Yet another Archer

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SpoonDagger
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Joined: Thu Dec 22, 2016 4:12 pm
Location: Minneapolis, MN

Yet another Archer

Unread post by SpoonDagger »

11 Ranger 3 EA, 16 Fighter

http://nwn2db.com/builder/?id=262233

I tend to just puke out all the classes and feats without organizing them at all. Will do that later. Just wanted 2 cents on what is there overall.

Wanted to RCR my Archer that utilized AA and Bard. Seemed like this would be a better fit for my RP, as well as more powerful/robust with epic weapon specialization and all the extra feats. EA isn't mandatory, but fits with the rp. Not looking to be a solo beast, but I added extra feats like steadfast and epic will should I go it alone sometimes.

Edit: I should probably throw in DC for the extra saves, shouldn't I?

Thanks!
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg
chad878262
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Re: Yet another Archer

Unread post by chad878262 »

It's fine as is, but if you can fit extend spell or even Practiced Caster you might get some use out of a couple spells that will give you an increase to your AB, further assist in erasing the many shot penalty. Blindfight isn't necessary as there is a level 1 Ranger spell that gives the feat for 1 minute per level. It's dispelable of course, but you don't need blindfight all the time. May as well use your Ranger spells for a little bump when needed. :)

Blessed Aim, Embrace the Wild and I think there is a second level spell that also increases ranged weapon AB...
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Sun Wukong
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Re: Yet another Archer

Unread post by Sun Wukong »

It looks decent enough.
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SpoonDagger
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Re: Yet another Archer

Unread post by SpoonDagger »

chad878262 wrote:It's fine as is, but if you can fit extend spell or even Practiced Caster you might get some use out of a couple spells that will give you an increase to your AB, further assist in erasing the many shot penalty. Blindfight isn't necessary as there is a level 1 Ranger spell that gives the feat for 1 minute per level. It's dispelable of course, but you don't need blindfight all the time. May as well use your Ranger spells for a little bump when needed. :)

Blessed Aim, Embrace the Wild and I think there is a second level spell that also increases ranged weapon AB...
I was curious about that, whether or not I should invest more in spells or not. I'm expecting to play this character with a group mostly though, which is why I thought maybe spells wouldn't be as big of a factor. I hadn't looked at Manyshot in a long time, didn't realize how bad the modifier got. So really, I should probably dump more into Dex....
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg
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