Auto-Save
Moderator: Moderator
- Aspect of Sorrow
- Custom Content
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- Joined: Fri Mar 28, 2014 7:11 pm
- Location: Reliquary
- Nachti
- Retired Staff
- Posts: 1221
- Joined: Sun Jan 16, 2011 6:57 am
Re: Auto-Save
Seems like it has no effect on shapechange.
- Theodore01
- Recognized Donor
- Posts: 2927
- Joined: Wed Feb 16, 2011 5:32 pm
Re: Auto-Save
Very unresponsive today.
I noticed a lot more delay today when opening a chest (until the lid starts to open).
When a party transitions all members icons are there, but then there is a large delay until the char. really appears on the same map. (never seen that behaviour before.)
I noticed a lot more delay today when opening a chest (until the lid starts to open).
When a party transitions all members icons are there, but then there is a large delay until the char. really appears on the same map. (never seen that behaviour before.)
- Aspect of Sorrow
- Custom Content
- Posts: 2633
- Joined: Fri Mar 28, 2014 7:11 pm
- Location: Reliquary
Re: Auto-Save
By design, the polymorphed creature has attribute reassignment , among several other faults that we have decided to not run automatic saves for. When out of polymorph/shapechange, normal onacquire/onunacquire auto saves function as expected.Nachti wrote:Seems like it has no effect on shapechange.
Autosave has no bearing on any of these. It writes a block of object data from memory to disk.Theodore01 wrote:Very unresponsive today.
I noticed a lot more delay today when opening a chest (until the lid starts to open).
When a party transitions all members icons are there, but then there is a large delay until the char. really appears on the same map. (never seen that behaviour before.)