pali build ?'s

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aaron22
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pali build ?'s

Unread post by aaron22 »

have a aasimar pali of Torm. my intention is to make him def minded with epic DRx3 and has monkey so can use the torm greatsword while still using a tower. because it seems to be fairly feat starved i had to implement alot of fighter levels.
fighter14/Pali13/Rogue3

my question is... am i losing too much pali by building this way? what are the good places to stop at with pali?
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metaquad4
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Re: pali build ?'s

Unread post by metaquad4 »

With too little paladin, you'll end up getting dispelled really easily. But, if you don't need your buffs, it should be fine. That was my gut reaction, at least.
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Steve
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Re: pali build ?'s

Unread post by Steve »

Unless going for CL 25+, is say you are better off with Fighter 12 / Paladin 4 / Anointed Knight 10 / Rogue 5, and have DEX 13 for eventual mith plate.

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Theodore01
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Re: pali build ?'s

Unread post by Theodore01 »

Either go full caster or Pal. or a 3/4 level dip - depending if you want to EDM or just the save bonus.
A great smiter Pal. is solid also.
If the new Pal.-Kits are working as intended, then these are good choices.
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aaron22
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Re: pali build ?'s

Unread post by aaron22 »

why rogue to 5 instead of stopping at 3?
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Steve
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Re: pali build ?'s

Unread post by Steve »

Doh! I mistyped...Rogue 4 for Uncanny Dodge, saves and skills.

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Valefort
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Re: pali build ?'s

Unread post by Valefort »

Why not pal 26/monk 4 ? http://nwn2db.com/build/?258635
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Steve
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Re: pali build ?'s

Unread post by Steve »

But a CL 30 Paladin can cast Angelskin for 3.5 minutes, which is enough time to finish off a Boss. And a high level Paladin is better off having EDM, me thinks.

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aaron22
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Re: pali build ?'s

Unread post by aaron22 »

Valefort wrote:Why not pal 26/monk 4 ? http://nwn2db.com/build/?258635
my goal would be to get MFP and then armor opti would be worthless. there is very nice FP+4's out there with tons of extras though. so two feats putting it on par with the MFP might be worth it. if that is how i read the description correct.

i also saw you didnt put any feats into hitting and damage. is that remedied by the abilities of the pali?
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Valefort
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Re: pali build ?'s

Unread post by Valefort »

Somewhat, there is power attack in the build. With lawful sword your damage will be okay, otherwise it will be lowish like indicated in the nwn2db link : 25 damage per hit while one handing, 33 two handing. You might be fine skipping extend spell for IPA since you don't need CHA boosting spells all that much (though the bonus to saves is nice).

As for hitting 43 AB long term with PA activated and expose weakness sounds quite good to me.
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Re: pali build ?'s

Unread post by spyvsspy »

Pal16/Ftr4/Hospitaler10 ---- Is 6 bonus feats (ttl 18) enough for your request? Seems 6 bonus feats will be as many as possible if you don't want to loose spellcasting ability too much. But no EW on this one. Maybe Pal17/Ftr4/Hosp6/Rog3? Ftr14 just offers 2-3 more bonus feats than above, and will cause xp penanty. Maybe some balance can be made between feats and caster level
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Re: pali build ?'s

Unread post by Sun Wukong »

aaron22 wrote:have a aasimar pali of Torm. my intention is to make him def minded with epic DRx3 and has monkey so can use the torm greatsword while still using a tower. because it seems to be fairly feat starved i had to implement alot of fighter levels.
fighter14/Pali13/Rogue3

my question is... am i losing too much pali by building this way? what are the good places to stop at with pali?
Why not have the following starting ability scores:

Str: 16 + 2 (Last 2 ability raises from level up) + 4 (Great Strength feats) = 22
Dex: 10
Con: 16 + 5 (First 5 ability raises from level up) + 1 (Great Constitution feat) = 22
Int: 14 (You could make it lower)
Wis: 14 (For spells)
Cha: 10

Then go for a build such as: Fighter 4/Paladin 26. If you take your 4th fighter level on level 21, you can pick two Epic Damage Reduction feats straight away.

Then, if I am not mistaken, Righteous Fury grants +4 to strength and and stacks with your regular Bull's Strength allowing you to reach strength of 30 even with your constitution focus.

So as for feats:
Level 1: -
Level 2: Power Attack (Fighter Bonus feat)
Level 3: Practised Spell Caster (Paladin)
Level 6: Monkey Grip
Level 9: Knockdown
Level 12: Improved Power Attack
Level 15: -
Level 18: -
Level 19: Improved Knockdown (Fighter Bonus feat)
Level 21: Epic Damage Redcution 1, Epic Damage Reduction 2 (Fighter Bonus feat)
Level 23: Epic Damage Reduction 3
Level 25: Great Constitution 1
Level 27: Great Strength 1, Great Strength 2 (Epic Paladin Bonus feat)
Level 29: Great Strength 3
Level 30: Great Strength 4 (Epic Paladin Bonus Feat)

Whether you want to have knockdown or not, is entirely up to you - but even with them on you have three feats you could spend on almost anything.
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aaron22
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Re: pali build ?'s

Unread post by aaron22 »

Comments Only wrote:
aaron22 wrote:have a aasimar pali of Torm. my intention is to make him def minded with epic DRx3 and has monkey so can use the torm greatsword while still using a tower. because it seems to be fairly feat starved i had to implement alot of fighter levels.
fighter14/Pali13/Rogue3

my question is... am i losing too much pali by building this way? what are the good places to stop at with pali?
Why not have the following starting ability scores:

Str: 16 + 2 (Last 2 ability raises from level up) + 4 (Great Strength feats) = 22
Dex: 10
Con: 16 + 5 (First 5 ability raises from level up) + 1 (Great Constitution feat) = 22
Int: 14 (You could make it lower)
Wis: 14 (For spells)
Cha: 10



Then go for a build such as: Fighter 4/Paladin 26. If you take your 4th fighter level on level 21, you can pick two Epic Damage Reduction feats straight away.

Then, if I am not mistaken, Righteous Fury grants +4 to strength and and stacks with your regular Bull's Strength allowing you to reach strength of 30 even with your constitution focus.

So as for feats:
Level 1: -
Level 2: Power Attack (Fighter Bonus feat)
Level 3: Practised Spell Caster (Paladin)
Level 6: Monkey Grip
Level 9: Knockdown
Level 12: Improved Power Attack
Level 15: -
Level 18: -
Level 19: Improved Knockdown (Fighter Bonus feat)
Level 21: Epic Damage Redcution 1, Epic Damage Reduction 2 (Fighter Bonus feat)
Level 23: Epic Damage Reduction 3
Level 25: Great Constitution 1
Level 27: Great Strength 1, Great Strength 2 (Epic Paladin Bonus feat)
Level 29: Great Strength 3
Level 30: Great Strength 4 (Epic Paladin Bonus Feat)

Whether you want to have knockdown or not, is entirely up to you - but even with them on you have three feats you could spend on almost anything.
Seems like I could put more points into cha and go for DM. I am not sure how viable the damage will be w/o expose weakness . It does look like a pretty solid build though. Would want the weapon specialization from the fighter levels.
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Re: pali build ?'s

Unread post by chad878262 »

Paladin is one of the most balanced classes there is and I would really recommend getting full CL, whatever you decide. P26/M4 is a common route to take, but for defensive minded you could also consider M@A 4 or you could take 4 levels of Fighter to get Weapon Specialization for a bit more offense. Honestly the Paladin spell list is fantastic, you don't get many casts per day so bonus spell per day items are very nice, as is Extend spell if you can afford it.
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Re: pali build ?'s

Unread post by Sun Wukong »

aaron22 wrote:Seems like I could put more points into cha and go for DM. I am not sure how viable the damage will be w/o expose weakness . It does look like a pretty solid build though. Would want the weapon specialization from the fighter levels.
Like I said, you do not need to get Improved Knockdown, or even Knockdown. Most of my melee characters have had it, but very few have actually used it all that much. So you can actually drop Intelligence lower and raise your charisma to make more out of Divine Might.

So, without any buffs, you could get +2 Divine Damage for 2 rounds. If you combine it with Eagle's Splendor and Righteous Glory, you should be getting: +6 Divine Damage for 6 rounds. It is not the greatest thing, but I guess better than nothing.

Even as an Aasimar, I do not think it is possible to get EDM alongside the Epic Damage reduction feats.

As for matters of AB, the build I listed should have something like:
30 (BAB) + 10 (Your buffed up Strength modifier) + 5 (Greater Magic Weapon) - 6 (Improved Power Attack) - 2 (Monkey Grip) - 2 (Tower Shield) = 35

It is not the greatest... But with Divine Favour and weapon focus you can get: +3 and +1 respectively, so with your role-play idea you are looking at the AB of 39. Believe or not, it is actually enough for most of the server - but you might feel your character is somewhat lagging on the power curve.

As for the damage:

1d12 (Great sword) + 5 (Enchantment Bonus) + 10 (Strength modifier) +6 (Improved Power Attack) + 2 (Weapon Specialization) + 3 (Divine Favour) + 1d4 (Flame of Faith) + 6 (Divine Might) = 41~

It ain't that bad actually, for one handed damage, even though your Divine Might and Divine Favour might have relatively short durations.

So my advice would be to turn on either Power Attack or Improved Power Attack when those do not have notable effect on your chance to score a hit. So when you are going against the mobs on the server, just try out how you do with them turned on or off. Same goes for your tower shield, if you do not need the AC it provides, you can be looking at that +11 damage per hit.

Additionally, you might want to have a look at a feat called 'Northlander Hewing' - it will halve the number of attacks you get per round and impose -2 penalty on AB, however, it will mean that your great sword will always roll 12 for damage and get bludgeoing damage bonus based on your strength modifier.

12 (Great sword) + 10 (Strength) + 10 (NH Strength) + 5 (GMW) + 6 (IPA) + 2 (WS) + 3
(DF) + 1d4 (FoF) + 6 (DM) = 56.5~ (One handed damage, two handed is 67.5)

So, to sum it up, since your character will have AB that is a bit on the low side, I would recommend the Northlander Hewing feat. You lose the half of your attacks that would be unlikely to hit in the first place, and deal 15.5~ more per hit.

Also, NH feat rounds the number of attacks up. So if you have three attacks, you get two with the feat active. Three attacks when you have five. Edit: Oh yeah, if you go for this feat, try not PvP Valefort or something, because NH makes you kind of weak against parry mode.
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