DMG not being applied correctly?

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Hrafnar
Posts: 292
Joined: Tue Jan 24, 2017 2:24 pm
Location: NYC

DMG not being applied correctly?

Unread post by Hrafnar »

Hello. I recently switched longbows, however they are both with identical qualities (I made a dumb error and sold the first one). They are both Longbows +2 Enhancement Bonus 3 Mighty.

However since switching I've noticed some low dmg rolls. Earlier today I was getting 6s against gibberlings and gnolls. I have goblinoids and monsterous humanoids as racial enemy and I think they both fall into one of these two categories, if I'm not mistaken? This is my char sheet atm:

Image

That being the case I'm not sure how I can be getting 6s against favored enemies. :|

Edit: Also I don't know why my char sheet reckons my Dmg as 1-8+6. I work it out as 1-8+5 (+3 mighty, +2 piercing). Using unenchanted arrows. The racial dmg should then be another +3, unless they have piercing DR, right?
Erlendir Ravensong: Ranger, protector and guide - bio
Tasia Sphaerideion: Bounty hunter, scout and sailor - bio
Kiartan Exiled: Mercenary, exile and son of a traitor - bio
Tsidkenu

Re: DMG not being applied correctly?

Unread post by Tsidkenu »

Because longbows are two-handed weapons, the character sheet erroneously calculates 1.5x STR mod to damage on the sheet (+6 in your case). It should read +3 for a Mighty 3 bow.

Damage therefore is 1d8 +3 Mighty +2 EB (+FE).

If favoured enemy damage is not applying correctly, it could be that the monster's base race is not actually set to the same as your FE, even though the creature's name suggests it should be, perhaps?
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Hrafnar
Posts: 292
Joined: Tue Jan 24, 2017 2:24 pm
Location: NYC

Re: DMG not being applied correctly?

Unread post by Hrafnar »

Tsidkenu wrote:Because longbows are two-handed weapons, the character sheet erroneously calculates 1.5x STR mod to damage on the sheet (+6 in your case). It should read +3 for a Mighty 3 bow.

Damage therefore is 1d8 +3 Mighty +2 EB (+FE).

If favoured enemy damage is not applying correctly, it could be that the monster's base race is not actually set to the same as your FE, even though the creature's name suggests it should be, perhaps?
Ah thanks for the clarification. Is there a list of base races for the server anywhere by chance?
Erlendir Ravensong: Ranger, protector and guide - bio
Tasia Sphaerideion: Bounty hunter, scout and sailor - bio
Kiartan Exiled: Mercenary, exile and son of a traitor - bio
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