactive to deserve to lead a guild (A guild leader has a responsibility to be active and to keep their guild going). I know how many people could get butthurt over being jaunted out of their roles if they are inactive.

That being said, if players do become inactive (say, 1 month and over) and they are leaders/key members of a guild there should be some method of DM intervention to replace them. That kind of inactivity can really hurt a guild. If a player is going on holiday or going away, they should both give advanced warning and hand off their role to another player.

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Taxing is one way to gain activity, but that kind of activity isn't really a contribution to the server. What it will amount to, will be a guild member (or several) logging on for a few hours to grind and get that tax money, then logging off. That said, it is also very irresponsible to take up server resources if you have no interest in playing. Its basically the nwn2 equivalent of throwing your jacket on a ship seat in order to reserve a seat, then going off for a few hours "just in case you'll want the seat in a bit".

_________________
Young Werther wrote:
I think people need to roll with the punches and not take things so seriously maybe.

Alright, so my tax idea was not a good idea. Now we are getting somewhere. This actually gives a nice fun twist on the idea of upkeep.
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Tekill
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Re: Guild Activity Check

Unread post by Tekill »

I like the tax idea.
With RP you have drama, which gets dragged down by things like reality. And taxes are an unpleasant aspect of reality. Boo taxes- taxes bad!

But on the flip side you also have melo-drama with RP. And that is drama that has lost its touch with reality. A good way to prevent melo-drama is to add elements of reality to it. Necessary evils like taxes. A lot of created RP can come from issues like taxes. You guild fighting the man and refusing to pay taxes for example. Having a benifit to raise taxes for the guild. Going on guild runs to scrap up taxes.

They dont have to be too much of a burdan- make them monthly taxes..Shows the guild is still alive and creates good RP. Creates a little non melo-dramatic struggle....something that is needed on the server.

Meh -Using taxes to flush out dead guilds may not be the best idea of ideas but it seems simple enough.
But why do we really need to create a cycle of life and death for these guilds?
Is there really so many of them that they are a nuisance of some sort? I havent noticed anything.
Maybe - lets just focus on the ones that are active. Maybe we should be thinking of ways to increase membership for the ones that are still around?
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Aspect of Sorrow
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Re: Guild Activity Check

Unread post by Aspect of Sorrow »

Determining guild activity regarding their custom guild hall is easy for development to simply cobble together for on_enter events.
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Asmodea
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Re: Guild Activity Check

Unread post by Asmodea »

I would love to see incentives for both guild activity and guilds working more proactively with the DM team. Example: How about rewarding guilds for sending in monthly activity and status reports to the DM team? And maybe if the DM team doesn't hear at all from a guild in X amount of time (Could even be six months? A year?) Guild is considered inactive and their Guild Hall and guild membership and such is opened up more beyond PC control?

In situations like this I think it is important to focus on what problem is trying to be fixed and then adding in incentives for people to fix them!

Another random spitball idea: Reward guilds for recruiting and submitting a 'Guild Biography' of a character. We already reward 1k XP for people writing their own bio. Imagine if a Guild could get XP or GP for a detailed roster and updated list of possible plot hooks or things for the DMs to get involved with.
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