Blood Magic - Technical Guide

Gameplay Mechanics Explained and Helpful Advice on Technical Issues

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Steve
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Blood Magic - Technical Guide

Unread post by Steve »

Use at will. Your spell gains +4 DC, +4 CL (not subject to DC increase), and you take 3+ (D8 DMG per spell level).
Technically, how does this function?

I loaded a build up in the latest JEGs with the Feat, put the Feat on the Hotbar, selected it, got the Log response of "Warning: Blood Magic is outlawed and detested in most civilized areas," then cast a spell = no HP was deducted. :|

I used many different spells, both attack and defense, with no HP deduction, nor any perceivable difference in DCs with Blood Magic active or not.

Is JEGs broken, or is there some special way to apply Blood Magic to spellcasting?

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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Nemni
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Re: Blood Magic - Technical Guide

Unread post by Nemni »

JEGs broken, in game it definitely hurts :? All spells I think.
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